Introduction
The Christmas REM is making a festive return to Puzzle and Dragons and comes with two new cards along with some buffs to existing monsters. Unfortunately, the event as a whole is underwhelming and is not surprising due to the fact that it only costs 5 Magic Stones.
5-stone events tend to be horribly top heavy as their lower rarities are simply filler/junk which makes it challenging to justify rolling in. Furthermore, the Christmas REM is one of the older events which means there are numerous old cards sitting at the bottom who have not received buffs or reworks for several years.
This is unfortunate as Christmas is one of the most exciting times of the year along with us receiving more Magic Stones compared to before. With that being said, we will be having a Player’s Choice Super Godfest soon along with the return of Draconic Orchestra. Furthermore, the current Fujimi Fantastia Collab is quite strong and is worth rolling in. If you wish to read about Christmas Sonia, please refer to my other article HERE.
This article will summarize each of the featured card’s strengths and weakness along with how to best use them to help you make a more informed decision of whether or not you should roll.
Video commentary
—video coming soon—
Overview
Christmas REM Pros & Cons – December 12, 2019 |
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Pros |
Cons |
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Christmas REM Rarities |
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9 Star base | ![]() |
8 Star base | ![]() ![]() ![]() ![]() ![]() |
7 Star base | ![]() ![]() ![]() ![]() ![]() |
6 Star base | ![]() ![]() ![]() |
5 Star base | ![]() ![]() ![]() ![]() |
Christmas REM Rankings – December 13, 2019 |
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S | ![]() |
A | ![]() ![]() ![]() |
B | ![]() ![]() ![]() ![]() |
C | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
D | ![]() ![]() ![]() |
All icons show most evolved form
Order within each tier is random and not reflective of ranking.
Regardless of card’s ranking, you should almost always keep it if it is your very first time acquiring them.
Limit Breaking
Limit Breaking is the process of leveling a card beyond level 99. This will unlock more weighted stats along with the potential to receive Super Awakenings. These additional awakenings can add significant power, but only function in solo mode.
Any card that can qualify for Limit Breaking will have their level displayed in blue and feeding a Super Snow Globe will push them beyond the level 99 cap.
You can read more about Super Awakenings HERE.
Monster Exchange
The Monster Exchange System has mostly eliminated the need to roll in most events as players can simply trade in for a card of their choice. This is often done during lackluster events to avoid spending Stones on poor bottom rarity cards or to snipe a specific card if luck is not on your side.
Weapon Assists
Weapon Assists are a special evolution for select cards that will be used exclusively as inherits. This form retains the same base stats as the original form, but will also transfer over all awakenings on the Weapon Assist card and this occurs if the Awoken Assist is present.
My approach to Collab rolling
Rolling any Rare Egg Machine is a gamble and it becomes a matter of maximizing your rate of returns in an event.
This translates into rolling when the bottom rarity has high value as those will be the most common cards. Furthermore, I may utilize the Monster Exchange system to acquire the higher rarity cards if they will significantly advance my progress. As such, I tend to look most closely at the common cards to determine if it is worth rolling in.
This is just my own personal approach and everyone has different goals/motivations so take this section with a grain of salt.
9 Star base
Christmas Saline (New) – S
Active: Change all orbs to Fire orbs; Charge allies’ skill by 2 turns (19 -> 19 turn cooldown)
Leader Skill: 1.5x all stats for Fire Att.; 2x ATK when above 50% HP; 6x ATK when matching 6 or more connected Fire orbs; 50000 additional damage when matching 6 or more Fire orbs [2.25/324/2.25]
Awakenings:
Super Awakenings:
Typing: Devil / Balance
Available Killers:
Weighted Stats (Limit Break): 1201 (1561)
HP 4210 (5473) / ATK 2603 (3384) / RCV 778 (1011)
Weapon Assist:
Pros |
Cons |
Christmas Saline continues the trend of Great Witches being reskinned in different colours and long ago, I had envisioned Zela being the GFE released in every event due to her universal power.
While this is no Zela equivalent, it is nice to see more variety but a little saddened Christmas Saline has so much overlap with Raoh . Both leaders feature the same high ATK multiplier when matching 6 connected Fire orbs along with 50,000 Follow Up Damage which negates Resolve spawns. With that being said, the main difference is Raoh provides 4x HP for Dark cards whereas Saline has 2.25x HP/RCV for all Fire cards.
