Alt. Arena 3 remains one of the best dungeons to farm on a regular basis due to the Rank EXP, Pys, Killers, and satisfaction of clearing a challenging dungeon in the game.
Despite being in the game for a modest period of time, AA3 can still be unforgiving to an unprepared player as failing to bring a key Resist or flubbing a kill board could result in an unfortunate ending.
With this in mind, I wish to share my new Aten x Dyer team who also utilizes a full sub roster of newly evolved cards from the last update. Amusingly these subs worked quite well as I was able to easily address numerous Resists without Weapon Assists along with Aten and Dyer actually being a fantastic pairing.
Both leaders boost the stats of God cards and together, you have a 7×6 board, Auto Follow Up Damage, and high personal damage from your two leaders. Furthermore, Dyer helps overcome Damage Voids through their active which allows you to naturally combo every given board.
With these points in mind, I wish to explore how I built my own team along with addressing the major hurdles that can be found in Alt. Arena 3.
Notable Alt. Arena 3 mechanics
Alt. Arena 3 is currently one of the hardest dungeon available in North America and may push many teams to their limits. As such, it is important to understand the key mechanics that must be addressed.
The following is a brief summary of the notable mechanics in the dungeon. This may not be an exhaustive list for every team but is the checklist I use when team building for this dungeon.
- Damage Absorb Void (Fujin -style)
- 2 turns is ideal
- Jammer skyfall buff (eg. )
- Skill Delay Resists for the above
- VDP (or Void Damage Void active)
- FUA (maybe ) or Auto Follow Up Damage
- 100% Blind Resist
- 100% Poison Resist
- Cloud Resist
- Effective HP > 100,375 (largest preemptive)
- One Awoken Bind clear or orb changer that removes Poison
- 1 Dark Resist or built in Damage Reduction
- Not reliant on Light for Damage Reduction/activation
- If reliant, bring shield or active that counters unable to match mechanics
- Self RCV buff/debuff or exceptionally high RCV
Being able to address each of these options will ensure a much higher clear rate overall.
Aten x Dyer overview
Aten x Dyer are able to form a powerful 7×6 Rainbow team who must utilize God type cards. While any typing restriction can be annoying, there is a still a reasonably deep pool to draw from and damage is rarely an issue due to strong personal damage from both your leaders.
This ability to deal meaningful damage helps alleviate team building constraints as you will have to find 16-18 Skill Boosts in order to Transform right away. With that being said, for the context of Alt. Arena 3, you can drag out an extra turn on the Masks.
At this point in time, 7×6 paired with Auto Follow Up Attack is a deliciously powerful combination as it ensures you are able to activate on a regular basis along with being able to ignore Resolve spawns as your Auto Follow Up activation is matching 4/5 colours which you will be doing every turn.
For the most part, I feel this pairing is quite consistent and the main hurdles you have to overcome are repeated Void spawns (if lacking other Void Damage Void solutions) along with a possible reliance on a Burst to deal with Yog as both your leaders deal half damage along with his massive HP pool.
Another thing I enjoyed about this pairing is the ability to freely match orbs instead of relying on rows/blobs/3×3 boxes to deal activate your leader skill.
The following is the Aten x Dyer team I was able to make from my Monster Box. It is able to address all of the above mechanics while having sufficient health to survive any preemptive at full HP:
Solo Alt. Arena 3 – Aten x Dyer
I built this semi-theme team that utilizes new evolutions for all the subs as both a way to showcase them along with them actually being helpful overall. While there is some redundancy with Super Blind from two cards, I feel pretty safe using this team overall.
Due to the presence of both Super Blind and Super Poison Resist (from Indra ) on the team, there is a certain degree of freedom with inherits and in hindsight, I realized I failed to fully cover Jammers (60%) and Tape Resist. This can be easily rectified by changing Indra’s inherit to something with Bind Immunity, Tape Resist, or Jammer Resist but would ideally be Light Cecil . This leaves Tape Resist uncovered but I feel it is not truly needed, especially on 7×6.
