Gracious Banquet Godfest: Greco Roman 2, Wisdom Kings, and Three Kingdoms Review and Analysis

Godfest basics

When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search. If you are considering to purchase a Four Gentlemen card, please read my Review and Comparison HERE.


Introduction

The Gracious Banquet Godfest comes as a bit of a surprise as we have been somewhat overwhelmed by Final Fantasy along with it falling on a Wednesday. However, to tempt players further, the new Wisdom Kings pantheon will be featured on both days alongside two powerful series. In addition, all monsters rolled during the Godfest will come out with +50 to a random stat.

If you are torn between rolling in Final Fantasy or this Godfest, you will have to determine what can benefit your box more? Furthermore, you have to take into consideration that the Final Fantasy Collab is a limited time event (may not return for 6+ months) whereas these featured pantheons will rotate back along with being available all the time.

Green Forest Gala Cameo
—-



Day 1
Greco Roman 2 Wisdom Kings
Awoken Ares A Hermes Awoken Artemis Awoken Apollo Awoken Persephone 3198 3200 3202 3204 3206
GFE
rodin Blodin Green Odin Kali Dark Kali Red Sonia Blue Sonia Green Sonia
Ult Zuoh Ilm Ult Tsubaki Ult Sumire Ult Kaede Fenrir Viz Fenrir Kanna
Baby Satsuki
 Gremory Ronove 2991 2993 2997 Sherias Roots Sherias
Balboa Baldin




Day 2
Three Kingdoms Wisdom Kings
A Cao Cao A Sun Quan A Liu Bei Awoken DQXQ A Lu Bu 3198 3200 3202 3204 3206
GFE
 Urd Skuld ult evo Verd  Metatron dtron Ryune Saria Sylvie
Fenrir Viz Fenrir Ult Zuoh Ilm Sherias Roots Sherias Baldin Balboa
Ronove 2991 2993 2997 Gremory Eschamali Scheat Australis
Gadius Typhon

Video commentary

—video goes here—

Day 1:

The Greco Roman 2 pantheon is one of the oldest, but still possesses their powerful double orb changer. Granted they have diminished value in a heart cross meta, they are still capable of acting as powerful mono colour subs for their respective teams. In addition, they are capable forming reasonable tank teams that are reliant on matching two different colours. Overall, they are a powerful pantheon and are well positioned for when the meta shifts to powerful Krishna-style teams.

On the other hand, the Wisdom Kings pantheon is the newest one to be released in North America and features monsters who have unique actives and leader skills. All of them offer something new that will add dimension and diversity to your monster box. You may not need them in every situation, but it is worthwhile having them at your disposal. All of the Wisdom Kings have respectable leader skills and come ready to use (no ultimate evolution/awakening/reincarnating required). In addition, Acala 3202 will become a formidable leader when her fire cross buff comes through.

The GFE featured on Day 1 is superior as you have both the Kalis and Kaede featured at increased rates.

Overall, Day 1 is a great way to acquire powerful cards and is worth rolling even if you already have some of the Greco Romans as they are powerful options as assistants through Skill Inheritance.

Greco-Roman 2

jjjjjjjjMonsterjjjjjjjjj  Notes
Awoken Ares
Awoken Ares
Devil / Attacker
TPA Skill Boost Blind Resist
Fire Row TPA Enhnaced Fire Orb
Enhnaced Fire Orb Skill Lock Resist

Heart Water Arrow Fire
2 turns fire skyfall
8 turn CD
—-
 Ares
Ares
God / Physical
TPA Skill Boost Blind Resist
Fire Row Skill Lock Resist Fire Row
Fire Row

Heart Water Arrow Fire
8 turn CD
Ares is one hot fire monster and was once crowned the title of highest ATK base stats in the game. Times have certainly changed, but Ares still remains as one of the highest attack monsters in the game. Furthermore, this combos beautifully with his dual TPA awakenings and will make a stellar Reincarnated Shiva 3241 sub. Furthermore, his devil/attacker typing makes him a potential sub on Raoh Raoh teams. Unfortunately, this will remove his presence on Shiva Dragon Shiva D teams so exercise caution before committing (we also are still patiently waiting on the stats for Shiva Dragon’s new evolution).