This subtle difference can become meaningful during HP-checks but at the same time, not all players can field a full team of Fire/Dark cards. Unfortunately, Saline will lose a significant amount of damage if below 50% while also not having self healing built into her active.
Furthermore, Raoh has much better awakening diversity as Christmas Saline is mostly a giant Row stick that lacks VDP
or SBR
. In addition, the Dungeon Bonus
will go to waste in content such as Arena and is more suited to Event Medal farming.
Event Medal farming is playing the Collab’s dungeon over and over for the Token drops and Monster Exchanging them for a specific event card. This process is tedious and not all spawns will yield a drop. As such, having a slightly higher (it is only +2% per awakening) chance to drop, can be meaningful. Remember, it only increases the chance for a drop to occur, not the quality/rarity of the drop and only works in solo mode.
With that being said, Christmas Saline can still be used in non-farming content, just be aware of her less diverse kit and requiring her to be above 50% HP.
Weapon Assist:
Active: Change all orbs to Fire orbs; Charge allies’ skill by 2 turns (19 -> 19 turn CD)
Pros |
Cons |
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Christmas Saline’s Weapon Assist is somewhat made for herself as it further augments her damage output along with providing the missing SBR . Furthermore, the inclusion of Dungeon Bonus
helps seal the deal. In addition, his full board changer has no downside and the 2 turns of Haste can help cycle up other actives.
Sadly, this Weapon Assist is primarily geared to solo farming with her as the Dungeon Bonus has no value in coop/Arenas along with stronger passive damage options existing.
What I mean by this is I can use something like Rathalos Weapon Assist to enjoy 4 Orb Enhances
and Team HP
which provides more passive damage and additional health, things all teams will benefit from.
8 Star base
Ilmina – B
Active: Deal 100000 damage to all enemies. Ignore enemy element and defense. Change all orbs to Fire, Light & Heart orbs (16 -> 11 turn cooldown)
Leader Skill: [Board becomes 7×6] 4x ATK for Light Att.; 3x ATK and reduce damage taken by 35% when matching 5 Heal orbs in a cross formation [1/144/1/57.75%]
Awakenings:
Super Awakenings:
Typing: Devil / Healer
Available Killers:
Weighted Stats (Limit Break): 1218 (1461)
HP 4885 (5862) / ATK 1605 (1926) / RCV 1224 (1469)
Pros |
Cons |
The Fluffy Ilmina makes her return to the Christmas REM with a few minor buffs and helps solidify herself as a potent HP solution for Light teams.
This is because her own base HP is reasonable but the inclusion of three Team HP can help ensure you pass more HP-checks. Furthermore, she comes with a tri elemental board and 100,000 True Damage Button. This Button will have negligible value in content such as Arena but has some applications for Farming and maybe Ranking Dungeons. Unfortunately, Heroine Ilmina
is better suited to Ranking Dungeons as she does not require a Heart Cross, has 2 more Skill Boosts
, 200,000 more True Damage, and a bi instead of a tri-elemental board.
As a result, Christmas Ilmina will be mostly coveted for her team HP and may be passed over for other options as she has lower damage output and only becomes Bind Immune with Super Awakenings. What this essentially translates into is that Christmas Ilmina does double dip into offensive prowess and defensive utility, but does neither of them that well.
Generally speaking, you want your offensive cards to deal more damage as teams often only run 2-3 hard hitting cards and then relies on the rest to fill in utility as needed (eg. Bradamante & Diaochan
are on the extreme ends of their respective roles).
This is not to say she is a bad card, she has just not aged well and falls into this awkward mid-ground of viability.
Christmas Yog – B
Active: Change all orbs to Fire & Heart orbs. Recover 40% of max HP. Bind recovery for 4 turns. (18 -> 13 turn CD)
Leader Skill: 6x ATK when above 80% HP; 3x ATK & RCV when below 79% HP; 3x ATK and reduce damage taken by 25% when matching 2+ Fire combos [1/324/9/43.75%]
Awakenings:
Super Awakenings:
Typing: Devil / Dragon
Available Killers:
Weighted Stats (Limit Break): 1207 (1449)
HP 6668 (8002) / ATK 2315 (2778) / RCV 233 (280)
Pros |
Cons |
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Yog is one of the older 6-star GFE and has had several colour reskins due to his original popularity. As such, The Seasonal Yogs are often a bit stronger but their overall kit has not aged well.
This is because we have a lower need for Hearts due to Auto Follow Up Damage leaders along with cards such as Zela bringing more to the team while also having the same bicolour board changer.
