The GungHo Collab returns to North America with a large list of buffs and new evolutions for existing cards along with several debuting cards.
As a whole, this event does have respectable rolling rates as over 50% of the cards are Diamonds with the majority having value at this point in time. On the other hand, the bottom rarity may not be as appealing for players with more developed Boxes and will appear nearly half the time.
With this in mind, it is perfectly acceptable to treat this as a Trade-only event as there are several top rarity cards that are wonderfully powerful along with Monster Exchanges requiring five 6-star GFE.
Regardless of this, this article will outline the pros and cons for each card to give players a better understanding of what to expect in the GungHo Collab Rare Egg Machine.
One thing to keep in mind is that many of the cards at the 7 and 6-star rarity are cycled out with each event so cards like Zeta will not be available.
Video commentary
—video coming Monday—
Overview
GungHo Collab REM Pros & Cons – November 2020
Pros
Cons
GungHo owned
Will always return on a regular basis
Buffs on regular basis
No rush to roll
Big rolling pool
Harder to roll dupes
25% chance for top rarity
Exceptionally high
6 Magic Stones per roll
Bottom rarity has middling value for developed Boxes
Nearly 50% of rolls
Big rolling pool
Hard to get what you want
May be better Monster Exchanging
GungHo Collab REM Rarities
7-Star Base
(25% total)
6-Star Base
(27% total)
5-Star Base
(48% total)
GungHo Collab REM – November 2020
S
A
B
C
D
Order within each tier is random and not reflective of ranking
Icons show Base form
Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
I have added mouse over text for all of the icons for the tier lists. Let me know if you find any errors =)
Godfest basics
When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or complement your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my Popular Leader’s and their Full Sub List Post which is in the process of being updated. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search. If you are considering to purchase any of the Monster Point cards, please refer to my updated Tier List for help and advice.
Introduction
The Extravagant Easter Godfest descends this weekend and features 3x rates for featured Pantheons along with 4x for GFE. In addition, all rolls out of the Rare Egg Machine will come with +50 to a random stat. Finally, non-featured Godfest Exclusives will not appear from the Rare Egg Machine.
Following the trend of my previous Godfest reviews, I will include a tier list of both the pantheons, GFE, and a list that combines both for each day. Furthermore, I will include a fully updated Pantheon tier list to help showcase where all your cards fit in.
If you wish to read a more thorough analysis of the Three Kingdoms 2 pantheon, please refer to my previous post HERE. A full review of Fujin and Raijin can be found HERE.
Forest Gala
—- — — —
Day 1
Norse
Arch Demons
GFE
— — — —
Day 2
Greco-Roman 2
Chinese Celestials
GFE
Video commentary
-goes here–
Ranking the cards – Pantheons & GFE
As part of my new format for Godfest posts, I will try my best to rank the featured pantheon cards along with GFE and then combine the two to showcase how strong of a day it is to roll. These opinions are my own and take into consideration the card’s value as a leader, sub, inherit, and possibly any niche role they fulfill. In order to rank in the highest tier, the card has to excel in their respective role and cannot feasibly be replaced by anyone else. This can also be thought of as a Best in Slot card and tends to have applications on the top tier teams.
When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search. If you are considering to purchase a Four Gentlemen card, please read my Review and Comparison HERE.
Introduction
The Gracious Banquet Godfest comes as a bit of a surprise as we have been somewhat overwhelmed by Final Fantasy along with it falling on a Wednesday. However, to tempt players further, the new Wisdom Kings pantheon will be featured on both days alongside two powerful series. In addition, all monsters rolled during the Godfest will come out with +50 to a random stat.
If you are torn between rolling in Final Fantasy or this Godfest, you will have to determine what can benefit your box more? Furthermore, you have to take into consideration that the Final Fantasy Collab is a limited time event (may not return for 6+ months) whereas these featured pantheons will rotate back along with being available all the time.
Forest Gala
—- — — —
Day 1
Greco Roman 2
Wisdom Kings
GFE
— — — —
Day 2
Three Kingdoms
Wisdom Kings
GFE
Video commentary
—video goes here—
Day 1:
The Greco Roman 2 pantheon is one of the oldest, but still possesses their powerful double orb changer. Granted they have diminished value in a heart cross meta, they are still capable of acting as powerful mono colour subs for their respective teams. In addition, they are capable forming reasonable tank teams that are reliant on matching two different colours. Overall, they are a powerful pantheon and are well positioned for when the meta shifts to powerful Krishna-style teams.
