Greco-Roman 2, Three Kingdoms, Greco-Roman 1, and Hero God Pantheon Analysis

Refer to the Master List for directory to the other pantheons and their analysis.

Take a look at my Popular Leaders and their Full Sub List post for inspiration on team building ideas. If contemplating on purchasing a MP Dragon, please check out my Monster Point Dragon Purchasing Check-list Guide.

Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.

Greco-Roman 2

jjjjjjjjMonsterjjjjjjjjj  Notes
 Ares
Ares
God / Physical
TPA Skill Boost Blind Resist
Fire Row Skill Lock Resist Fire Row
Fire Row

Heart Water Arrow Fire
8 turn CD
Ares is one hot fire team sub and was once crowned the title of highest ATK base stats in the game. However, time has seen his place shifted around to his current form of a fire row Fire Row powerhouse. Furthermore, with his god typing, he makes an incredible Shiva Dragon Shiva D sub. Unfortunately, Ares is unable to be as well utilized on other top fire teams such as Awoken Shiva Shiva or Gadius Gadius as he will either create too many fire orbs and prevent sufficient combos or remove heart orbs.

On the bright side for Awoken Shiva Shiva teams, Ares just had an Awoken Evolution announced Awoken Ares. This will grant him Devil / Attacker typing and causing him to become TPA TPA oriented with massive base attack and an enhanced fire skyfall active in conjunction with double orb change. This is also great news for Raoh teams as the double orb change helps flood the board with fire orbs. Unfortunately, this will remove his presence on Shiva Dragon Shiva D teams so exercise caution before committing. I will also do his own special post comparing his evolutions at a later date.

Hermes
Hermes
God / Attacker
Skill Lock Resist Skill Boost Skill Boost
Water Row TPA Water Row
Water Row
—-
BL Hermes
God / Physical
Skill Lock Resist Skill Boost Skill Boost
Water Row Devil killer Water Row

Green Heart Arrow Water
8 turn CD
—-
Awoken Hermes
Awoken Hermes
Devil / Attacker
Skill Lock Resist Skill Boost Skill Boost
Water Row Water Row TPA
blue + orb blue + orb
—-
Green Heart Arrow Water + 2 turn water skyfall
8 turn CD
Hermes is one of the few monsters that has 3 unique and powerful options for evolution trees (which I will be covering in a more extensive post). The decision of which evolution boils down to the type of leader you are using.

  • B/D Hermes is best on Neptune Dragon Neptune Dragon teams
  • B/L  BL Hermes is a physical Blue Sonia Blue Sonia sub (or Neptune Dragon Neptune Dragon )
  • Awoken Awoken Hermes for every other water team except for Neptune Dragon Neptune Dragon and Blue Sonia Blue Sonia

Regardless of which evolution path you choose, all the Hermi (Hermeses?) are outstanding mono water team subs on row Water Row based teams as his active overflows the board with your desired water orbs and can be combo-ed with nearly every full board changer to generate a 2/3 water board.

Please read my Hermes Evolution Comparison Post for a more detailed examination of which path is best for you.

Awoken Artemis
Awoken Artemis
Attacker/ Devil
TPA Skill Boost Blind Resist
Wood Row Enhanced Wood Orb Skill Lock Resist
 TPA Enhanced Wood Orb
—-
Fire Heart Arrow Green + 2 turn wood skyfall
8 turn CD
—-
Artemis
God / Attacker
TPA Skill Boost Blind Resist
Wood Row Skill Lock Resist Wood Row
Wood Row
—-
Fire Heart Arrow Green
8 turn CD
Artemis is still in an awkward position even with her branched evolution tree. Her double orb changer is similar to Australis Australis and Liu Bei Liu Bei , but she cannot as easily be placed on any team as both those counterparts do their job better.

Australis Australis has 5 Wood Row awakenings and a more powerful active as her skyfall buff lasts for 4 turns. Liu Bei Liu Bei has 3 TPA TPA awakenings and by default hits harder (maybe the skyfall mechanic negates this). Regardless, playing Artemis on a TPA oriented combo team such as Awoken Bastet Bastet is problematic due to overflowing the board with too many wood orbs and potentially causing you to be unable to form 7+ combos required for full leader skill activation. You can arguably use Awoken Artemis  as a leader on her own to form a 4x HP / 16x ATK team but must work around awkwardly matching water and wood orbs.