Christmas Yog can still be used for Farming or Ranking Dungeons, but many more options now exist and the two Fire requirement cannot be swiped via a Row or full board along with the HP check being a possible issues.
With that being said, having a Yog-style active can be helpful to own as it does provide a 40% heal, 4 turns Bind clear, and a Fire/Heart board and has no direct replication.
Christmas Romia – A
Active: Change all orbs to Fire, Wood & Dark & Heart orbs. Increase skyfall chance of Wood orbs by 15% for 4 turns. (14 -> 8 turn CD)
Leader Skill: 4.5x ATK when 6 or more combos; 4x ATK and reduce damage taken by 50% when matching Fire, Wood, Dark at once; Increase orb movement time by 3 seconds [1/324/1/75%]
Awakenings:
Super Awakenings:
Typing: Devil / Physical
Available Killers:
Weighted Stats (Limit Break): 1102 (1433)
HP 5874 (7636) / ATK 2136 (2777) / RCV 263 (342)
Pros |
Cons |
Christmas Romia has received a new and powerful evolution that grants her impressive Weighted Stats along with stronger awakenings.
Firstly, Christmas Romia is able to provide 4 Skill Boosts along with owning a powerful/unique active along with strong personal damage and a Follow Up Attack
. These are strong aspects but one notable downside is that she cannot gain triple 7 combo
while also having VDP
as both are tired to Super Awakenings.
This does put a damper on her viability as I believe offensive cards should be as stacked as possible and use supportive subs to provide the other utility as needed. With that being said, Christmas Romia can still function well and her active is quite powerful for mono Wood teams.
Christmas Romia’s active is able to provide a 4 elemental board that includes Hearts along with 4 turns of +15% Wood Skyfalls. The board changer itself is okay since 4 elements may mean an insufficient are present for VDP. As such, it can be viewed as a pre-boss solution that can be liberally used due to the low cooldown. This inevitably provides a reasonably high up time for the Skyfall buff.
As a leader, Christmas Romia is able to tap into a high 324x ATK multiplier along with 75% Damage Reduction when matching Fire, Wood, and Dark. This three elemental clause will be difficult to achieve every turn along with a lower range of viable board/orb changers who can be used. This will inevitably place stresses against Void and Resolve spawns and all of her Damage Reduction is tied to matching those 3 colours.
Christmas Kali – C
Active: Change all orbs to Fire, Water & Wood & Light & Dark & Heart orbs (12 -> 7 turn CD)
Leader Skill: 2.5x ATK and 1.5x HP & RCV for Dragon, God type; 6x ATK and reduce damage taken by 25% when matching Fire, Water, Wood, Dark, Heal at once [2.25/225/2.25/43.75%]
Awakenings:
Super Awakenings:
Typing: God / Dragon
Available Killers:
Weighted Stats (Limit Break): 1002 (1303)
HP 4025 (5232) / ATK 2324 (3021) / RCV 405 (526)
Pros |
Cons |
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Christmas Kali is one of the original Christmas cards and has once again not received meaningful buffs. Kali was the original reskinned GFE due to the popularity of Ra Dragon back in the day.
Amusingly, Ra Dragon is almost an ancient relic and Rainbow teams have struggled to remain relevant in this day and age. This is because they have a harder time concentrating their damage, fewer acceptable orb/board changers, and difficulty in overcoming Void spawns. As such, they have become somewhat reliant on Void Damage Void actives which cancels this mechanic, but is tied to high rarity, newer cards.
Either way, Christmas Kali has languished for a prolong period of time as she does not bring anything spicy to the table for Rainbow teams along with having only an average Leader Skill. As mentioned before, Rainbow teams often have a tougher time concentrating damage and most tend to come with higher ATK multipliers to compensate.
Christmas Kali provides 2.25x HP / 225x ATK / 2.25x RCV which is okay, but far from ideal in this day and age as she requires 5/6 specific elements to function. Furthermore, her awakenings are a bit of a mess as they provide a bit of everything, but nothing truly meaningful. If anything, she will act as a temporary transitional leader.
