GungHo is slowly releasing monsters with multiple evolution paths that fulfil different roles and purposes. This is also making it harder to choose the best fit for your team and is somewhat encouraging you to keep duplicate monsters. With the release of Awoken Artemis , we are once again presented with two viable evolution paths and I wish to weigh the pros and cons of each to help you choose which Artemis is best for you.
At a quick glance, it would seem that Awoken Artemis is superior in most aspects. This is true for the most part as she comes with a superior active, base stats, leader skill, and artwork (although I still struggle to tell what exactly is happening). However, the skyfall buff does compete with Australis’s active (and Vishnu ) as the two will override each other and thus diminishing their potency. You may also feel hesitant to use any of their actives as you would have not fully benefited from the entire skyfall duration.
Unfortunately, one of the strongest wood team at the moment is Sylvie + Awoken Freyja and they are essentially wood row based . This makes G/D favourable due to their awakenings as they bring 3 rows. However, both Artemis can be arguably replaced by Australis provided your team can absorb the lack of awakening diversity as the ability to remove poison and jammer orbs is invaluable.
The skyfall buff is mostly beneficial on combo based teams and those stacking enhanced wood orb awakenings. But the double orb change aspect from Artemis can overflow the board with wood orbs and make it challenging to separate and make combos (kind of how Ares can be problematic on Awoken Shiva teams).
Awoken Artemis can form a powerful 4x HP / 16x ATK team when matching wood and water orbs while having a 50% uptime on your skyfall buff. However, you would be unable to utilize any full board changer (except for Beach Sonia ) and need to bring someone like Australis or Awoken Astaroth to combat poison and jammer orbs. Furthermore, there are no wood monsters who can generate water orbs which can be a frustrating mechanic to try and play around. This may be her limiting factor as you cannot guarantee your activation through actives unless you are willing to bring someone like U&Y or Skuld . Marine Rider does work to a certain degree, but his net effect is still generating wood orbs (as the water are lost being converted to wood and hearts to water). Artemis’s playstyle can be either TPA or row focused. Unfortunately, ‘s awakenings set her up as a TPA lead, but the row playtyle is significantly stronger as she can make use of Australis and Michael (do not use Perseus as he takes away water).
Overall, I am happy that Artemis received a new evolution, but wish she had a more clearly defined role when used as a sub as both Awoken and D/G feel a bit lackluster and do not excel for their respective teams. One significant aspect of Awoken Artemis is the devil typing which allows her to be used on Awoken Astaroth teams who suffer from a very restrictive sub pool.
On a final note, do not switch to Awoken Artemis from G/D if you are unable to re-max skill her (provided D/G was maxed before).
17 thoughts on “Awoken Artemis vs G/D Artemis: A Comparison and Analysis”
The beach REM Green sonia produces wood and water orbs with her active, no?
Great point and added her in. Thanks for the reminder =)
Hi Mantastic! Could you please make an analysis of Awoken Ares uses?
I will do a similar posting when his NA release is announced or at least closer to arrival.I am going to do this whole pantheon as well =)
Just as an aside, the only other monster I can think of that makes Wood and Water orbs is Marine Rider Bard Robin (http://puzzledragonx.com/en/monster.asp?n=1303). It’s easy to skill up, but not sure how well it’d help with board setup.
Marine Rider is only half true as his net effect is generating wood orbs as he converts water -> wood and heart -> water so you need to be careful of how you use it but he does deserve mentioning. Thanks for the insight!
With the rise in popularity of enhanced orb awakenings, and the mp monster, Linka, getting shift out, could you make a post on wether or not she’s really worth it?
Or rather give us an insight on how much damage she can output with a decent team?
Given that there are quite a few great subs with light enhanced orb awakenings, I thought it would be interesting to see your view on her.
Ps. I’m so glad to have you added on my friendslist. Apparently I had you added before I even know your blog existed. Try to guess which one of your friends I am.
I may be able to do a quick look at Linka, but from my brief skim, she feels more like a luxury than viable end game lead. She is a sub par yomi Dragon without the RCV. Granted her damage output would be higher due to awakenings and absence of Eschamali, you are going to struggle to achieve 100% SBR and having sufficient SB to have actives up. She can also be bound which further hinders her end game potential. Granted that was all from a quick skim and will see if I do have time.
I want to guess you are something along the lines of Gary oO?
i think with the right dudes she can be a hard hitting tanky TPA team with around 60k hp+ and making a 3 orb Water/ green combo shouldnt be that hard i think W/G Karin would do good on her as a board changer but its just my opinion funny is her leader skill affect all cards with the Wood attribute as Sub or main so a rainbow team can be possible with her xD
Yeah with the new killer awakenings, Karin may be more viable!
Artemis does sound like an interesting team to play and hopefully with the evo going live we see more people running her.
Yeah her LS benefits those with sub types, but it is ofc ideal to not be rainbow =P
i think Artemis can be a nice dual team lead that can do TPA and Row jusst use Liu bei with Karin put in there a Freyja and Keade and freak some dungeons or do a TPA team with Liu bei,Robin,Kaede,GZL thats what i thinking
Yeah the option are quite open as you can bring anyone who does not remove water orbs so you can tinker around and have some fun. Let me know if you have any success with your team and what you do =)
artemis is now quite stronger with Balboa a sweet 2/36/2 Lead Row or TPA per situation i just made a team of them but well it just needs some fine tunning but could be one of the strongest and easiest tank team ever now
Your link isnt working, but that is certainly a strong potential leader pairing as that would be one of the higher tank team multipliers. Main drawback is being careful with board changers and finding ways to effectively use Balboa’s active
to look it u need to completely copy and paste it was just thinking cuz the greeco/roman pantrh got a buf more or less the greeco pantheon got a buff they are all now now 2x HP and 3xATk for their respectiv combo like wood and water combo artemis just have the luck that she now can do a Artemis Balboa team xD
Ah now I see it now =)
The team looks fine as you have a nice mix of orb generation and have combo with verd/marine rider for burst. Main vulnerability will be binds, but the team should be able to clear quite a bit of content