Introduction
I managed to plan out my stamina reasonably well to have excessive amounts to play through the new Challenge Dungeons that came out today in solo mode. For the most part, they are interesting in terms of some of the mechanics that are introduced, but we also have amazingly powerful teams to someone naturally counter them.
I am also in the process of redoing OBS (program used to stream/record) and I wanted feedback in terms of the current layout and the larger camera (and forehead).
Challenge 8 – Anubis
No RCV means you have a much easier time with combo-oriented leaders as I believe I always had at least an 8 combo board each turn.
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Challenge 9 – Meridionalis
Meridionalis continues to prove her worth in these types of dungeons provided you can naturally survive any preemptive. Her new evolution provides even more damage so spawns with 10+ million health are simply washed away with a row of water. She is still my go-to girl for Colosseum farming.
No inherits does make managing skill delays more challenging if you do not have SDR latents. Thus, I would recommend using a leader with a high RCV multiplier to stall out the delays.
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Challenge 10 – Dark Metatron
Dark Metatron is probably my current favourite leader to use as she combines ease of access, orb/health management, no skyfalls, and high skill cap all into one leader. While maintaining <80% HP can be annoying, it is certainly manageable compared to her previous incarnations and having perfect damage control is amazing through no Skyfalls clause.
Furthermore, having a mixture of 7 combo , rows , and TPA allows for interesting team compositions as well as playstyles.
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Conclusion
New Challenge Dungeons are fun as it does introduce new encounters/spawn patterns, but I am dearly hoping 3 Player Coop comes out in the next patch.
Happy Puzzling!
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