Christmas Gremory – A
Active: Create 3 Fire, Heal orbs; Reduce unable to match orbs effect by 5 turns; Reduce binds by 5 turns. (11 -> 6 turn CD)
Leader Skill: 3.5x ATK for Balanced, God, Devil type on the turn a skill is used; 6x ATK and reduce damage taken by 50% when matching 5 Heal orbs in a cross formation [1/441/1/75%]
Awakenings:
Super Awakenings:
Typing: God / Devil / Balance
Available Killers:
Weighted Stats (Limit Break): 1220 (1464)
HP 6102 (7322) / ATK 1801 (2161) / RCV 750 (900)
Pros |
Cons |
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Christmas Gremory is another older card but has received a sizable buff to her active along with her awakenings now having synergy with a top tier leader: Raoh . Raoh teams focus on matching a row of Fire to activate and Christmas Gremory will meaningfully contribute along with Tape Resist
as a Super Awakening.
While this is nice, what gives her an edge is her revamped active skill that provides 5 turns of reducing unable to match orb effects. While this is a relatively niche mechanic, it is still somewhat hard to find on cards and being able to use it seamlessly alongside a useful orb changer is meaningful.
With that being said, one potential drawback of Christmas Gremory is that she does not contribute to Raoh’s System. A System consists of four actives that have a 7 turn cooldown with a single turn of Haste. This allows an active to be used every turn to ensure Fire orbs are always present. As such, a System team can have 2 cards not contributing to this and for the most part, they are tied to a Kuroyuri and a Fujin
style active.
With this in mind, Christmas Gremory can still be used assuming she carries the Fujin inherit which will allow her to be used again towards the bosses in Arena. One nice aspect of her active is the ability to always generate 3 Fire orbs, This should be used after other orb changers to ensure you hit your specific threshold.
7 star base
Christmas Uriel (New) – A
Active: For 1 turn, no skyfall; Change bottom row to Fire orbs (9 -> 4 turn CD)
Leader Skill: 1.5x all stats for Fire Att.; 2x ATK when above 50% HP; 6x ATK and increase combo by 1 when matching 6 or more connected Fire orbs at once [2.25/324/2.25]
Awakenings:
Super Awakenings:
Typing: God / Attacker
Available Killers:
Weighted Stats (Limit Break): 933 (1213)
HP 4222 (5489) / ATK 2519 (3275) / RCV 20 (26)
Pros |
Cons |
Uriel is the second new card to be released during the Christmas Rare Egg Machine and will also come with a pretty Orb Skin.
For the most part, Uriel has synergy/overlap with the new Christmas Saline as both are almost exclusively Row based cards who can provide spectacular amounts of damage at the cost of providing little else. Easy to access damage is wonderful, but you may have to rely on creative solutions for countering various mechanics.
Another reason for a lack of diversity is that Christmas Uriel can form his own System with four of himself. This will allow players to always match a Row while having No Skyfalls which hastens clear times and has synergy with Uriel’s own Leader Skill.
Like Saline , Uriel must be above 50% HP while also connected 6 Fire orbs. As such, the two can make for a fine pairing as you will at least have a single unused sub slot assuming you had 4 Uriels to System yourself. Conversely, using dual Uriel saves sub slots if you have no need for the Follow Up Damage from Saline.
Of course, this is truly luxurious but possible with enough luck/money and is worth mentioning simply because there will be people who can.
While this will be less effective in certain content due to the 50% HP clause, players can still sweep their way through plenty of dungeons with relative ease.
On the topic of using Uriel as a Raoh sub, it can work, but all he provides is raw damage and the active does not contribute to the System. On the other hand, farming teams such as Omega
can greatly benefit from a single Uriel as he will provide massive passive damage and a fast charging active.
Orb Skin
Christmas Liu Bei – D
Active: Change Dark & Heart orbs to Fire orbs. Recover 30% of max HP (15 -> 10 turn CD)
Leader Skill: 1.35x all stats for Attacker type; 3x ATK when matching 2 Fire combos, up to 6x at 3 Fire combos [1.82/65.61/1.82]
Awakenings:
Super Awakenings:
Typing: Dragon / Attacker
Available Killers:
Weighted Stats (Limit Break): 821 (1067)
HP 3225 (4192) / ATK 1905 (2476) / RCV 353 (459)
Pros |
Cons |
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Christmas Liu Bei suffers from the fact that he is an old card who has not received meaningful buffs or improvements despite a little love this year. This results in him being a disappointing 7-star card as he is unable to effectively work in the vast majority of scenarios.
As a leader, he is far too orb hungry along with having low multipliers overall and his awakenings prevent him from being used as a sub on most teams. Furthermore, his active is essnetially a double orb changer with a 30% heal. This can be nice, but it is hard to justify using him over so many other options.