With the release of Uuevo Krishna 3068, Ares has found new relevance for his Fire/Light form as a sub. Fire/Light Ares has better awakenings for Krishna along with higher HP. Normally HP is not an issue, but it can have value when trying to reach specific health thresholds. Furthermore, I personally want to cut down on the number of Orb Enhances on Krishna teams as it can make damage control problematic. One popular usage for Awoken Ares on Krishna teams is using him as an assistant for Krishna to upgrade his active. This way, you retain the skyfall mechanic along with a way to flood the board with fire orbs.

As a leader, Awoken Ares forms a 4x HP / 36x ATK team when matching fire and wood orbs. This is quite viable as you have access to Leilan Awoken Leilan (and Chiyome Chiyome for the combo) as a board changer. With  such a large HP pool, you should be able to withstand the strongest attacks. Just remember your RCV may be very low unless you run numerous fire healers or Uriel Uriel for the autoheal. For maximum damage, you should prioritize rows over TPA.

Hermes
Hermes
God / Attacker
Skill Lock Resist Skill Boost Skill Boost
Water Row TPA Water Row
Water Row
—-
BL Hermes
God / Physical
Skill Lock Resist Skill Boost Skill Boost
Water Row Devil killer Water Row

Green Heart Arrow Water
8 turn CD
—-
Awoken Hermes
Awoken Hermes
Devil / Attacker
Skill Lock Resist Skill Boost Skill Boost
Water Row Water Row TPA
blue + orb blue + orb
—-
Green Heart Arrow Water
2 turn water skyfall
8 turn CD
Hermes is one of the few monsters that has 3 unique and powerful options for evolution trees (which I will be covering in a more extensive post). The decision of which evolution boils down to the type of leader you are using.

  • B/D Hermes is best on Neptune Dragon Neptune Dragon teams
  • B/L  BL Hermes is a physical Blue Sonia Blue Sonia sub (or Neptune Dragon Neptune Dragon )
  • Awoken Awoken Hermes for every other water team except for Neptune Dragon Neptune Dragon and Blue Sonia Blue Sonia

If you are deciding which Hermes to use for Sarasvati 3069, you should either choose Awoken or B/L. You choose B/L when you require additional HP and Awoken in almost all other cases

Regardless of which evolution path you choose, all the Hermi (Hermeses?) are outstanding mono water team subs on row Water Row based teams as his active overflows the board with your desired water orbs and can be combo-ed with nearly every full board changer to generate a 2/3 water board.

As a leader, Awoken Hermes can pair with Awoken Sun Quan A Sun Quan to form a 2x HP / 48x ATK / 2x RCV team that is reliant on matching fire and water orbs. You can choose to prioritize rows or TPA and your damage output is quite formidable.

Please read my Hermes Evolution Comparison Post for a more detailed examination of which path is best for you.

Awoken Artemis
Awoken Artemis
Attacker/ Devil
TPA Skill Boost Blind Resist
Wood Row Enhanced Wood Orb Skill Lock Resist
 TPA Enhanced Wood Orb
—-
Fire Heart Arrow Green + 2 turn wood skyfall
8 turn CD
—-
Artemis
God / Attacker
TPA Skill Boost Blind Resist
Wood Row Skill Lock Resist Wood Row
Wood Row
—-
Fire Heart Arrow Green
8 turn CD
Artemis is still in an awkward position even with her branched evolution tree. Her double orb changer is similar to Australis Australis and the problem is further compounded by removing hearts in a heart cross meta.

Exploring her options, Artemis is strongest as a leader when paired with Balboa Balboa to form a 2x HP / 36x ATK / 2x RCV tank team that is reliant on matching water and wood orbs. This may not be a top tier team, but is still formidable and is capable of clearing plenty of content.

However, one thing Awoken Artemis shines at is being an Awoken Astaroth Astaroth sub as her team is normally quite restrictive in their sub choices.

Please read my Artemis Evolution Comparison Post for a more detailed examination of which path is best for you.

Apollo
Apollo (blue)
God / Attacker
+heart +heart TPA
Skill Boost TPA Light Row
Light Row
—-
Heart Dark  Arrow Light
8 turn CD
—-
Awoken Apollo
Awoken Apollo
Healer / Attacker
+heart +heart TPA
Skill Boost +light orb TPA
Skill Lock Resist +light orb
—-
Heart Dark  Arrow Light + 2 turn light skyfall
8 turn CD
Presently, Awoken Apollo is a wonderful option on mono-light teams as he overflows the board with light orbs. Even without any light rows, the skyfall mechanic may help and the TPA helps add value when starved for light orbs. In addition to mono row teams, Apollo finds a wonderful home on hybrid rainbow teams such as Awoken DQXQ Awoken DQXQ and Yuna Yuna as you can take advantage of the additional light orbs without compromising your rainbow component. He can even see some use as an okay Myr Miru sub. Even though he breaks heart orbs, you can follow up with another active while benefiting from the flooding of light orbs.