The only other notable inherit I have on my team is Carat’s Weapon Assist as I have had issues one shotting Yog due to his 1.5 Billion HP combined with receiving half damage from Light. As such, the Carat inherit provides a sizable Burst due to the presence of numerous Skill Boosts.
One nice aspect to Aten’s assist is the ability to reduce unable to match orb effects which will counter Hera Nyx but a larger issue of dealing with repeated Void spawns will always be there.
While Dyer can counter this every 8 turns, it also means 8 turns of stalling every floor towards the end of the dungeon which can be tedious. With that being said, there will be a special new Latent Tamadra that grants self Void Damage Void for the owning card when all colours are matched. While this update is still some ways off in the future, it is something to consider for Aten.
In Alt. Arena 3, there is a 25% chance of encountering two Damage Absorption spawns back-to-back and while Durga can be easily stalled out, having a 2 turn counter will hasten clear times. As such, Pixel Sherias is a wonderful solution here and their Super Blind would have been more unique if Susano was not included. Remember, this team was partially built using just new cards so there is plenty of room for improvement and modifications.
Aten paired with Dyer is able to create a wonderfully powerful Rainbow team that can use a large number of non-Collab/Seasonal cards due to Super Reincarnated forms usually coming with God type.
While my own team utilized all of the newer evolutions available, there is plenty of room for improvement with the presence of Super Resist greatly freeing up inheritance slots. Furthermore, playing on 7×6 with Auto Follow Up Attack helps trivialize most spawns as they can be simply combo-ed down without needing to blob orbs.
Let me know what you think about Aten x Dyer along with the teams you have built with these two leaders in the comments down below.
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14 thoughts on “Aten x Dyer Versus Alt. Arena 3”
IGN is Erland
Still have my bf to use
Sent a request from Fantastic =)
Hey Mantastic! Love your content and would live to add you as a best friend, my in game name is luaswolf and friend code is: 325,596,273
Also ive been using the following dyer team
Dyer lead (fagan assist)
RHorus (thunderlord shocker)
SR Susano (tape resist assist)
R OdinDra (Aerith’s crystal)
SR Horus (dragon princess card)
R RaDragon (poison/jammer resist assist)
Been tons of fun and cant wait for the vdp latent to make it even better!
Sent a request from Fantastic =)
What kind of content have you cleared and why pairing with ra dragon instead of aten?
I still have my best friend token and would love to add you as a bestie.
Sent a request from Fantastic =)
I still have my BF token. Would love an add 🙂
ID: 356 ,774,372
Looks like we are already friends on Fantastic =)
Love your content! Still have my bf to choose and would love to add you! ID is 373 037 418. 🙂
Hey Stephen! I sent a request from Fantastic =)
I’ve been using Aten Dyer since the day aten’s new Evo was released. There’s some fantastic 😉 options for subs for AA3, including the option for yet another low SB sub, like a second Dyer or Akine for extra damage void security (Akine buff coming too), and in Akine’s case, a flexible super resist. Ra dragon or Kanna gives you 6 effective skill boosts if used turn 1 and a few SB assist evos can get you to 18.
A friend if mine cleared A6 with an interesting team utilizing the umbrella on Aten as the only absorb clear, diaochan with Alice weapon for haste, Indra, Revodindra and a second Dyer sub.
I like your GH collab tsukuyomi inherit on Aten. What else have you changed after this new card only team?
I would drop Sherias for Diaochan with an Umbrella Inherit to retain the same number of SB but have a much faster 2 turn fujin along with a better base active while still having Super Blind
This means Susano can be dropped and I now use the GH yomi weapon on Aten. I still keep Indra due to Super Poison and high SB along with Odin Dragon for 5 SB
Wouldn’t 7c on sherias be better since Susano already has a super blind resist?
That was just what I had rolled on Sherias and did not want to change it as I may not always use them together