Tag Archives: Mega Skuld

July 29 New Evolutions & Buffs

Introduction

Monday night saw the release of several exciting evolutions along with various buffs to existing cards as was promised on the GHNA stream. The other key/major announcement is the the highly anticipated return of the Final Fantasy Collab which will be coming soon (my guess is next Monday).

Regardless, this article will provide my thoughts on the more notable buffs/changes that were released last night.

Official posting can be found HERE.

Fenrir Viz Solo Arena 5

–video coming soon–

New evolutions

Mega Awoken Skuld

Active: Delay enemies for 1 turns; Unlock all orbs; Change all orbs to Water, Wood, and Heal orbs (12 turn CD)

Leader Skill: 5x ATK for Water Att.; 2x HP for Wood Att.; 3x ATK and reduce damage taken by 25% when matching 5 orbs in L shape [4/225/1/43.75%]

Awakenings: Bind Immune Bind Immune   Skill Lock Resist
Super Awakenings: 45 
Typing: Machine / God
Weighted Stats (Limit Break): 1100 (1320)
HP 6175 (7410) / ATK 1911 (2293) / RCV 301 (361)

Pros
Cons
  • Massive effective HP
    • 4x HP / 43.75% Damage Reduction
  • High personal damage with L
  • LS triggers from any 5 orbs in L
    • Easy to activate from any board
    • Not tied to combo count
  • SA can cover FUA if needed
  • HP tied to Wood cards
    • Not really needed for all cards
  • L’s are clunky
    • Lower combo count
    • Harder to VDP

Skuld follows the trend of tremendously durable cards due to her massive Effective HP. She combines both 4x HP and 43.75% Damage Reduction which is only tied to any L (5) match of orbs. This gives her significantly higher consistency compared to Fatalis as both her Damage Reduction and maximum multiplier can be fulfilled from any given board. Continue reading July 29 New Evolutions & Buffs