L/B Apollo Apollo (blue) can be used as a light row Light Row sub but his lower weighted stats and a lack of utility based awakenings diminish his value.

Please read my Apollo Evolution Comparison Post for a more detailed examination of which path is best for you.

Awoken Persephone
Awoken Persephone
Attacker / Devil
+heart +heart TPA
Skill Boost Dark Orb Enhance Skill Lock Resist
TPA Dark Orb Enhance
—-
Heart Light Arrow Dark + 2 turn skyfall
8 turn CD
8 turn CD
Persephone
Persephone
God / Healer
+heart +heart TPA
Skill Boost TPA Dark row
Dark row
—-
D.R Persephone
God / Devil
+heart +heart TPA
Skill Boost God Killer Skill Lock Resist

—-

Heart Light Arrow Dark
8 turn CD
—-
Awoken Persephone is the newest addition to the Persephone family and gives us more options of how to evolve one of PAD’s loveliest ladies. She loses her God typing (thus exclusion from Yomi Dragon Yomi Dragon teams), but gains/retains her devil typing. Thus, she makes a Fantastic sub on both Lucifer Awoken Archdemon Lucifer, Pandora Awoken Pandora, and Nobungana Nobunaga teams due to her naturally high base RCV, double orb change, skyfall mechanic, and enhanced dark/heart orbs. Once row teams reach 10 awakenings, they should begin to prioritize orb enhance as this will add significantly more damage in the long run. Furthermore, the enhanced heart orbs play a dual purpose: improving your healing potential along with retaining their plus-ed status once converted into dark orbs. As such, Awoken Persephone adds a great deal of versatility for these mono dark tank teams.

As a leader, Awoken Persephone forms a 2.25x HP / 20.25x ATK / 2.25x RCV team when matching both dark and water orbs. Thankfully, she has access to both Haku Haku and Typhon Typhon as viable board refreshers. Her team may not be able to clear all the content available, but your survivability will enable you to stall with ease and unleash either row or TPA oriented damage through your actives.

Her other evolutions are largely inferior to her awoken form and unless you are either needing their specific colour coverage or typing, I would strongly suggest you aim for her awoken evolution.

Overall, Persephone is both pretty and viable in today’s meta as both a sub and leader. My favourite form in terms of art is still Dark/Fire and was the main motivation in trying to roll her over 2 years ago.

Wisdom Kings

jjjjjjjjMonsterjjjjjjjjj  Notes
Trailokyavijaya
3198
God / Physical
TPA Time Extend Time Extend
Skill Boost Skill Lock Resist Multiplayer Bonus
—-
Deal 20% damage equal of enemies’ Maximum HP
18 turn CD

1.5x HP / 2x ATK for Fire. No Skyfalls. 6x ATK & RCV with 8 combos, 7x with 9+
2.25x HP / 196x ATK / 49x RCV
Trailokyavijaya is a name I fear to pronounce in my YouTube video and has the potential to be an incredible leader and unique sub/inherit. On paper, the sheer multiplier Trailokyavijaya has seems unrealistic, until you remember the no skyfall clause. We have already had a taste of Awoken Kushinadahime 2983 and her scaling leader skill. However, Kushi suffers from a lack of HP and RCV and it can be challenging to survive when given a poor board. On the other hand, Trailokyavijaya is a much tankier leader through her leader skill and coop bonus Multiplayer Bonus awakening.

In theory, you should be able to manufacture at least 7 combos every turn, but due to inappropriate orb distribution, it can be impossible to form 8. And 8 combos is required as Trailokyavijaya is a measly 2.25x HP / 2x ATK leader otherwise. This may force you to use actives more frequently in order to help correct your board and make her an inappropriate leader for easier/mindless content. Just be aware she is terrible at damage control as you jump from 4x to 144x ATK.

Stepping outside of her Leadership potential, Trailokyavijaya makes for an interesting sub/inherit. Her active differs from a regular gravity as it will deal 20% of the bosses’ maximum HP, not current. This means she can potentially execute a boss with her active along with providing a consistent amount of damage. This consistency can be beneficial when dealing with resolve bosses as you are able to guarantee a perfect amount of damage. On the flipside, you could kill a boss with multiple Trailokyavijaya actives and I am certain there are many cheese teams out there that do just that.