Perhaps you can call him Liu Bait as you thought you got something good due to the Diamond Egg popping out.
Christmas Sakuya – C
Active: Reduce 20% of all enemies’ HP. Ignore enemy element and defense (15 -> 9 turn CD)
Leader Skill: 1.5x all stats for Healer type; 5x ATK when matching Fire, Water, Wood, Light at once [2.25/56.25/2.25]
Awakenings:
Super Awakenings:
Typing: God / Healer
Available Killers:
Weighted Stats (Limit Break): 855 (1111)
HP 3248 (4456) / ATK 1470 (1911) / RCV 654 (850)
Pros |
Cons |
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Christmas Sakuya continues the Holiday tradition of outdated Seasonal cards which is a shame because I have a certain soft spot for her. This is because Sakuya was my second real REM card (not counting Healer Girls/Golems) and she propelled me to new heights but those days are long gone.
In her Christmas form, Sakuya can only be thought of as a poverty/transitional sub due to the inclusion of Tape , Blind
, and Jammer
Resist. These three awakenings do provide some value but she will be quickly replaced as cards are just so much stronger nowadays.
On the bright side, Christmas Sakuya features a cute and large Tamdra in her artwork.
Christmas Grida – C
Active: Change all enemies to Light Att.; Change Light, Jammer, Poison, Mortal Poison orbs to Dark orbs (23 -> 18 turn CD)
Leader Skill: 4x ATK and 1.5x HP for Devil type; 3x ATK and reduce damage taken by 25% when matching 2+ Dark combos [2.25/144/1 Resist 43.75%]
Awakenings:
Super Awakenings:
Typing: Devil
Available Killers:
Weighted Stats (Limit Break): 856 (1113)
HP 3826 (4974) / ATK 1718 (2233) / RCV 389 (506)
Pros |
Cons |
Christmas Grida is still the only card in the game that is able to change an opposing spawn to Light. This is often used for Cheesing as players can stack passive Light Damage Reduction and essentially take no damage. With that being said, cheesing is not something most players pursue and Kiri is often the card of choice due to her relatively high rolling rate. On the other hand, it can be a way for Dark teams to deal more damage as the attribute advantage results in 2x damage.
With that being said, it is a niche Christmas Grida fulfills but is sadly not a truly relevant one.
Christmas Fagan – D
Active: Change all orbs to Fire, Water, Wood, Light, and Heal orbs; Reduce enemies’ HP by 20%; Remove all binds (25 -> 20 turn CD)
Leader Skill: 4x ATK for Dragon, God type when above 80% HP; 4x ATK and 2x RCV when matching Fire, Water, Wood, Light at once [1/256/4]
Awakenings:
Super Awakenings:
Typing: God / Dragon
Available Killers:
Weighted Stats (Limit Break): 857 (1114)
HP 4255 (5532) / ATK 1812 (2356) / RCV 206 (268)
Pros |
Cons |
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Christmas Fagan is the final 7-star card in the Christmas REM and has little capabilities as he is an older card. Despite a smattering of buffs, Fagan refuses to be relevant as he does not fulfill any relevant niche at this point in time.
His active is a weak board changer tied to a Gravity which has no real applications at this point in time along with having a substantial cooldown. Furthermore, his sub potential not really existing as he only brings movement time.
While his leader skill has reasonable multipliers, players must be above 80% HP, use Gods or Dragons, and match 4 specific colours while also having no Effective HP.
As such, he is another disappointing 7-star card within the Christmas REM.
6 star base
Christmas Solais – B
Active: Change Water orbs to Fire orbs; Change Dark orbs to Heal orbs; Change own Att. to Fire for 2 turns. (12 -> 7 turn CD)
Leader Skill: 5x ATK for Fire Att.; 1.5x HP for Wood Att.; 1.5x ATK when matching 2 Fire combos, up to 2x at 3 Fire combos [2.25/100/1]
Awakenings:
Super Awakenings:
Typing: Attacker
Available Killers:
Weighted Stats (Limit Break): 758 (985)
HP 2914 (3788) / ATK 1860 (2418) / RCV 283 (368)
Pros |
Cons |
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Christmas Solais was one of the original double Coop Boost awakening cards which grants her 2.25x stats in coop mode. This is primarily used to bolster her ATK to enable her to function as a stronger Button Base.
