Tag Archives: Blue Odin

New Split GFE Evolutions – Which Path to Take

Introduction

In a surprise mini patch, GungHo ninja released several new split evolutions for various Godfest Exclusive monsters. This article will help weigh the pros and cons when deciding which path to take.

The idea with a split evolution path is to provide players with more options for customization as well as trying to push them more into a “leader” or”sub” role. You should also be aware that some of these evolutions lose their sub attribute.

Video commentary

—video goes here—

Implications for split evolutions

Having a split evolution tree appears to be the norm/trend for Godfest Exclusive cards. For the most part, it is beneficial as you are able to better customize the card to your box needs, but it can also put pressure on players to roll more of what are already the most rare cards in Puzzle and Dragons. However, these new evolutions have breathed new life into the aging Odins while providing Baldin and Balboa more viability so these are positive overall.

Do note that the active skill does not change regardless of which evolution path you choose. Continue reading New Split GFE Evolutions – Which Path to Take

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55 Million Downloads 5x GFE Review and Analysis

I will continue to update this page as I write the additional monster reviews and have been quite busy with all the newly released content and real life issues. I posted this well knowing I am missing some monsters as I want to give you some information now or at least the handy reference chart for what rolls out on each day. Your patience is appreciated!

Godfest basics

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. If you are wondering which Four Gentlemen 300k card you should purchase, please read my Comparison Post.  Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search.


Introduction

The 55 Million Downloads Godfest makes a special occasion for both GungHo and players. There are not many games that can claim to have as widespread of a following as Puzzle and Dragons and the players are being wonderfully rewarded with a NA first of 5x Godfest Exclusives. A typical Godfest has these hard to obtain cards at a 3x rate and these increased values should help players secure some of their favourite cards. In the distant past, we were fortunate enough to have 4x GFE that was paired alongside various pantheons; however, during the 55 Million Godfest, there will be no accompanying pantheon alongside and we will only have the Gala of Tides. It is uncertain how this will influence the roll rates and GungHo will never disclose this information so we are still at the mercy of RNGesus.

When deciding to roll for either day 1 or 2, you have to take a look at the featured GFE as there is some overlap and the decision ultimately lies in your unique box and situation. North America may never receive the 10-stone GFE REM and if you are like me, and have been hoarding stones for months, it may be time to shake the Golden Dragon’s arm as this will probably be the best opportunity to acquire Godfest Exclusives and Monster Points. Sitting on hundreds of Magic Stones can put a damper on your progression and there is a certain degree of opportunity cost and benefiting from cards before powercreep reduces their value. I will be rolling and recording my conquest with as few tears as possible in a subsequent posting.

Stones

Another thing to consider is every roll will come out with a +50 to a single stat. This is a wonderful collateral benefit and if you are having troubles deciding to sell or fuse, I encourage you to read my post HERE discussing the matter.

Water Gala of Tides Carat
Day 1 Red Sonia Blue Sonia Green Sonia rodin Blodin Green Odin
Kali Dark Kali Metatron dtron
Day 2 Urd Skuld ult evo Verd Ult Zuoh Ilm Baby Satsuki
Kanna Eschamali Scheat Australis Fenrir Viz Fenrir
Overlap Gadius Typhon Ryune Saria Sylvie Ult Tsubaki
Ult Sumire Ult Kaede Sherias Baldin Sherias Roots Balboa

Day 1:

Day 1 has the lovely Sonias who despite their best efforts, are starting to fall behind due to powercreep as leads. As subs, they are wonderful on their respective mono-colour teams or assistants for Skill Inheritance. The Odins are more luxury based or niche in comparison. Dark Kali Dark Kali is the big prize of the day and is a vital sub on Ra Dragon Ra Dragon. Finally, the Metatrons are falling behind due to powercreep.

Continue reading 55 Million Downloads 5x GFE Review and Analysis

Odins, Ilm, & Zuoh Monster Analysis

Please refer to the Master List for directory to the other pantheons and their analysis.

Take a look at my Popular Leaders and their Full Sub List post for inspiration on team building ideas. If contemplating on purchasing a MP Dragon, please check out my Monster Point Dragon Purchasing Check-list Guide.

Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.


The Odin are some of the oldest monsters in Puzzle and Dragons that have been receiving numerous small buffs to try and regain their viability. On the other hand, Ilm and Zuoh are two newer Godfest Exclusives who are powerful options for their respective teams due to their full board changers.