However, one thing Awoken Artemis shines at is being an Awoken Astaroth Astaroth sub as her team is normally quite restrictive in their sub choices.

Please read my Artemis Evolution Comparison Post for a more detailed examination of which path is best for you.

 

Apollo
Apollo (blue)
God / Attacker
+heart +heart TPA
Skill Boost TPA Light Row
Light Row
—-
Heart Dark  Arrow Light
8 turn CD
—-
Awoken Apollo
Awoken Apollo
Healer / Attacker
+heart +heart TPA
Skill Boost +light orb TPA
Skill Lock Resist +light orb
—-
Heart Dark  Arrow Light + 2 turn light skyfall
8 turn CD
L/B Apollo Apollo (blue) is a fantastic light row Light Row sub for Saria Saria / Thor Thor teams as his active floods the board with numerous light orbs and almost always ensures you can manufacture 2 unique rows. Furthermore, his dual orb changing capabilities allow him to combo with most full board changers. Unfortunately, a lack of SBR Skill Lock Resist or time extend Time Extend diminish his utility value.

On the other hand, Awoken Apollo Awoken Apollo is quite the horny and majestic unicorn (seriously, his art is just mind-boggling) and appears to have less synergy with most teams as he lost his row enhances. The strange part of the entire Greco-Roman pantheon’s active favours row formation due to flooding the board with their respective colour. Regardless, Awoken Apollo gains the healer typing and opens options to be used on Awoken Ama Amate , Light Metatron Metatron , and Light Zhuge Liang Light Zhuge Liang teams. In addition, the new wood typing means Awoken Sakuya Sakuya teams do not need to bring a wood sub and may ease team building. Of course, the overflow of light orbs may make it problematic to adequately combo, but can be used after Light Kali Kali ‘s active to ensure a more combo friendly board. Furthermore, the enhanced skyfall mechanic may add lethal amounts of additional damage.

Please read my Apollo Evolution Comparison Post for a more detailed examination of which path is best for you.

Persephone
Persephone
God / Healer
+heart +heart TPA
Skill Boost TPA Dark row
Dark row
—-
D.R Persephone
God / Devil
+heart +heart TPA
Skill Boost God Killer Skill Lock Resist

—-

Heart Light Arrow Dark
8 turn CD
—-
Persephone was far prettier in her dark/fire D.R Persephone form and is only evolved to dark/wood because of the additional awakenings and most notably 2 Dark row . In addition, the 2 +heart awakenings add significant increase to healing that should not be overlooked. Furthermore, the enhanced heal orbs will be converted into enhanced dark orbs. Row based teams love actives that can flood the board with dark orbs and D/G  Persephone is an amazing candidate. Main drawback are a lack of Skill Lock Resist awakening and may place constraints on team building along with no devil typing. This changes with the D.R Persephone evolution at the cost of 2 Dark row and TPA.

However, Awoken PersephoneAwoken Persephone was just announced in JP and brings yet another tough decision to make in terms of viable evolution paths. I will be making a special follow up post at a future date with her pros and cons, but I will just leave you with her becoming Attacker / Devil typing and being orb enhance Dark Orb Enhance and TPA TPA reliant.

Three Kingdoms

jjjjjjjjMonsterjjjjjjjjj  Notes
 Cao Cao
Cao Cao
Dragon / Attacker
Fire Row
 Enhnaced Fire Orb Skill Lock Resist
Skill Boost Skill Boost TPA
TPA

R.D cao
Attacker / God
Fire Row Enhnaced Fire Orb Skill Lock Resist
Skill Boost Fire Row Dragon Killer


Water Arrow Fire
1 turn delay
9 turn CD
Cao Cao is an incredibly powerful mono fire sub due to his active combining an orb change and delay along with synergistic awakenings. Cao Cao is best matched with Awoken Shiva Shiva due to the heavy reliance on TPA TPA awakenings. However, you can still use him to great success on Gadius Gadius and Raoh Raoh teams due to the single Fire Row awakening and being the only high end delay fire monsters have.