On the other hand, the Wisdom Kings pantheon is the newest one to be released in North America and features monsters who have unique actives and leader skills. All of them offer something new that will add dimension and diversity to your monster box. You may not need them in every situation, but it is worthwhile having them at your disposal. All of the Wisdom Kings have respectable leader skills and come ready to use (no ultimate evolution/awakening/reincarnating required). In addition, Acala will become a formidable leader when her fire cross buff comes through.
The GFE featured on Day 1 is superior as you have both the Kalis and Kaede featured at increased rates.
Overall, Day 1 is a great way to acquire powerful cards and is worth rolling even if you already have some of the Greco Romans as they are powerful options as assistants through Skill Inheritance.
When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. For a more detailed team building help, please refer to my full list Popular Leader’s and their Full Sub List Post. Lastly, to find more information about a specific pantheon or monster, refer to my Master List to better refine your search.
The Cosmic Getaway Godfest introduces the new Godfest Exclusive cards Sherias and Baldin . These two formidable dragons bring both stunning art and new utility for a variety of teams. I will be creating a separate posting detailing their uses so stay tuned/check back over the weekend. Outside of the two new cards, the featured gods and select GFE will appear at a 3x rate. It is a shame GungHo is featuring the newly Awoken Greco-Roman 2 gods with the lacklustre Mechanical 2 series. However, day 2 is more promising as the Mechanical 1 is gaining more viability on mono colour teams and the Hero pantheon are still the heros that their name implies.
Gala of the Tides
jjj Day 1
Greco-Roman 2
Mechanical 2
jjj Day 2
Hero
Mechanical 1
Day 1:
The Greco-Roman 2 are renown for their double orb changer active that converts two different elements into their primary colour. This is fantastic for teams who wish to flood the board with their desired colour and generally is best on row based teams. With the introduction of their awoken evolutions, players now have a tough decision to make as each evolution offers different benefits.
On the other hand, the Mechanical 2 series are one of the newer pantheons and feature monsters who have a hard time fitting in due to a lack of synergy. Only Hamal can be effectively used at the moment and it would be best to avoid rolling for this pantheon until more cards are released or the jammer meta is more solidified. Lastly, none of the Mechanical 2 Gods have an ultimate evolution and may not for some time. Continue reading Cosmic Getaway Godfest: Greco-Roman 2, Mechanical 1 & 2, and Hero Gods Review and Analysis→
Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.
Greco-Roman 2
jjjjjjjjMonsterjjjjjjjjj
Notes
Ares God / Physical —
8 turn CD
Ares is one hot fire team sub and was once crowned the title of highest ATK base stats in the game. However, time has seen his place shifted around to his current form of a fire row powerhouse. Furthermore, with his god typing, he makes an incredible Shiva Dragon sub. Unfortunately, Ares is unable to be as well utilized on other top fire teams such as Awoken Shiva or Gadius as he will either create too many fire orbs and prevent sufficient combos or remove heart orbs.
On the bright side for Awoken Shiva teams, Ares just had an Awoken Evolution announced . This will grant him Devil / Attacker typing and causing him to become TPA oriented with massive base attack and an enhanced fire skyfall active in conjunction with double orb change. This is also great news for teams as the double orb change helps flood the board with fire orbs. Unfortunately, this will remove his presence on Shiva Dragon teams so exercise caution before committing. I will also do his own special post comparing his evolutions at a later date.
Hermes God / Attacker —- God / Physical
8 turn CD —- Awoken Hermes
Devil / Attacker —- + 2 turn water skyfall
8 turn CD
Hermes is one of the few monsters that has 3 unique and powerful options for evolution trees (which I will be covering in a more extensive post). The decision of which evolution boils down to the type of leader you are using.
B/D is best on Neptune Dragon teams
B/L is a physical Blue Sonia sub (or Neptune Dragon )
Awoken for every other water team except for Neptune Dragon and Blue Sonia
Regardless of which evolution path you choose, all the Hermi (Hermeses?) are outstanding mono water team subs on row based teams as his active overflows the board with your desired water orbs and can be combo-ed with nearly every full board changer to generate a 2/3 water board.