 Kundali
3200
God / Attacker
TPA Skill Boost Time Extend
Skill Lock Resist Skill Lock Resist Multiplayer Bonus
—-
Fire
 Heart Arrow Water
+1 combo
10 turn CD

No Skyfall matches. Passive 20% damage reduction. 3x ATK with 2 water combos. Max 10x at 4 combos
100x ATK / 36% damage reduction
Kundali is another no skyfall leader, but adds a few new elements to how he is played. First off, Kunali provides a passive 36% damage reduction from all sources. This has advantages over HP/RCV multipliers are you are more resilient to gravity based attacks. However, you may be yearning for a stronger defensive multiplier, but this is reasonable for a card without an ultimate evolution along with having the capacity of capping out at 100x ATK.

The inability to generate additional combos from skyfalls ensures perfect damage control. It also means you are better able to hoard your water orbs and deal damage when you want to. One issue I have found while playing mono colour-comob leaders such as Sarasvati 3069 is the difficulty in hoarding orbs as you sometimes run the risk of triggering unwanted matches.

No skyfalls aside, Kundali is quite an orb hungry leader as you require  12 water orbs for full activation (Sarasvati is 9 by comparison). This makes me evaluate Kundali as a lesser leader due to the defensive components having only a small impact and do not compensate for the additional 3 water orbs required.

Sarasvati is essentially the ultimate glass cannon as she can easily achieve an amazing multiplier while stacking water rows. You do not bring her into dungeons with complicated mechanics and instead use her to defeat short dungeons with large health pools. Thus, Kundali does not fulfil this niche as well due to the additional orbs required. Yes the defensive multiplier is nice, but it comes at the cost of a more challenging to activate leader skill. Stacking TPA is the most logical approach for Kundali as a row may be impractical due to the 4 water combo requirement. Unfortunately, Sarasvati is capable of hitting higher damage due to the ability to stack more rows along with the more offensive awakenings.

From an active skill perspective, Kundali can be favourable compared to Hermes BL Hermes as he is a double orb changer who has new combo synergy with a few board changers. Unlike Hermes, Kundali is able to combo with Skuld Skuld ult evo and may open up some team building options. Lastly, Kundali makes a viable orb changer for Awoken Umisachi Yamasachi 2982 as he is able to flood the board with water orbs as you remove the unwanted fire and hearts.

 Acala
3202
God / Balance
Time Extend Time Extend Time Extend
Skill Boost Skill Lock Resist Multiplayer Bonus
—-
+1 combo for 1 turn
1 turn haste
7 turn CD

1.5x HP/ATK/RCV Wood. No Skyfalls. 3x ATK for each wood or fire cross (max 3 in 6×5 board)
2.25x HP / 1640.25x ATK / 2.25x RCV
Acala is another no Skyfall leader who has the capacity to achieve an unbelievable 1640x ATK with 3 colour crosses. This is far from easy to achieve as it requires a certain degree of orb manipulation. However, they are compensated by a passive 2.25x to HP/RCV. This allows them to more easily stall and set up the board. Unfortunately, Acala’s active does not actually help you form a cross as it only adds an additional combo and haste instead of generating wood or fire orbs. Thus, you will be reliant on subs such as Verdandi Verd for activation. However, the haste can allow for a more system-like team and with cards such as Osiris Osiris, you may be able to activate more often. Keep in mind that tri-colour board changers that do not produce fire can still be used as 2 wood crosses should be sufficient.

3 crosses is a bit outrageous and you are more realistically going to form 2 which will yield a 182.25x ATK multiplier which should be sufficient for most content. The no skyfall clause has less of an impact on Acala teams as you are very unlikely to actually skyfall a fire or wood cross and is mostly a barrier to combo shields.

The ability to achieve 1640.25x ATK is invaluable as you can use a single board changer and deal lethal damage to PreDRAs Fire PreDRA and are not reliant on bringing a damage enhance. Furthermore, you have perfect damage control and the ability to stall with ease due to the RCV multiplier.

Outside of a leadership role, I do not foresee Acala seeing much gameplay as her active is somewhat lackluster in most scenarios and there are better Time Extend wood subs. Some may argue that the additional combo helps for combo based teams, but a tri-colour board changer will provide more stable burst.