A Button Base is a card that inherits an active that deals damage based on the ATK of the base card. This enables them to deal large amounts of damage through the push of a Button and is the most efficient way to kill a floor. As such, Coop Boost cards often make for the best bases as they will have inflated stats.
With this in mind, Christmas Solais is still relevant as she has quite high ATK which is the only stat that matters. Furthermore, she comes with a 7 turn cooldown which can lessen Skill Boost requirements for inheriting certain actives.
While this is potentially useful, not many players are interested in this type of game play and results in Christmas Solais being underwhelming if not utilized as a Button base.
Haku – D
Active: Change all orbs to Fire, Water & Dark orbs. (8 turn CD)
Leader Skill: All attribute cards ATK x3.5 when attacking with 3 of following orb types: Fire, Water, Dark & Heart. Matched attribute ATK x2 when matching exactly 5 connected orbs with at least 1 enhanced orb.
Awakenings:
Super Awakenings:
Typing: God / Dragon
Available Killers:
Weighted Stats (Limit Break): 750 (976)
HP 3493 (4541) / ATK 1491 (1938) / RCV 309 (402)
Pros |
Cons |
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Christmas Haku was once a reasonable card but time has not been kind to her as she is a lower rarity card. This is often the case with older Seasonal cards as many of them languish at the bottom of barrel in terms of usability.
While Christmas Haku does provide numerous Orb Enhances, her pitiful weighted stats and below average board changer will prevent her from being used over other options. This is because we can now gain numerous Orb Enhances via Weapon Assists which will not jeopardize our team compositions as we can use cards with stronger stats, actives, and awakenings.
As such, Christmas Haku will act as a festive box cheerleader.
Christmas Genie – C
Active: Avoid all Dark damage for 3 turns. Enhance Light orbs. +6% per orb, up to +180% for full board (20 -> 10 turn CD)
Leader Skill: 1.5x HP & ATK for Balanced, God type; 3x ATK when 5 or more combos up to 5x at 9 combos [2.25/56.25/1]
Awakenings:
Super Awakenings:
Typing: God / Balance
Available Killers:
Weighted Stats (Limit Break): 747 (971)
HP 3061 (3979) / ATK 1407 (1829) / RCV 478 (621)
Pros |
Cons |
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Christmas Genie is another older card that has one highly specific niche: being able to block all Dark Damage for 3 turns. This has technically become more rare with the long ago REM Renewal which removed her REM-equivalent from rotation. This makes her active skill more unique but at the same time, incredibly niche overall.
At this point in time, we are often able to kill things before they can kill us and the best defense is killing them before they hit you. With that being said, having full damage reduction may be helpful for HP-sensitive teams such as Zeus Verse .
5 star base
Christmas Hatsume – C
Active: Change Wood orbs to Fire orbs. (10 -> 5 turn CD)
Leader Skill: Healer type cards HP x1.5, ATK x2, RCV x1.5. [2.25/4/2.25]
Awakenings:
Super Awakenings:
Typing: Healer / Devil
Available Killers:
Weighted Stats (Limit Break): 749 (974)
HP 2389 (3106) / ATK 1205 (1566) / RCV 808 (1050)
Pros |
Cons |
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Christmas Hatsume is a bottom rarity card has actually been improved this time around due to the two new Attacker Killer awakenings along with the ability to use Attacker Killer latents.
This enables them to deal meaningful amounts of damage while also having a low cooldown and 2 Skill Boosts . As such, I feel they can potentially be a Ranking Dungeon solution. In that same breath, there are 15 different cards who have 2 Attacker Killers and can use Attacker latents (list HERE).
As such, the true viability for Christmas Hatsume hinges on whether or not you own any of those above listed cards.
Christmas Freyja – B
Active: For 3 turns, 1.5x ATK for Wood Att.; Charge allies’ skill by 1 turn. (17 -> 9 turn CD)
Leader Skill: Wood attribute cards HP x1.35, ATK x3. [1.82/9/1]
Awakenings:
Super Awakenings:
Typing: God / Balance
Available Killers:
Weighted Stats (Limit Break): 763 (992)
HP 3035 (3946) / ATK 1365 (1774) / RCV 560 (728)
Pros |
Cons |
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Christmas Freyja has also become improved due her ability to eliminate Balance type spawns through her Killers, ability to use any Latent, and >80% awakening.
While she is not the strongest Balance Killer available (Melissa Mao gains a third and can use Latents), she is still one of the better options and will deal even more damage if it overlaps with a Devil.
