Tag Archives: 3 Player Coop

8p PvP Breakdown & Strategies

Introduction

PAD is primarily a solo-oriented game and while it does have the option for multi-player, it is many times only used in 2-player with both accounts being owned by the same person.

Regardless of that, the latest update has brought us 8-player PvP (Player vs Player) which is surprisingly fun as it utilizes various Fixed Teams and features a scoring system akin to Ranking Dungeons as Matching Bonuses, combos, and Time remaining all play a key role.

Due to the Fixed team nature of this game mode, all players can participate as your Monster Box and progression is not tied to your potential here which means everyone can enjoy this.

This article will highlight some basic strategies to help improve your performance in 8p PvP for Horus, Bastet, and Isis Fixed teams.

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Turn Skill Off

You will be using actives so having your Skills set to Off will save time:

Others -> Options -> Dungeon -> Skills Off Continue reading 8p PvP Breakdown & Strategies

Thoughts on New 3-Player Coop Dungeons

Introduction

3-Player Coop is in full swing and with it comes a flurry of highs and lows, excitement paired with despair, along with a new hurdles of challenges to overcome. I have been able to play a modest amount of 3-Player since the release on Monday and was able to clear all the non-Endless Corridor levels through pre-made teams as well as random-matchmaking.

This article will simply summarize my thoughts and impressions thus far as well as some advice moving forward. If you wish to read a more detailed article on preparing yourself for 3-Player Coop, you can find it HERE.

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–video coming soon—

Random matchmaking

One of the best aspects of 3-Player Coop is the built in matchmaking system. A large barrier to the enjoyment of 2P mode was the difficulty in finding partner who had synergistic teams. As such, 3P being both a more solo-oriented experience by comparison helps you quickly find a match and actually get to playing.

While random matchmaking can be exciting and possibly amusing, it also has the tendency for troll-oriented teams (although I have managed to dodge all of those). This is because you are matched with two random players and do not see their teams until you actually enter the dungeon so you cannot preemptively dodge the match. Continue reading Thoughts on New 3-Player Coop Dungeons

Preparing for harder 3-Player Coop Dungeons

Introduction

3-Player Coop has been released in North America, but our first taste was with an easy to clear evolution material dungeon. While this may seem a  bit lackluster, it was probably done to “test” the servers as well as giving players a more gentle transition before the real content is released.

As such, this article will be going over what you should be prioritizing in this temporary downtime.

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–video coming soo

How does 3-Player differ?

3-Player Coop is significantly more polished than 2-Player in that there is a dedicated match-making system in place. This will enable you to randomly match with 2 strangers while preserving a solo-y feel as you use your unique own team/health bar and only share the board in between turns. Continue reading Preparing for harder 3-Player Coop Dungeons

Version 11.1 Update and 3-Player Coop Review

Introduction

Puzzle and Dragons was updated to Version 11.1 and with it comes new evolutions, quality of life improvements and a brand new gameplay mode. This article will not focus on the new evolutions (that article can be found HERE) and instead will be reviewing the other changes with particular focus on 3-player coop and the strategies used to approach it.

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–narration—

—sample 3p coop—

Bonus/Follow Up Attack Awakening

Completing what I call the holy trinity of powerful awakenings is Bonus/Follow Up Attack  (Guard Break  and 7 Combo 45 are the other two). Bonus/Follow Up Attack is often referred to as the Resolve Killer awakening as it provides you with 1 additional point of damage AFTER your matched orb damage is triggered.

Bosses with Resolve will survive with 1 HP after all your regular damaging abilities and this Follow Up Attack will deal the final blow before they can cast their 1% ability. As a result, Resolve Bosses will no longer be a threat to most teams as you can simply combo away on a 5×5 board and no longer need to worry about damage control, delays, gravities, or execution abilities. Continue reading Version 11.1 Update and 3-Player Coop Review