Vajrayaksa
3204
God / Attacker
Time Extend Time Extend Skill Boost
Skill Boost Skill Lock Resist Multiplayer Bonus
—-
2x Light ATK for 3 turns
1 turn haste
15 turn CD

4x ATK when 4 elements match. 6x ATK for all 6. 30x Leader ATK after every match
36x ATK
Vajrayaksa is an interesting card as he has an improved Norse style active as he is able to provide 3 turns of damage enhance for light cards. This makes him an appealing inherit as his base body is rather lackluster. Three turns may seem excessive, but it can make a large difference in Arena when you are nearing the end floors as the bosses become quite tanky and hard to burst down. This can allow you to conserve actives and does improve your chances of success.

As a leader Vajrayaksa has a low multiplier, but that is okay as he is not meant to be used all the time. In fact, you should be pairing him with someone like Ra Dragon 3265, Ronove Ronove, DQXQ Awoken DQXQ, or any other high multiplier rainbow leader as a way to easily deal with resolve bosses. This is because Vajrayaksa deals a fixed amount of damage after your cards deal damage, before the boss’s ability. This means you can trigger the resolve (places boss at 1 HP) and then have Vajrayaksa’s special damage component finish them off and completely avoid the boss’s enrage ability. You won’t be needing this all the time, but is invaluable under the right conditions.

Vajrabhairava
3206
God / Attacker
TPA Time Extend Skill Boost
Skill Boost Skill Lock Resist Multiplayer Bonus
—-
2x Dark ATK for 3 turns
1 turn haste
15 turn CD

3x ATK at 5 combos. Max 6x ATK at 8. Deals 30x Leader ATK after every match
36x ATK
Vajrabhairava follows the same pattern as Vajrayaksa in that he provides 3x ATK for dark cards for 3 turns. Again, this is fantastic for longer content that requires heavier burst damage or as a means to help compensate for his lower multiplier if used as a leader. However, you should not be using dual Vajrabhairavas and instead pairing him with a dark combo leader (such as Awoken Oku 2985) to help achieve a higher multiplier.

Vajrabhairava’s main usage will be a Resolve killer and wold otherwise be used as an inherit for his wonderful active.

Day 2

The Three Kingdoms pantheon  still remains as one of the strongest due to utility, leadership potential, and sub prowess. Many players have fully functional Awoken Liu Bei A Liu Bei teams and it has almost become the norm to button your way through content. However, the four other cards offered are still powerful with DQXQ Awoken DQXQ playing a vital role on Myr Miru teams while doubling as a formidable leader on her own.

The Wisdom Kings are featured once again on Day 2 and makes this day more appealing overall in today’s meta in terms of pantheons featured. It is also a fantastic day for players to roll who are missing top tier teams and/or lower rank players. Many of the pantheon cards in Day 2 are great leaders straight from the REM and can be used right away to begin clearing content.

Unfortuantely, the featured GFE are more lackluster as you are missing both the Kalis and Kaede from the increased rates so that does put an overall damper on what would normally have been a promising day.

 

Three Kingdoms

jjjjjjjjMonsterjjjjjjjjj  Notes
Awoken Cao Cao
A Cao Cao
Physical / Devil
Fire Row Enhnaced Fire Orb Skill Lock Resist
Skill Boost Fire Row Enhnaced Fire Orb
Bind Immune Bind Immune

Poison Water Arrow Fire
1 turn delay
9 turn CD

Cao Cao
Cao Cao
Dragon / Attacker
Fire Row
 Enhnaced Fire Orb Skill Lock Resist
Skill Boost Skill Boost TPA
TPA

R.D cao
Attacker / God
Fire Row Enhnaced Fire Orb Skill Lock Resist
Skill Boost Fire Row Dragon Killer


Water Arrow Fire
1 turn delay
9 turn CD
Awoken Cao Cao is finally here and he is essentially a less powerful leader than Awoken Liu Bei for mindless farming. Cao Cao lacks a Zeus Dios Ult Zeus Dios equivalent and will struggle to achieve the same number of skill boosts or damage levels Liu Bei enjoys. However, Awoken Cao Cao is a comparable leader, if not stronger, when playing not playing a button team. This is because you have access to Scarlet Scarlet Icon who allows you to form a system when you have 4 of them max skilled. This allows for full activation due to the active skill clause and you can enjoy the 4x RCV as well.

As a sub, Cao Cao is an incredibly powerful mono fire card due to his active combining an orb change and delay along with synergistic awakenings. His best fit is on Uuevo Krishna 3068 teams as he can act as an offensive bind immune card who can inherit a new skill to remove monster binds.

