The Puzzle and Dragons meta is shifting towards a more combo-oriented playstyle through new leader skill and the 7 combo awakening. Furthermore, with Sunken Serpent Labyrinth arriving on Monday, players will need to push their puzzling skills to the limits.
This article will be focusing how I approach combo-ing a board when the raw number of combos is the main goal. My method works for me and is just one of many ways to tackle a given board and is not the only way possible.
Video commentary & sample boards
—video coming soon—
A standard board in Puzzle and Dragons is 6×5 which yields 30 orbs and a maximum of 10 combos. However, it is very unlikely you will actually have perfect board distribution to hit those 10 and will more than often settle for 7-8 maximum combos.
When approaching any board, it is wise to count the number of orbs of each colour to give yourself an idea of what the optimized board can yield. For example, if you have 5 dark and 5 light orbs, those two colours can only yield a possible 2 combos. Thus, you are looking for multiples of 3 when counting.
This may seem basic, but is easy to overlook when in a pressured situation.
Assigning sections to a board
You can relabel each section to suit your preference along with having the large horizontal section be at the top etc. Regardless, this is how I mentally plan out a board by determining whether or not I want my Section 1 at the top or bottom.
This is because in Section 1, you want to make 4 combos that are in a horizontal fashion. Thus, you are looking for closely grouped colours that are readily matched in this respective pattern.
Once that is complete, you want to try and make 3 vertical combos in Section 2 with Section 3 being used for whatever is leftover:
There is method behind my madness and the reason why you only make two rows of horizontal matches is because it helps facilitate easier matching.
If we were to use the middle row of the board for another horizontal match (presently made 6 combos), we would be left to play around with a 6×2 board which will force you to make additional horizontal matches and this becomes terribly difficult to do when as moving around in that vertically restricted space will most likely result in fewer combos overall.
As such, if you are left with at least 3 orbs in each direction (horizontal and vertical) you are much better able to form combos as you can go in either direction without fear of breaking up a previous combo.
Generally speaking, you will be left over with 6-9 orbs based on if you were able to match 7-8 combos and these will tend to be collected in Section 3. If you are fortunate enough to have two of a particular colour, try your best to place them together in the hopes that a matching orb will skyfall into place. You have a 1/6 chance of this occurring (6 different elements) but why not take all the help you can get.
In theory you should try and place them horizontally and have each end open to grant you a 1/6 chance of skyfall happening twice.
Cascading is a technique used to help facilitate skyfall matches by having combos on your board match in a staggered fashion. These delayed combos are intentional and by having new orbs fall down in a staggered rate, you increase the chances of new orbs falling down to match with existing ones.
While this has no effect on no-skyfall leaders, it can be used a means to help facilitate combos as you may require less overall steps to achieve.
The above image showcases how the cascading light orbs on the leftmost column will trigger several additional combos. This will result in a staggered rate of orbs being cleared with grants the opportunity for additional matches.
If you wish to read more about Cascading, please refer to my guide HERE.
Watch the video
I try my best to create accessible content that can be consumed in both a written and video format, but when it comes to a combo guide, it is best to see it play out in action.
Furthermore, when practicing on your own, you should always go into Endless Corridors first and vary the amount of Time Extend until it becomes akin to what a normal team would have.
Lately, I have been playing a great deal of Anubis on my Twitch stream and it is another great medium for learning combo skills.
There are many different ways to approach solving a board and everyone will have their own personal preferences and strategies. The techniques I use are not the only way to go and view them as a supplemental way to solve a board.
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