Odins, Ilm, & Zuoh

jjjjjjjjMonsterjjjjjjjjj  Notes
Red Odin
rodin
God / Attacker
Skill Boost Fire Row Fire Row
Skill Boost Skill Boost Fire Row
Bind Immune Bind Immune Fire Row
—-
50x Dark damage to all enemies. 10x ATK poison
15 turn CD
Red Odin (Rodin) is considered by many to be a staple sub on push button teams. However, with the introduction of skill inheritance, his dependency is slightly lowered if you are willing to invest in a high skill boost base monster. However, Red Odin performs the job so well and can make farming a breeze. Unfortunately, his uses beyond a farming sub are slim as his active will only be situationally useful to bypass high defence monsters via poison. You can also inherit his skill which does make him one of the few poison cards that can be used as an assistant.

In an effort to increase his viability, Red Odin has received various buffs to his leader skill and now provides 2x HP and 3.75x ATK. This is reasonable and can make as a pseudo tank team lead. Unfortunately, his active is relatively weak and would require an inheritance to have more viability.

Overall, Red Odin is a luxury card who will not see much use for the average player. Just remember, being able to farm an easy dungeon fast does not increase the drop rates, only the speed in which you can clear (and burn stones).

Blue Odin
Blodin
God / Physical
Skill Boost Water Row Water Row
Skill Boost Skill Boost Water Row
TPA TPA TPA
—-
50x ATK damage & 15% heal. Enhance water & dark orbs
6  turn CD
Blue Odin (Blodin) has outrageously sculpted thighs that are threatening to burst through his skin-tight pants. Looks aside, the magical spear Odin posses an outstanding 894 weighed stats along with a wonderful mix of offensive awakenings to satisfy any mono water team. Granted you rarely wish to mix rows with TPA awakenings and thus he only has six valid awakenings. Unfortunately, he lacks any form of utility and skill bind resistance Skill Lock Resist which could place constraints on team building to help achieve 100% immunity.

Blue Odin’s active has undergone numerous micro-buffs with a reduction to 6 turns with latest patch. Unfortunately, the dual enhancement for water and dark goes mostly to waste and only adds additional turns to the cooldown. However, at only 6 turns, you can use Odin as a base for skill inheritance as his awakenings and base stats are quite strong. Furthermore, you should not discredit the healing component tied to his active. At max level and +297, he will restore 13,395 health and has functioned as an emergency heal on my Blue Sonia Blue Sonia team.

Blue Odin can have an appearance on any mono water team due to his God and Physical typing which includes, but not limited to Blue Sonia, Neptune Dragon Neptune Dragon, I&I I&I / Ryune Ryune, Lakshmi Awoken Lakshimi, and Rukia Rukai Kuchiki. As stated above, you can use Blue Odin as your base for skill inheritance as he has a low base cooldown along with high stats and 3 skill boost Skill Boost awakenings.

Overall, Blue Odin is regaining favour as a 6-star GFE due to numerous active buffs and skill inheritance.

 Green Odin
Green Odin
God / Balance
Skill Boost Bind Immune Bind Immune
Skill Boost Auto heal Auto heal
Auto heal Auto heal
—-
50x ATK damage & 15% heal. 5 turns bind clear
9  turn CD
Like Blue Odin Blodin, Green Odin (Grodin) has been receiving numerous micro-buffs to his active and is finally blessed with a truly powerful bind clear. If full leveled and +297, he will restore just under 14k health along with removing 5 turns of binds. This is quite potent and although you will rarely need to remove 5 turns, it is a helpful option to have available for skill inheritance. The main reason Odin is not selected as a sub on most teams is his lack of offensive awakenings and no SBR Skill Lock Resist or recover bind Bind Clear awakening utility. Thus, his only purpose would be bind clearing which is becoming less important due to unbindable leads.

In addition to his active skill receiving improvements, Grodin’s leader skill has also been upgraded to grant up to 3.5x ATK when clearing 4-8 connected wood orbs and an 80% damage reduction shield on the first attack when HP is full. This is not game-breaking, but at least allows for modestly faster clears if tackling a descend with no multi-hit components. His favourite pairing would be Awoken Ama Amate who also has an ATK multiplier in addition to large autohealing component to her leader skill.