With that being said, Christmas Freyja is a niche card who is only truly effective against Balance spawns and brings little else for the team.
Christmas Castor & Pollux – C
Active: Change far left column to Light orbs and change far right column to Dark orbs; Charge allies’ skill by 1 turn (13 -> 7 turn CD)
Leader Skill: 1.3x ATK & RCV for God, Machine type; 5x ATK for matched Att. when matching 5 Orbs with 1+ enhanced [1/42.25/1.69]
Awakenings:
Super Awakenings:
Typing: God / Machine
Available Killers:
Weighted Stats (Limit Break): 747 (971)
HP 3023 (3930) / ATK 1785 (2320) / RCV 263 (342)
Pros |
Cons |
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Christmas Castor & Pollux is an old card that still has some relevance in certain Farming set ups as the guaranteed spawning of two columns can greatly hasten clear times. This is because there are leaders who can fully activate from 5 connected orbs and being able to use 1 active to solve 2 floors is invaluable.
Aside from this, Christmas Castor & Pollux will be a niche card who has little value in most other areas.
Christmas Venus – C
Active: Enhance all Light orbs; Unlock all orbs; For 1 turn, increase orb move time by 2 seconds. (9 -> 3 turn CD)
Leader Skill: 5x ATK for matched Att. when matching 5 Orbs with 1+ enhanced; Reduce damage taken from fire, light, dark att. by 50% [1/25/1/75%]
Awakenings:
Super Awakenings:
Typing: God / Balance
Available Killers:
Weighted Stats (Limit Break): 753 (979)
HP 3175 (4128) / ATK 1436 (1867) / RCV 445 (578)
Pros |
Cons |
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Christmas Venus is the final card in the Christmas REM and has modest potential overall as a supportive Light sub. At this point in time, it is not unusual for teams to only feature 2-3 strong offensive cards and populate the rest with supportive options. As such, the passive damage from Christmas Venus is sizable along with her active being reasonably useful.
With that being said, the main drawback is that Christmas Venus is competing against cards like Diaochan and Fenrir Viz
who also share low cooldowns but have stronger effects and better weighted stats.
This will be her main stopping point as she offers some value, but not as much compared to stronger options.
Do I plan to roll?
I do not plan on rolling in the Christmas REM due to the low value it offers overall along with being terribly top heavy. This goes against my main rationale for rolling in events as I know I will be blessed with numerous bottom rarity cards and I want them to actually provide value.
On the other hand, it is still fun to dream about what can be potentially rolled and I enjoy writing this section of my reviews the most.
For my dream 9* card, Saline is the default winner and is a powerful card overall. On the other hand, my choice for 8* was much closer I would like to own Romia
or Gremory
. Both cards provide value in their own unique ways but I feel that Gremory is stronger moving forward due to the current meta favouring Rows along with owning the relatively rare ability to cancel unable to match orb effects.
For 7* it was almost a no contest as Uriel is the only one who is truly useful and the same can be said for Solais
at the 6* rarity. Finally, Christmas Freyja
is the strongest of the 5* cards and while I do own Melisa Mao
, Freyja is a different colour and prettier.
My Dream Rolls |
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9*
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8*
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7*
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6*
|
5*
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The above chart are the cards I would love to acquire from each rarity if I could choose one for my Mantastic account. This is my own personal opinion based on my Monster Box, goals and whether or not I have dupes.
Conclusion
The Christmas REM is a top-heavy 5 Magic Stone event with relatively low value at the bottom rarities. Furthermore, this event is incredibly old and many of the higher rarity cards are languishing due to Powercreep which lowers the overall motivation to roll.
With that being said, there are some strong cards in this event and all characters are festively dressed for the occasion.
My words of advice is to do the free roll and only continue if the artwork interests you.
Let me know what you think about the Christmas REM in the comments below and whether or not you plan on rolling.
Happy Puzzling!
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I’m amazed that you got this review ready so quickly. Thank you.
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I slept late last night and woke up early today to write non-stop until I hit publish. I even drank my soup out of a cup to go faster!
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I’m actually glad to see a mostly boring and skippable event! There have been way too many good sources of magic stone investment lately and I feel stone-broke. ;_;
It may not be the best to talk about the currently running JP events here but like, with the return of the Gung Ho collab and a seasonal Godfest that has BZela, Blujin, B&J, BVeroah, and more in the lineup, this Christmas machine feels like a tiny much-needed breather.