One thing to keep in mind is that his other evolution R.D cao will gain Dragon Killer Dragon Killer and another Fire Row awakening which is more suitable to fire row teams (who still need a good leader) along with God typing (which mean Shiva Dragon Shiva D sub potential).

 Sun Quan
Sun Quan
Dragon / Healer
Water Row blue + orb Blind Resist
Skill Boost Water Row TPA
Time Extend
—-
Sun Quan B.L
God / Healer
Water Row blue + orb Blind Resist
Skill Boost Skill Lock Resist Dragon Killer

2 turn delay, 2x ATK Healer types for 2 turns
13 turn CD
Sun Quan is a powerful and highly desired sub as he can cover the awkward water and wood elements on rainbow teams along with providing 2 turns of delay. The 2x damage for healers is simply icing on the cake. With the advent of awakenings buff, his other evolution Sun Quan B.L has relevance due to possessing a skill lock resist Skill Lock Resist and dragon killer Dragon Killer awakenings along with regaining the god typing. This is important for Neptune Dragon Neptune Dragon , Awoken Ra Ra , and Ra Dragon Ra Dragon teams as the added god typing allows you to benefit from their full leader skill.

Sun Quan is also an excellent candidate for Skill Inheritance as the delay can prove invaluable.

 

 Liu Bei
Liu Bei
Dragon / Attacker
Wood Row Enhanced Wood Orb Jammer Resist
Skill Boost TPA TPA
TPA
—-
G.L Liu Bei
God / Attacker
Wood Row Enhanced Wood Orb Jammer Resist
Skill Boost Skill Lock Resist Dragon Killer
—-
Dark Heart Arrow Green + 3,000 HP heal
10 turn CD
Liu Bei was once regarded as a superstar wood sub when Awoken Bastet Bastet reigned supreme. However, his star has fallen quite far from grace and now is in an awkward position due to his awakenings and active synergy. The 3 TPA is incredible for burst potential when using TPA oriented teams; however, Liu Bei’s active makes TPA combo arrangements challenging because of the chance of wood overflow. A double orb changer is better suited to Wood Row oriented teams, but his awakenings puts him behind when compared to Australis Australis or G/D Artemis Artemis .

Regardless, Liu Bei’s active is a great candidate for skill inheritance and Liu Bei can still be successfully used, just no longer the best of his category.

Da Qiao
DQXQ LL
Dragon / Healer
Light Row
Light Row Time Extend
Skill Boost Bind Clear awakening TPA
Skill Lock Resist
—-
Xiao Qiao
XQ
God / Healer
Light Row
Water Row Time Extend
Skill Boost Dragon Killer Skill Lock Resist
—-
Dark  Arrow Light
Fire Arrow Heart
8 turn CD
Da Qiao and Xiao Qiao desperately needs an awoken evolution to reunite the two sisters. Regardless, DQXQ LL is a powerhouse mono light sub due to synergistic awakenings and complimenting active. She finds an ideal home on Saria Saria / Thor Thor teams and can also act as a pseudo bind clearer through Bind Clear awakening and a row of hearts provided she herself is not bound. DQXQ LL can also be found on Awoken Ama Amate or any other healer team as a staple sub.

For beginner players, either evolution (although XQ is slightly stronger due to healer HP multiplier) DQXQ is a fantastic starting leader who will teach you comboing skills and provide a steady 16x multiplier. You can also mix and match with other rainbow leads to augment your damage output at the cost of a harder to activate multiplier. A solid monster overall.

Lastly, DQXQ will be receiving an Awoken evolution Awoken DQXQ which propels her leadership potential into top tier as she caps out at 100x damage. Please read my Initial analysis HERE.

