Maintenance has finally ended and with it comes numerous new changes including buffs to existing cards, new Latent skills, and buffs to P&D Pass, and more.
As a whole, new stuff is always exciting along with the future release of Ruler of Hell’s Halls-No Dupes after Kindle can successfully be updated to this version.
With that being said, I would like to go over all of the new stuff that has been released/changed since last night.
Do not nuke your Monster Box for 750,000 MP to buy Dark Athena. She will be a permanent addition to the MP shop
Introduction
Dark Athena has been a long anticipated card that was up until this point only available in JP; however, NA/EU will finally be able to purchase her for 750,000 MP starting May 1st. This is a tremendous stepping stone as we are actually able to acquire a Radar card when PAD Radar is not available in our regions. Regardless, the question within the community will transition from is she coming to “Should I buy Dark Athena?” This is a loaded question as she does cost 750,000 MP and you should carefully weigh the pros and cons along with actually having a viable team to use her.
I did write extensively about her in a previous posting, but will create a new one based on the new cards that have been released since her debut in JP. However, there will be some overlap between the two but I have added in a much needed team building section.
Video commentary
—video goes here–
Solo Arena 3 clear
She is so forgiving I can make mistakes: —
Screenshot from my first clear:
Dark Athena at a glance
Dark Athena God / Devil / Attacker
3,618 HP / 2,501 ATK / 0 RCV
862 Total
Active Skill:
Enhance all water & dark orbs
3 turn delay
11 turn Cooldown
Leader Skill: 1.5x HP & 3.5x ATK for God, Devil, and Attacker cards. 2x ATK & 2x RCV when matching Dark and Water orbs 2.25x HP / 49x ATK / 4x RCV
Pros
Cons
12.25 or 49x ATK
2,501 base ATK
3 TPA for burst
Tanky Leader Skill
Forms one of the best teams in PAD
Can quickly clear challenging content
Farms Arena 3
Flexible team building
Bind immune
Damage enhance & delay
Can overcome combo shields
No evolution required
Comes ready to use
Can use Haku(s)
Can be used as a sub
Must match both water and dark for RCV
Stalling is not as practical
No SBR
Low movement time
Gemstone inherit semi required
Costs 750,000 MP
Impressions
Dark Athena may look lackluster from a purely multiplier perspective; however, she is actually one of the strongest cards/leaders in the game. There are many factors that go into consideration when trying to determine what makes a strong leader, and Dark Athena covers almost all of them.
Dark Athena has one of the most unconditional leader skills which dramatically raises her consistency and speed when playing through both challenging and easy content. Simply having to match a single water and dark combo for 49x is trivial compared to the shenanigans other leads require. This ease of activation enables you to flood the board with dark orbs in order to better take advantage of Dark Athena’s three TPA awakenings. Furthermore, with the introduction of the 7 combo awakening, Dark Athena has even more burst potential as she can run duplicate Hakus to great success. Continue reading Dark Athena Team Building, Discussion, and Rationale for 750,000 MP→