Introduction
The new Technical Dungeon, Legendary Remains, was released yesterday as part of the previous maintenance. Legendary Remains features numerous new and dangerous mechanics that requires careful planning to succeed. I managed to clear this dungeon on my first try on my Twitch Stream despite a few surprising skyfalls that forced me to go through the dungeon faster than I intended.
Video clear
Team used
I used what is essentially my standard Myr team, except I brought along Pierdra Badtz-Maru in order to remove the locked orbs and Zeus & Hera
for their gravity to bypass the final floor’s resolve. Pushing the boss under 50% would result in either a large hit + bind, massive combo shield, or an execution hit. Thus, the board refresh and gravity allowed for an easier kill as I could simply kill him right away and avoid the dangerous mechanics.
Unusual dungeon mechanics
Cloud column – Floor 3
The cloud column is a new twist on hidden orbs as it will prevent you seeing the orbs while moving. You are still able to tap the orbs to reveal them along with moving through the cloud column, but you will have to be careful as you cannot see the orbs mid match.
“Locked” column – Floor 6
Floor 6 causes your leftmost column to become “locked” in that you are unable to move in those spaces. You can still interact with those orbs via matching horizontally alongside of them, but you will be unable to move or manipulate them. This becomes problematic if a bomb orb spawns there.
Bomb orbs – Floor 8 & 9
I never actually let the bombs explode as I was able to either match them or orb change them away. However, from what other people have observed, they will explode if left unmatched and deal damage based on the number of orb surrounding it (maximum 4). I am not sure of the exact damage dealt, but I am certain it is not good for your health.
Conclusion
Legendary Remains is an interesting dungeon that presents players with new and dangerous mechanics. The dungeon itself did not feel as challenging as the previous ones in the Technical section, but that could be partially attributed to Powercreep and the cards we have available.
What did you use to clear this dungeon?
Happy Puzzling!
Saria did *not* want to cooperate with you on that last floor. #GungTrolled
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When GungHo tries their best to make you lose XD
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XM still proves her relevance in the meta with my first attempt clear! Granted, I got lucky on the final floor since his first attack was the only attack that wouldn’t kill me even with the enrage, but a clear is a clear!
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A clear is a clear and I doubt you plan on returning here anytime soon =P Glad XM is still holding her own
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I just brought in Myr. I brought a gravity to skip the resolve, then screwed up and knocked the boss under half anyway. However, the boss is really easy to stall on because they only hit for 15kish a turn if you match the bomb orbs.
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Ah that is good to know, I went in quite paranoid and tried not to leave anything to chance. Congrats on your clear!
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Hope I Have Myr, she is stunning OP.but need to practice a lots to make cross heart.
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It takes a bit of time to get used to the whole heart-cross mechanic, but just stick with it! I spent a lot of time in endless cooridoors perfecting my patterns =)
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If the bomb orbs aren’t cleared directly (cascades don’t count), the bomb orbs explode in an “L” shape pattern, so it clears orbs from that bomb orb’s row and column. This takes place before any of the other matches take place, and obviously your combos will be messed up. For each bomb left on the board, you take 25% of your max hp as damage, and this is damage that can’t be reduced by matching heal orbs or actives. Leaving 4 bomb orbs will kill you instantly since you take 100% of your max hp as damage
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