Lu Bu
Lu Bu
God / Devil
Dark row Dark Orb Enhance Bind Immune
Skill Boost Bind Immune Dark row
Skill Boost
—-
3x ATK for devils. HP set to 1
12 turn CD
Chaotic Flying General, Lu Bu has a fantastic name and as he leaps into battle on your strongest dark teams. Dark row Dark row teams are making a resurgence in popularity with Awoken Lucifer Awoken Archdemon Lucifer and Awoken Pandora Awoken Pandora teams as the largest single turn nuke (ties with King Baddie King Baddie).

As a leader, Lu Bu can be paired with Red Sonia Red Sonia to form a 1.35x HP / 11.25x ATK / 2.5x RCV and was once the most popular tank team a year ago. Granted there are stronger options currently available, but this team still works wonders and can clear plenty of content.

Greco Roman 1

jjjjjjjjMonsterjjjjjjjjj  Notes
Minerva
Minerva
Dragon / Devil
Bind Immune Jammer Resist Jammer Resist
Bind Immune Fire Row Enhnaced Fire Orb
Skill Boost Fire resist Skill Lock Resist

Dark Arrow Fire & reduce defence by 50% for 2 turns
5 turn CD
Awoken Minerva can make apperances on Awoken Shiva Shiva , Raoh Raoh , and Gadius Gadius teams as her 5-turn orb changer can be used to add extra firepower. Unfortunately, that mostly what you will treat her as until you find a more exciting sub to replace her. Perhaps she needs a buff/rework to take her out of mediocrity and push her back into a higher tier of usefulness.

As a leader, Minerva forms a 6.25x team that reduces all Fire, Light, and Dark damage by 75%. Niche uses but worth mentioning as she is one of the stronger lead potentials in the Greco-Roman 1 pantheon due to the abundance of fire row Fire Row subs.

 

Neptune
Neptune
Attacker / Devil
Bind Immune Poison resist Poison resist
Bind Immune Skill Boost blue + orb
Water Red Water Row Skill Lock Resist

10x ATK poison, 2.5x ATK Attacker & Devils
15 turn CD
I want to write something positive about Awoken Neptune, but keep getting drowned in his lack of uses. Even the puns are not a splashing success. I guess he has a mini-me form hiding in the scary blue waters so that is something interesting to look at.

Bad jokes aside, the main problem with Awoken Neptune is a lack of viable uses and the fact his active combines 2 different components diminishes his potential as the cooldown is excessively long. If he only had a poison effect, he could be used for Skill Inheritance, but at 15 turns, he will most likely be passed over for better options.

As a leader, Neptune forms a 6.25x team that reduces all Water, Light, and Dark damage by 75%. Niche uses but worth mentioning.

 

 Ceres
Awoken Ceres
Balance / Devil
Bind Clear awakening Auto heal Bind Immune
Bind Immune +heart Skill Boost
Wood Row Enhanced Wood Orb Skill Lock Resist
—-
Recover 30% max HP & clear 3 turns of monster binds
10 turn CD
Awoken Ceres is an often overlooked bind clearing sub. Her awakenings offer a healthy mixture of utility and some offensive capabilities. However, with the introduction of more leaders being bind immune, the dependency on bind immune-bind clearers is at an all time low. However, Ceres can still find a home on Sylvie Sylvie / Awoken Freyja Awoken Freyja teams where the 30% base health heal will have even more potency due to the augmented health pool.

Unfortunately, Cere’s use on rainbow teams is diminished due to her only covering a single colour.

As a leader, Ceres forms a 6.25x team that reduces all Wood, Light, and Dark damage by 75%. Niche uses but worth mentioning.

Venus
Venus
Devil / Healer
TPA 
Auto heal Skill Boost
Light Row
Light Row Auto heal
Light Row +light orb Skill Lock Resist
—-
Light  Arrow +light orb & 2+ seconds to move orbs
4 turn CD
Awoken Venus received some tweaks to her active skill in JP and will be using that information as the changes will take place in NA soon. A 4-turn orb enhance active combined with 2 additional seconds to move orbs ensure you will deal explosive burst damage. Looking at her awakenings, Venus finds herself most at home on light row Light Row based teams with special mention going to Saria Saria / Thor Thor . You can abuse the low cooldown to trigger the additional damage from the leader skill more often should you wish to conserve your other abilities.