Awoken Artemis Attacker/ Devil —- + 2 turn wood skyfall 8 turn CD —- God / Attacker —-
8 turn CD
Artemis is still in an awkward position even with her branched evolution tree. Her double orb changer is similar to Australis and Liu Bei , but she cannot as easily be placed on any team as both those counterparts do their job better.
Australis has 5 awakenings and a more powerful active as her skyfall buff lasts for 4 turns. Liu Bei has 3 TPA awakenings and by default hits harder (maybe the skyfall mechanic negates this). Regardless, playing Artemis on a TPA oriented combo team such as Awoken Bastet is problematic due to overflowing the board with too many wood orbs and potentially causing you to be unable to form 7+ combos required for full leader skill activation. You can arguably use Awoken Artemis as a leader on her own to form a 4x HP / 16x ATK team but must work around awkwardly matching water and wood orbs.
However, one thing Awoken Artemis shines at is being an Awoken Astaroth sub as her team is normally quite restrictive in their sub choices.
Apollo God / Attacker —-
8 turn CD —-
Awoken Apollo Healer / Attacker —- + 2 turn light skyfall
8 turn CD
L/B Apollo is a fantastic light row sub for Saria / Thor teams as his active floods the board with numerous light orbs and almost always ensures you can manufacture 2 unique rows. Furthermore, his dual orb changing capabilities allow him to combo with most full board changers. Unfortunately, a lack of SBR or time extend diminish his utility value.
On the other hand, Awoken Apollo is quite the horny and majestic unicorn (seriously, his art is just mind-boggling) and appears to have less synergy with most teams as he lost his row enhances. The strange part of the entire Greco-Roman pantheon’s active favours row formation due to flooding the board with their respective colour. Regardless, Awoken Apollo gains the healer typing and opens options to be used on Awoken Ama , Light Metatron , and Light Zhuge Liang teams. In addition, the new wood typing means Awoken Sakuya teams do not need to bring a wood sub and may ease team building. Of course, the overflow of light orbs may make it problematic to adequately combo, but can be used after Light Kali ‘s active to ensure a more combo friendly board. Furthermore, the enhanced skyfall mechanic may add lethal amounts of additional damage.
Persephone God / Healer —- God / Devil
—- 8 turn CD —-
Persephone was far prettier in her dark/fire form and is only evolved to dark/wood because of the additional awakenings and most notably 2 . In addition, the 2 awakenings add significant increase to healing that should not be overlooked. Furthermore, the enhanced heal orbs will be converted into enhanced dark orbs. Row based teams love actives that can flood the board with dark orbs and D/G is an amazing candidate. Main drawback are a lack of awakening and may place constraints on team building along with no devil typing. This changes with the evolution at the cost of 2 and .
However, Awoken Persephone was just announced in JP and brings yet another tough decision to make in terms of viable evolution paths. I will be making a special follow up post at a future date with her pros and cons, but I will just leave you with her becoming Attacker / Devil typing and being orb enhance and TPA reliant.
My breakdown and analysis of all the featured pantheons for the PAX East godfest. For a more detailed team building help, please refer to my full list HERE.
Heaven’s Gala
jjj Day 1
Greco-Roman 2
Three Kingdoms
jjj Day 2
Greco-Roman 1
Hero
Day 1:
Day 1 features some of the most powerful subs in Puzzle and Dragons who bring a mixture of utility and sheer power in their actives and awakenings. The Greco-Roman 2 all have amazing double orb changer that convert 2 other orbs into their primary colour. Furthermore, their entire pantheon is in the process of receiving Awoken Evolutions which push their base stats and actives into new territory by granting them an enhanced skyfall mechanic for 2 turns. Furthermore, all of the Greco-Roman 2 monsters have 2+ viable evolution paths so their flexibility is unsurpassed. The Three Kingdoms have more diversified actives that fulfil many roles and with the new awakenings buff, some have 2 viable evolutions. In addition, DQ will be reunited with her sister to form a newly announced Awoken evolution that caps at 100x damage. Overall a great day to roll if you are looking to bolster your mono colour teams.
Greco-Roman 2
jjjjjjjjMonsterjjjjjjjjj
Notes
Ares God / Physical —
8 turn CD
Ares is one hot fire team sub and was once crowned the title of highest ATK base stats in the game. However, time has seen his place shifted around to his current form of a fire row powerhouse. Furthermore, with his god typing, he makes an incredible Shiva Dragon sub. Unfortunately, Ares is unable to be as well utilized on other top fire teams such as Awoken Shiva or Gadius as he will either create too many fire orbs and prevent sufficient combos or remove heart orbs.