On the other hand, his Fire/Wood form Cao Cao is best matched on Shiva 3241 due to the heavy reliance on TPA TPA awakenings. Other options include Gadius Gadius and Raoh Raoh teams.

One thing to keep in mind is that his other evolution R.D cao will gain Dragon Killer Dragon Killer and another Fire Row awakening which is more suitable to fire row teams (who still need a good leader) along with God typing (which mean Shiva Dragon Shiva D sub potential).

Awoken Sun Quan
A Sun Quan
Healer / Physical
Water Row blue + orb Blind Resist
Skill Boost TPA Skill Lock Resist
TPA TPA—-
2 turn delay. 2x ATK water for 2 turns
13 turn CD
—-
Sun Quan
Sun Quan
Dragon / Healer
Water Row blue + orb Blind Resist
Skill Boost Water Row TPA
Time Extend
—-
Sun Quan B.L
God / Healer
Water Row blue + orb Blind Resist
Skill Boost Skill Lock Resist Dragon Killer

2 turn delay, 2x ATK Healer types for 2 turns
13 turn CD
Awoken Sun Quan now is able to enhance water type monsters for 2 turns instead of healers. This is quite a dramatic shift as it opens up new opportunities to use for both usage as a sub and assistant via Skill Inheritance. As a sub, Awoken Sun Quan can be used on every mono-water team as a replacement for Awoken I&I I&I as your damage enhancement and his physical typing grants him a spot on Blue Sonia Blue Sonia teams. In addition, he is capable of covering the water/fire attributes on rainbow teams although his active will mostly be used for the 2 turns of delay.

As a leader, Awoken Sun Quan is capable of forming a 64x ATK / 4x RCV team when matching Fire and Water along with using an active skill. This could be paired with Awoken Hermes A Hermes to bolster your HP, but the awkwardness and low output will probably have him used mostly as a sub.

In his other evolution forms, Sun Quan is a powerful and highly desired sub as he can cover the awkward water and wood elements on rainbow teams along with providing 2 turns of delay. The 2x damage for healers is simply icing on the cake, but may benefit numerous cards. With the advent of awakenings buff, his other evolution Sun Quan B.L has relevance due to possessing a skill lock resist Skill Lock Resist and dragon killer Dragon Killer awakenings along with regaining the god typing. This is important for Neptune Dragon Neptune Dragon , Awoken Ra Ra , and Ra Dragon Ra Dragon teams as the added god typing allows you to benefit from their full leader skill.

Sun Quan is also an excellent candidate for Skill Inheritance as the delay can prove invaluable.

Awoken Liu Bei
A Liu Bei
Physical / Attacker
Wood Row Enhanced Wood Orb Jammer Resist
Skill Boost Skill Boost Bind Immune
Bind Immune Wood Row
—-
Dark Heart Arrow Green + 20% Max HP heal and 2 turn bind clear
10 turn CD
—-
Liu Bei
Liu Bei
Dragon / Attacker
Wood Row Enhanced Wood Orb Jammer Resist
Skill Boost TPA TPA
TPA
—-
G.L Liu Bei
God / Attacker
Wood Row Enhanced Wood Orb Jammer Resist
Skill Boost Skill Lock Resist Dragon Killer
—-
Dark Heart Arrow Green + 3,000 HP heal
10 turn CD
Liu Bei was once regarded as a superstar wood sub when Awoken Bastet Bastet reigned supreme. However, the era of Wood TPA is long gone and Liu Bei is now considered the best coop leader in the game.

Awoken Liu Bei seems to do it all, double orb change, 20% maximum HP heal, 2 turns of bind clear while being bind immune, and a 64x ATK lead that stacks wood rows Wood Row. However, it is his leadership potential that has everyone frantically scrambling to prepare a button team for coop farming. Double Liu Beis are capable of forming a 64x ATK / 4x RCV team when matching 9+ connected wood orbs. Thankfully, the ultimate evolution of Zeus Dios Ult Zeus Dios makes your life easy by being able to convert the entire board into wood on a 15-turn cooldown. Thus, coop teams would fill their sub roster with multiple Zeus Dios and utility as needed. The main drawback of this setup is the reliance on finding coop partners and a lack of Skill Bind Resist Skill Lock Resist across your team.

I strongly suggest you read my full review of Awoken Liu Bei HERE.