Looking at her healer typing, Venus can excel on Awoken Ama Amate , Light Metatron Metatron , and Light Zhuge Liang Light Zhuge Liang teams. You can also combo Venus’s active with Valkyrie valkpad every 5 turns for wonderful burst damage.

As a leader, Venus forms a 6.25x team that reduces all Water, Light, and Dark damage by 75%. Niche uses but worth mentioning.

Hades
Awoken Hades
Devil / Attacker
Dark Orb Enhance Blind Resist Skill Boost
Dark row TPA TPA
Enhanced Wood Orb Blind Resist Skill Lock Resist
—-
25% gravity & +5s movement time
12 turn CD
Gravity is starting to come back into style as many of the strongest monsters in the game have resolve or gigantic health pools. Gravity works by instantly removing a percentage (in this case 25%) of the boss’s current health. This can be used to push them into specific health percentages to avoid dangerous mechanics or to move below 50% to change them into a more favourable colour. Regardless, Hades is one of the few gravity options for Skill Inheritance and this makes him more valuable in the future.

Awoken Hades has one the most useful awakenings of any gravity sub for dark teams and the double TPA and high base attack can be used to pierce through high defence bosses. The dual blind resist Blind Resist awakenings provide a 40% chance to resist blind attacks may have niche uses. The 5 additional seconds to move orbs will also guarantee perfectly matched boards for maximum damage. Hade’s devil typing allows him to be used on both Awoken Pandora Awoken Pandora and Awoken Lucifer Awoken Archdemon Lucifer teams.

As a leader, Awoken Hades forms a 6.25x team that reduces all Wood, Light, and Dark damage by 75%. Niche uses but worth mentioning.

Hero Gods

jjjjjjjjMonsterjjjjjjjjj  Notes
 Yamato
Bankai Yamato
God / Dragon / Attacker
Fire Row
Bind Clear awakening Skill Boost
Skill Lock Resist Skill Boost Skill Boost
Time Extend Fire Row Fire Row

Green Arrow Fire
Dark Arrow Heart

8 turn CD
Yamato was initially famous for his 3 skill boost Skill Boost awakenings. This helps guarantee your actives are ready to use by turn 1 or even ensuring your push button team has no down time. With his recently released ultimate evolution, he gains an additional 3 fire row Fire Row enhances. This makes him well suited for both Gadius Gadius and Raoh Raoh teams. Yamato can also make appearances on Shiva Dragon Shiva D teams and his flexibility along with recover bind Bind Clear awakening awakening make him an all around great sub.

As a lead, Yamato may struggle like the rest of his pantheon due to being fragile with no HP or RCV multiplier. Granted you hit like a (fire)truck when activating your 25x in conjunction with multiple Fire Row awakenings, but may falter with leader binds or bosses with complex mechanics.

 Andromeda
Bankai Andro
God / Healer / Physical
Water Row Bind Clear awakening Skill Boost
Skill Lock Resist Water Row Skill Lock Resist
Time Extend Water Row TPA


Fire Arrow Water
Light Arrow Heart
8 turn CD
Andromeda gets me all wet with excitement with all the sub possibilities she has! Mono water teams are mostly water row Water Row reliant and she provides an incredible 3 Water Row awakenings along with 2 Skill Lock Resist . You can also use the recover bind Bind Clear awakening awakening to clear up to 3 turns of binds from your other monsters with a horizontal 6-match of heart orbs (which she can produce). It is hard to find fault in her power and potential and the only drawback is her art is less pretty in this form.

Due to her God and Physical typing, Andromeda can be found on Neptune Dragon Neptune Dragon , Blue Sonia Blue Sonia , I&I I&I / Ryune Ryune , and Lakshimi Awoken Lakshimi teams. Essentially, every one loves to use Andromeda and you will be well served with her in your monster box.

Andromeda can also be used as a leader and can successfully pair with a Neptune Dragon Neptune Dragon to gain more damage and the slight RCV bonus. For more reading on her leadership potential, feel free to read my other posting HERE.