Overall, Green Odin is still a lacklustre 5-star GFE as the dependency on bind clearing is at an all time low and will most likely be regulated to being an assistant through skill inheritance.

Ilm
Ilm
Devil / Attacker
TPA Skill Boost Time Extend
Light Row Skill Boost Skill Lock Resist
—-
All Arrow Fire Light
12 turn CD
Ilm is essentially a Light/Fire Sonia without an ultimate evolution. This automatically diminishes their value as they only have 6 awakenings (which is low for a 6-star GFE) and I was somewhat surprised to see them in the PCGF. However, it just shows how popular Saria Saria / Thor Thor  and Machine Zeus Awoken Zeus teams are as Ilm can almost always produce 2+ rows through their active. You are of course running the risk of a horrible orb-trolled board which cannot correct via orb changers due to only light and fire orbs being generated. I would prefer to run a tri-colour board changer as you can combo with another sub to pretty much guarantee a burst heavy board. Regardless, you can still effectively utilise Ilm on your mono light row teams and the promise of a future ultimate evolution should address their lack of awakenings.

Ilm’s leadership potential is for the most part impractical as a 36x lead is not game breaking considering you have to match two different colours and have no HP or RCV multiplier. However, you can use Ilm as a fantastic Tsubaki Tsubaki sub (if you can find friends who use them) as you generate their two needed colours and can achieve a higher multiplier.

Overall, Ilm is a potent mono light sub and their active can be transferred to both fire and light teams.

Zuoh
Ult Zuoh
Devil / Physical
TPA Skill Boost Dark row
Wood Row Time Extend Skill Lock Resist
Dark row Dragon Killer
—-
All  Arrow Fire Green Dark
8 turn CD
Zuoh has fantastic artwork that truly captures the demonic beast within. He has a relatively new ultimate evolution that gave him a significant boost to his damage output through an additional row and Dragon Killer Dark row awakening. The Dragon Killer is exceptionally valuable in Ultimate Arena when facing the Dark Kali as it helps you push her out of the >65% danger zone. In addition to his offensive capabilities, he has a healthy mix of defensive utility and is a boon to all dark row-based/devil teams. You can find Zuoh making an appearance on Lucifer Awoken Archdemon Lucifer, Pandora Awoken Pandora, and Dark Metatron dtron as they all focus on dark rows and Zuoh can be beautifully combo-ed with Akechi Akechi, Hanzo Hanzo, and Pandora to form a 2/3 dark board for explosive damage.

The main drawback of using Zuoh as a sub is his 0 base RCV that can place constraints on recovering when stalling. Awoken Pandora teams already have naturally low RCV due to their two leaders and Zuoh can further complicate the problem unless you have heavy plus egg investment.

Zuoh can also be used as a leader and form a “Meimei System” by using multiple Awoken Meimeis MeiMei to continuously chain his leader skill activation. However, the team is fragile as there is no HP or RCV multiplier and you have no defensive utility.

Overall, Zuoh is a powerful dark row team sub and his offensive capabilities and his active allows for incredible burst damage when combo-ed with another orb changer.

Happy Puzzling!

[Video] Challenge 10 “Solo” Blonia Clear

Question of the day: Does it count as a solo clear if you are the only person playing? Even if it is your two accounts? Regardless, here is another video of me playing with myself in this Challenge 10 series:

Everyone is +297 and max skilled. One rainbow resist per team.Blue Sonia Bankai Andro Ryune BL Hermes I&I Blue Sonia
BL Hermes Awoken Oorochi Blodin Mori Motanari

This dungeon was almost made for Blue Sonia as her entire team consists of Dragon / Physical monsters and made it a lot easier to clear as my entire team was benefiting from a 50% increase to all stats. One of the most important aspects of Blue Sonia teams is the ability to heal large amounts of health due to a 6.25x RCV multiplier. This allows for easy stalling and was vital for my strategy as I needed to recharge Orochi for the final boss. Even though my matching wasn’t flawless, I was still able to scrape out a victory and only had to do one attempt.

I find that it is best to wait out the awakening bind on Linthia before using your delay as you can then have an uninterrupted 5 turns to kill her without having to deal with any execution mechanics. In addition, you should try to keep your heart orbs away from the outside columns as she has a high chance to remove them.

I also cleared challenge 9 with the same team, but sadly forgot to record.

Ch9 clear

What did you use to clear this series of challenge dungeons?

Happy Puzzling!