Outside of a brainless and powerful leadership role, Awoken Liu Bei can be used as a sub on mono wood teams as a bind clearing sub who also is able to generate numerous wood orbs. In addition, the 20% heal has more impact on teams that multiply health or while playing coop.

If you are not fortunate enough to own a Liu Bei, you can use an Australis Australis, Green Odin Green Odin, or Perseus Bankai Perseus as an alternative leader when paired with a Liu Bei friend.

DQXQ
Awoken DQXQ
God / Dragon
Light Row Water Row Time Extend
Skill Boost Light Row Water Row
Skill Lock Resist Light Row

—-
Dark  Arrow Light
Fire Arrow Heart
Jammer Poison Arrow Water
8 turn CD
Awoken DQXQ is finally reuniting the two sisters to form a rainbow/light row hybrid leader who can achieve 100x damage. This has incredible burst potential while catering to players who enjoy rainbow teams as you are still required to match 4 elements. Furthermore, you are able to control your damage as your multiplier scales from 16-100x based on the number of linked water or light orbs. This is invaluable when facing content that has specific damage absorption shields. Unfortunately, Awoken DQXQ is vulnerable to binds and also lost her bind recover Bind Clear awakening awakening so you will need to carefully plan your team roster before tackling a dungeon.

In addition, her lack of an HP or RCV multiplier may cause you problems when stalling or recovering from a large preemptives. However, you have immense sub flexibility due to skill inheritance and should be able to address any problematic mechanics. I strongly encourage you to read my detailed analysis of her HERE as I go into greater detail for team building and strategies.

Outside of a leadership role, Awoken DQXQ has found a stable home on Myr Miru teams due to the light and heart orb generation. Her active has beautiful synergy with Apocalypse Uevo Apoc and Gadius Gadius as you are able to form a bi-colour light and heart board. In addition, the ability to remove jammer and poison orbs helps conserve actives. If you happen to have multiple DQXQ, you should strongly consider making one of them into her L/L form DQXQ LL as she can act as a soft bind clearer through her recover bind Bind Clear awakening awakening. I never run a hard bind clear on my Myr team and instead rely on the row of hearts.

For beginner players, any evolution DQXQ is a fantastic starting leader who will teach you comboing skills and provide a steady 16x multiplier. You can also mix and match with other rainbow leads to augment your damage output at the cost of a harder to activate multiplier.

Overall, DQXQ is an incredibly powerful monster for beginner and veteran players. She is also one of the few cards who can farm her own Awoken materials.

Lu Bu
A Lu Bu
God / Devil / Dragon
Dark row Dark Orb Enhance Bind Immune
Skill Boost Bind Immune Dark row
Skill Boost Skill Lock Resist Bind Clear awakening
—-
3x ATK for devils. HP set to 1
11 turn CD
Chaotic Flying General, Lu Bu has a fantastic name that will only become more spectacular with his newly created Bankai Evolution. Outside the new SBR and bind recover Bind Clear awakening awakening, Lu Bu has finally got his Dragon (and now Dragon typing) back! The bind recovery is especially valuable for your dark/devil teams as you now have a more reliable means to take care of binds. Many players were already using Lu Bu as a base for Skill Inheritance to counteract preemptive binds, but you may be able to have more flexibility due to his ability to remove binds with a horizontal heart orb match.

As a sub, Lu Bu  can be found on Awoken Lucifer Awoken Archdemon Lucifer and Awoken Pandora Awoken Pandora teams as the largest single turn nuke (ties with King Baddie King Baddie) and emergency bind clear if needed. Some may argue that a 3x nuke is excessive; however, with the pace of powercreep in end game dungeons, we may have to call upon Lu Bu’s active more in the coming months.

As a leader, Lu Bu provides 2x HP and 4.5x ATK for devil types when a skill is used (3x with no skill). This allows him to form a powerful tank team that can be paired with Pandora, Lucifer, or the future Nobunaga Nobunaga to form a 2x HP / 40.5x ATK / 1.5x RCV devil team. That’s 40.5x ATK on a dark row Dark row team. You will obliterate everything when combined with Lu Bu’s active. Move over Red Sonia Red Sonia.

Conclusion

The Gracious Banquet Godfest features the new Wisdom Kings paired alongside powerful pantheons. Whether or not you choose to roll will be based on how appealing you find the Final Fantasy Collab and whether or not the featured pantheons are appealing enough to outweigh the time sensitive Collab.

Let me know what you hope to roll this Godfest and how many stones you have saved up/budgeting.

