Tag Archives: Haste

To Buy or Not to Buy: Christmas Sonia

Introduction

The Christmas REM is in full swing and alongside the disappointing REM, Christmas Sonia 2512 makes her triumphant return to the MP store for 300,000 MP and may be many players first chance at acquiring a bicolour board changer with 2 turns of Haste.

At one point in time, she was the premier Ranking Dungeon solution for Tournaments that enabled 7×6 leaders along with greatly boosted Style Points. This led to players creating a bicolour System with 5 Christmas Sonias (or equivalents) which enabled them to always solve a bicolour board while tapping into the highest level of Style Points via Rows or L’s.

As a result, these Ranking Dungeons were heavily skewed towards players who had these teams as they could score infinitely higher compared to everyone else. This occurred for at least 2 Ranking Tournaments and many players are wondering whether or not it is worthwhile to invest in these teams.

This article will explore the power of Christmas Sonia along with the current MP store situation.

Video commentary

–video coming soon–

Bicolour Haste Systems

The goal of Ranking Tournaments is to score as high as possible under various conditions where certain aspects are more heavily favoured. For the most part, it is easier to solve bicolour boards as they are only 2 elements along with being able to rearrange them into specific patterns for Style Points. Furthermore, the 2 turns of Haste when used across 5 Christmas Sonias (or other bicolour 2 Haste card) enables you to always solve a 2 elemental board. Full list of other options can be found HERE. Continue reading To Buy or Not to Buy: Christmas Sonia

PAD Special Event Tournament 3 Strategies

Introduction

The PAD Special Event Tournament is in full swing and gives players the chance at acquiring a Crown for the top 7%. For the most part, this is a generous range to acquire the primary cosmetic feature in Puzzle and Dragons. Unfortunately, the heavily weighted Matching Bonuses combined with certain teams being vastly superior may feel frustrating for the average player.

This article will explain my though process and team building for scoring well in the PAD Special Event Tournament.

184,506 run

My best recorded run but has room for improvement

Rows are king

The PAD Special Event Tournament features Matching Bonus (additional points for matching specific patterns) with all Rows boosted to 10x their regular value. As a result, any Row matched will yield +2,000 Points and makes it the only real viable strategy. Continue reading PAD Special Event Tournament 3 Strategies

13 Million Downloads Ranking Dungeon Strategies

Introduction

In addition to the Fate Collab and Samurai Super Godfest, North America is also being blessed with another Ranking dungeon that can be viewed as unfair if ones does not own the key pieces.

This is because the scoring system has been heavily skewed to favour L  awakenings to the point where players can run into negative time and still secure a Crown (top 3%).

This article will be mostly to showcase how and why Bicolour + 2 turn Haste abuse yields the highest scores.

153,600 run

Currently at 0.4%

127,000 Zeus Verse

Currently at 2% and has so much room for improvement

Haste loops with 7×6 bicolours

The main strategy in this Ranking Dungeon is to use as many bicolour boards as possible in conjunction with 2 Haste to loop your actives together. This leads to every or nearly every floor being a bicolour which is significantly easier to solve. Continue reading 13 Million Downloads Ranking Dungeon Strategies

How a Haste System Works

Introduction

I made a quick tutorial on how a System team works and decided it would be best to have it as a stand alone article. I will most likely reference it in the future as a way to explain how haste is valuable in certain monster reviews.

How does a system work?

A system is a term given to a team that is able to utilize haste actives on multiple cards to repeatedly chain multiple actives together. This allows you to cycle your actives quickly as a turn of haste reduces the remaining cooldown of all over actives. Do note that haste will only help your team and not your partner’s subs. Thus, haste has diminishing returns in coop. The two most common systems rely on having cards with a 7 turn cooldown and a single turn of haste in varying amounts.

4 haste actives

The first team has 4 total cards (friend leader is included) that possess haste and a 7-turn cooldown. Your two other cards can be anything you like and will have their skills charged very quickly. In essence, you use one haste active every turn and would then be able to use your first active on your fifth turn again as the haste from the other three would have been able to recharge you. Thus, the cycle continues.

  • Turn 1: use haste #1
  • Turn 2: use haste #2
  • Turn 3: use haste #3
  • Turn 4: use haste #4
  • Turn 5: use haste #1
  • repeat

This system allows you to easily charge up your two other cards as their actives are not being used. This strategy is common on Xiang Mei Xiang Mei, Sumire Ult Sumire, Kaede Ult Kaede, and Awoken Cao Cao A Cao Cao with 4 Scarlet Scarlet Icon subs.

6 haste actives

A team consisting of 6 haste actives is not very practical, but is mostly worth mentioning to showcase how it functions. Essentially, you use 3 actives every turn and this will cause enough haste to loop back to using the original 3 by the third turn.

  • Turn 1: use haste #1, 2, and 3
  • Turn 2: use haste #4, 5, and 6
  • Turn 3: use haste #1, 2, and 3
  • repeat

This was mostly used by the Scarlet System Scarlet Icon and does not have too many applications currently. Mostly just something to keep in mind.

Conclusion

Systems a powerful way to cycle your actives and can transforms what appears to be a lackluster team/leader into a more formidable one.

Happy Puzzling!