On the bright side for Awoken Shiva teams, Ares just had an Awoken Evolution announced (no icon yet). This will grant him Devil / Attacker typing and causing him to become TPA oriented with massive base attack and an enhanced fire skyfall active in conjunction with double orb change. This is also great news for teams as the double orb change helps flood the board with fire orbs. Unfortunately, this will remove his presence on Shiva Dragon teams so exercise caution before committing. I will also do his own special post comparing his evolutions at a later date.
Hermes God / Attacker —- God / Physical
8 turn CD —- Awoken Hermes
Devil / Attacker —- + 2 turn water skyfall
8 turn CD
Hermes is one of the few monsters that has 3 unique and powerful options for evolution trees (which I will be covering in a more extensive post). The decision of which evolution boils down to the type of leader you are using.
B/D is best on Neptune Dragon teams
B/L is a physical Blue Sonia sub (or Neptune Dragon )
Awoken for every other water team except for Neptune Dragon and Blue Sonia
Regardless of which evolution path you choose, all the Hermi (Hermeses?) are outstanding mono water team subs on row based teams as his active overflows the board with your desired water orbs and can be combo-ed with nearly every full board changer to generate a 2/3 water board.
Awoken Artemis Attacker/ Devil —- + 2 turn wood skyfall 8 turn CD —- God / Attacker —-
8 turn CD
Artemis is still in an awkward position even with her branched evolution tree. Her double orb changer is similar to Australis and Liu Bei , but she cannot as easily be placed on any team as both those counterparts do their job better.
Australis has 5 awakenings and a more powerful active as her skyfall buff lasts for 4 turns. Liu Bei has 3 TPA awakenings and by default hits harder (maybe the skyfall mechanic negates this). Regardless, playing Artemis on a TPA oriented combo team such as Awoken Bastet is problematic due to overflowing the board with too many wood orbs and potentially causing you to be unable to form 7+ combos required for full leader skill activation. You can arguably use Awoken Artemis as a leader on her own to form a 4x HP / 16x ATK team but must work around awkwardly matching water and wood orbs.
However, one thing Awoken Artemis shines at is being an Awoken Astaroth sub as her team is normally quite restrictive in their sub choices.
For further reading as to which Artemis evolution is best for you, please read my full analysis HERE.
Apollo God / Attacker —-
8 turn CD —-
Awoken Apollo Healer / Attacker —- + 2 turn light skyfall
8 turn CD
L/B Apollo is a fantastic light row sub for Saria / Thor teams as his active floods the board with numerous light orbs and almost always ensures you can manufacture 2 unique rows. Furthermore, his dual orb changing capabilities allow him to combo with most full board changers. Unfortunately, a lack of SBR or time extend diminish his utility value.
On the other hand, Awoken Apollo is quite the horny and majestic unicorn (seriously, his art is just mind-boggling) and appears to have less synergy with most teams as he lost his row enhances. The strange part of the entire Greco-Roman pantheon’s active favours row formation due to flooding the board with their respective colour. Regardless, gains the healer typing and opens options to be used on Awoken Ama , Light Metatron , and Light Zhuge Liang teams. In addition, the new wood typing means Awoken Sakuya teams do not need to bring a wood sub and may ease team building. Of course, the overflow of light orbs may make it problematic to adequately combo, but can be used after Light Kali ‘s active to ensure a more combo friendly board. Furthermore, the enhanced skyfall mechanic may add lethal amounts of additional damage.
Persephone God / Healer —- God / Devil
—- 8 turn CD —-
Persephone was far prettier in her dark/fire form and is only evolved to dark/wood because of the additional awakenings and most notably 2 . In addition, the 2 awakenings add significant increase to healing that should not be overlooked. Furthermore, the enhanced heal orbs will be converted into enhanced dark orbs. Row based teams love actives that can flood the board with dark orbs and is an amazing candidate. Main drawback are a lack of awakening and may place constraints on team building along with no devil typing. This changes with the evolution at the cost of 2 and .
However, Awoken Persephone (no icon at the moment) was just announced in JP and brings yet another tough decision to make in terms of viable evolution paths. I will be making a special follow up post at a future date with her pros and cons, but I will just leave you with her becoming Attacker / Devil typing and being orb enhance and TPA reliant.