Happy Puzzling!

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28 thoughts on “Gracious Banquet Godfest: Greco Roman 2, Wisdom Kings, and Three Kingdoms Review and Analysis”

  1. I saw a vid earlier that showed a Tifa/Trailokyavijaya team, which I find pretty intriguing. Tifa activates off fire orbs, and gives you a bigger board to get your combos off.

    I’m pretty excited about my Lightning/Tifa back to back rolls yesterday, bwuhaha 🙂

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      1. Both are getting buffs after the YamaP stream, so we’ll see where they end up. Tifa probably requires finding some Xiu Min friends (I’d probably have to BF one), and honestly Lightning will probably end up being inherited on a Super RaDra team. We’ll see how she looks after any buffs.

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  2. is there a pcgf that we should be saving stones for? I’d normally be stocking up about now and skipping all other godfests, but usually the voting would have at least started by now.

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  3. I spent 45€ and got:
    1st Kanna (I think I have a team with Kanna, 5x Satsuki, Oda, Castor, AHaku, Akechi)

    1st Bonia (I have no blue row ream, but Bonia, AHermes, Mori, AI&I, Sarasvati, AKarin have Some potential)

    5th Satsuki

    2nd Pandora (goes Bankai)

    2nd Perseus

    ALGEDI (thought it is the Acala…Like her for around 3 sec)

    1st Balboa (Roots, DKali, ASakuya, AOKUNINUSHI [when I can Farm a Xuansang] or AOroshi and now Baldin…A dream come true)

    Alnair, Goetia and Some silvers.

    I hope for a green dragon shield (finaly) and the New new green cross leader (ohhh…)

    I will try to take a look if DKANNA is able to beat APandora and/or ALUCI and or Oda/Lu Bu

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  4. My box is still kind of light, so rolled three in Gf – Artemis, Trailo…, and Kushinadahime. Wont help my Beach Esch water team, but have A.Asteroth, Balboa, Ronove, Odin, Parvati – so maybe can put a solid green team together.

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  5. Rolled 6 times, got Bastet, Sherias , Ryune(6*woot!) , Hermes, Liu Biu, and Chrono Turtle FTW (jk). First of each. P.S. Awesome site thanks for all the help!!!

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  6. P.P.S. seriously you are an awesome community service to have available, and you seem like a genuinely good dude. Your active skill is: +90℅ PAD knowledge for 3 life turns.

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  7. Rolled in the GF after having some good luck with Tifa (got her in just 5 rolls) hoping for Acala, and sure enough, I got her about 6 rolls in. I got most of her best subs (two Verdandis, Spica and an Australis for inherit), but I’m missing a Vishnu. What would be a good alternative for him? I got way too many green subs to choose from: Artemis, Susanoo, Ruel and Parvati feel like the best options. Even something like Beach Armadel might work just for her skill’s short CD (so I can inherit Australis on her) and decent awakenings. What would you say?

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    1. With the future Acala buff, you would not want to remove fire orbs making Artemis less appealing.Shielding is rarely needed so Susano is less ideal. Thus, I would probably use Parvati and use her as a base for skill inheritance (can use Australis). Parv can also be made into a hard bind clear =)

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  8. Rolled 4 times.

    Got my 3rd Sherias(blue version). Kept him for now but should probably sell.

    Got my first Hermes.

    Got my 2nd lui bei

    Got my 1st Queen of dwarfs snow white. May not be worth keeping with the skill inheritance changes upcoming.

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  9. I rolled Kanna. Is Dark Kanna any good as a dark leader? Atk seems low, but maybe tpas can balance that out. Also is Satsuki ever going to get an uevo?

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  10. Rolled also yesterday. I got Acala (just rage rolled for her) and Gee Jas.
    Now I have to decide if I work on DKanna or Acala.
    Acala, Verdandi, Perseus, Tamazo X Odin, Spica (other stuff I have are Baldin and Algedi and a 2nd Perseus, but this will be my best team as I have a small green box)

    or

    DKanna, Satsuki, Satsuki, DL Akechi (why is everyone making DL for DKanna?) and maybe Oda for bind cleaning.

    The question is 1st green team vs 4th dark, but 1st dark TPA team.
    I choose green for the higher damage numbers 😀

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    1. Unless you have a strong preference for using Dark Kanna, Acala will be the stronger leader as she is more durable and can deal far more damage.

      As for your D/L Akechi question, it is because Kanna does not use rows and the two orb enhances help

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