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You touch on an interesting point of powercept egg machines and this is prominent in seasonals
They tend to contain old cards who never really get updated. As such, they tend to get worse over time while now having a new chase card
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Love the “my ranking form a Christmas tree.” Probably the best part of the collab. XD
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Was just a happy coincidence that I added at the end =)
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I’ll be skipping as well. I rolled ultimate floof from a seasonal godfest and the rest don’t seem very unique
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Hopefully your free roll is kind to you
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Christmas Saline is going to leave a lot of people pretty salty.
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Salty bc she didn’t live up to the hype of the other seasonal witches or bc she’ll make ppl waste stones trying to get her?
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Because people will chase her and I wasn’t passing up a saline/salt pun.
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Probably both
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apparently christmas is not that big of a deal when compared to other sponsored collab events…. at least save me lots stones for the holiday, so no complain from me
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Christmas is a western/Christian holiday, neither of which describe japan. Best I can figure anyway.
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Well, Gungho tries its best, but they clearly don’t get Christmas at all, probably for the reasons you mentioned. Just one example: The collab lasts 12 days, as in the 12 days of Christmas, but they don’t understand that Christmas is the first of those 12 days and ends on January 5. So instead they make the collab the 12 days before Christmas. Some things just don’t translate well.
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I feel it is both in part of this along with Seasonals being owned by GH
That means they can make them horribly top heavy so players have to roll through all their trash to get the chase cards. On the other hand, making Collabs have so many trash cards is bad for business as there is a higher cost associated with those events
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Wow, Gungho went out of their way to make this collab useless. First, it takes 10 rolls just to get to an 87% chance you’ll roll a 7/8/9 card (in case that sounds like good odds to you, I’ve rolled in collars where that figure is 95% and still didn’t pull a 7-star). Second, no weapon assists except at the top (seriously?). Third, cards that are weaker duplicates of existing cards.
Finally, because last year’s Christmas collab was also bad, I only rolled my free roll in it. So I only have exactly one card, Christmas Venus. My free roll this year, at an odds of this happening at 12%, I rolled another Christmas Venus.
Yeah, this collab can be safely ignored.
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It is good news for players who have limited stones as it is a “breather” while also giving a few random dungeon goodies along the way
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Any thoughts on Xmas Sonia and how many people should pick up? I’m sitting on 2 million MP and have every other useful MP card. I’ve already got one but I’m thinking of getting one or two more.
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Indeed I too would like to know your thoughts on how many Chistmas Sonia’s to pick up if you have a couple million MP to spare, especially since you can get a nice system going for ranking dungeons etc…
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I just made an article this morning that will better answer your question =) https://mantasticpad.com/2019/12/13/to-buy-or-not-to-buy-christmas-sonia/
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I just made an article this morning that will better answer your question =) https://mantasticpad.com/2019/12/13/to-buy-or-not-to-buy-christmas-sonia/
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How dare you! Xmas Ilmina has to be at ‘A’…you know…well…so…uhm…super fluff or extrem plüsch. I have her, I love her, Idk when I was playing her. But so sweet!!!
BTW I rolled my 1st Scheat and my 1st DKali. Is especially DKali good for something? She is not a really good leader in my eyes. Fagan does not really like her (he likes Takaminusubi for 7 skill ups). And all the other rainbow leader (I have) are light based. So is something out there where she is highly needed?
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Dark Kali has 4 SB triple 7c but may struggle to always fit in due to no extra effect from her rainbow board
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The only one I can think of is Akine teams that really want dupes of Mega Awoken DKali. I don’t think she’s an ideal sub anywhere else.
She was decent on my DMeta team though, dark attribute God-type with triple 7c plus a rainbow board on a short cooldown (mostly used her to clear bad boards).
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Is the PAD Xmas Tree worth farming for?
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The skyfall boost is a pretty interesting active skill. I’m personally farming it bc I have no resistance skill bind weapon assists.
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Thanks!
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I’m sitting on 2 xmas kali and a rog from a past seasonal gf and really want to pull the trigger on a trade….
Was considering gremory for raoh… already have plenty of regular saline.
I don’t need the 3 useless cards… unless you think they might be exchangeable in a different event? I imagine the cards aren’t going to be exchangeable for DracOrch or gh collab.
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Seasonal cards are sometimes featured in other events as Trade Fodder so unless you are truly set on getting something from Christmas, it is possible to get something from a different event
With that being said, there is always the risk that an event you want won’t have Christmas as a valid trade
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