 

 Perseus
Bankai Perseus
God / Balance / Dragon
Wood Row Bind Clear awakening Skill Boost
Skill Lock Resist Skill Boost Skill Lock Resist
Time Extend Wood Row Time Extend
—-
Water Arrow Green
Fire Arrow Heart
8 turn CD
Perseus is a mono wood row Wood Row powerhouse as he has the rarely seen 2 SBR Skill Lock Resist and 2 time extend Time Extend awakenings. These greatly ease team building along with providing you with ample time to match your numerous wood rows. Having him on your team allows you to take advantage of Australis and her 5 wood row Wood Row awakenings by providing the missing utility. The extra Skill Lock Resist awakening can also be used to compensate for Sylvie Sylvie subs.

Perseus is best used on Sylvie Sylvie / Awoken Freyja Awoken Freyja and Green Sonia Green Sonia teams as they wish to stack numerous wood rows. Even without a TPA TPA , he can be successfully used on Awoken Parvati Awoken Parv teams as his wood and heart orb generation are invaluable. If you are lacking those teams, you can always use him as a temporary means to achieve 100% skill bind resist (which I did when he first came out) if having your skills bound results in certain death.

As a leader, Perseus has explosive output, but will be plagued by no survivability bonus and will struggle if he is unable to sweep every floor or is bound.

Sun Wukong
Wukong bankai
God / Physical / Healer
Light Row
Bind Clear awakening Skill Boost
Skill Lock Resist Skill Boost Light Row
Time Extend TPA Skill Boost
—-
Water  Arrow Light
Dark Arrow Heart
8 turn CD
Sun Wukong is now one of the strongest light row Light Row subs on Saria Saria / Thor Thor teams. He can also act as a pseudo bind clearer through the Bind Clear awakening awakening and a row of hearts provided he is not bound. Wukong can also be found on Awoken Ama Amate or any other healer team as a staple sub with his new found healer typing. This will add significant bulk as his base HP is quite high.

Wukong’s ability to play as a 25x row Light Row based leader makes him a glass cannon. His burst and damage output is incredible, but without any HP or RCV multiplier along with vulnerability to binds, Wukong bankai may not be able to clear the hardest dungeons if he cannot sweep every floor in one go.

Regardless, Wukong is an amazing card to own for your own mono light adventures.

Awoken Pandora
Awoken Pandora
Devil / Physical
Dark row Bind Clear awakening Skill Boost
Skill Lock Resist Skill Boost Dark row
Time Extend 
Dark row
—-
Green Arrow Dark
Light Arrow Heart
 + haste
9 CD

Bankai Pandora
Bankai Pandora
God / Devil / Healer
Dark row Bind Clear awakening Skill Boost
Skill Lock Resist Skill Boost Dark row
Time Extend TPA Time Extend
—-
Green Arrow Dark
Light Arrow Heart

8 turn CD
To help you better chose which Pandora is right for you, please read my comparison post. Regardless of which evolution you choose, Pandora is an amazing monster as her active spawns dark and heart orbs. This can be used in conjunction with Zuoh Ult Zuoh to form a 2/3 dark orb board. Furthermore, her awakenings combine both power and utility and is welcomed on essentially every dark team. You can combine her heart making with a horizontal row of hearts to trigger 3 turns of bind removal through Bind Clear awakening and is one of the few options for removing binds on dark based teams. Granted Pandora can be bound, but it is at least an option.

Awoken Pandora Awoken Pandora is considered one of the best leads in the game because she forms a 1.56x HP / 25x ATK / 1.56x RCV for devil monsters. The 25x damage is greatly augmented through numerous dark row enhance Dark row awakenings allow her to hit some of the highest damage in the game. For further reading and information, feel free to read my Awoken Pandora Team Building Guide.

Bankai Pandora Bankai Pandora is a favoured sub on Awoken Yomi Awoken Yomi and Yomi Dragon Yomi Dragon teams as her utility oriented awakenings and double orb change allow for easier orb matching.

Overall, Pandora is one of the best cards to have duplicates of as a means to take advantage of both evolutions.

Happy Puzzling!

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