Please refer to the Master List for directory to the other pantheons and their analysis.
Take a look at my Popular Leaders and their Full Sub List post for inspiration on team building ideas. If contemplating on purchasing a MP Dragon, please check out my Monster Point Dragon Purchasing Check-list Guide.
Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.
Chinese Celestials
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Notes |
Awoken Leilan

Physical / Attacker



—-
All + haste
9 turn CD
|
Leilan has legs to die for along with being a mono red powerhouse with a healthy mixture of offensive and utility based awakenings. She can also be effectively comboed with other orb changers to create fire heavy boards. Unfortunately, the 2 top fire teams, Awoken Shiva and Shiva Dragon seldom use Leilan due to no two prong attack awakenings or god typing. Hopefully with a release of more based teams she will see a resurgence in popularity. Lastly, Leilan can form a system on Ilm teams.
As a leader, Leilan forms a 12.25x ATK team with 51% damage reduction from Fire, Wood, and Light enemies. Has situational uses, but is usually used as a sub. |
Awoken Karin

Dragon / Attacker



—-
All + haste
9 turn CD |
I have a borderline irrational love for Karin and probably stems from my favourite colour being blue, dragons, and a pretty girl all rolled into amazing one monster. Fanboying aside, Karin is most at home on the various mono-blue powerhouse leads such as Blue Sonia and Awoken I&I / Ryune . Karin’s active, while powerful, is somewhat overshadowed by other water full board changers as she does not generate hearts and most likely needs to be used in conjunction with another orb changer to ensure sufficient water rows.
As a leader, Karin forms a 12.25x ATK team with 51% damage reduction from Water, Wood, and Dark enemies. Has situational uses, but she is mostly used as a sub. |
Awoken Meimei

Physical / Attacker



—-
All + haste
9 turn CD |
Meimei was once the primary wood board changer and she still reigns strong today. Her awakenings are more powerful than Verdandi and Sylvie and only loses ground due to not manufacturing heart orbs. Meimei can be used to great success on Sylvie / Freyja , Awoken Bastet , and Spica teams. Furthermore, multiple Meimei ‘s can be used to form a “Meimei System” with Zuoh as a lead.
As a leader, Meimei forms a 12.25x ATK team with 51% damage reduction from Wood, Light, and Dark enemies. Has situational uses, but she is mostly used as a sub. |
Awoken Sakuya

Dragon / Healer



—-
20% Gravity + 3 turn bind clear
10 turn CD |
Sakuya has gone through a rollercoaster ride of ups and downs over the course of her PAD career. She is still currently one of the strongest leaders (and now subs) in her awoken form as she can scale up to 100x damage at 10 combos. The main pitfalls of using Sakuya are a high skill cap, damage inconsistency/orb troll (as it is a scaling and high skill multiplier), and dependency on Light Kalis or other board refreshers. It is still possible to play Sakuya effectively without board changers, but it is becoming harder in today’s meta. Lastly, without any HP/RCV multiplier, it may be challenging to recover after attacks or when stalling. All that negativity aside, Sakuya is still an amazing leader and has been my go to team for over 2 years and have used her to clear numerous Challenge 10s.
Sakuya ‘s uses as a sub are now wide and varied as she combines both a gravity and 3-turn bind clear while being bind immune. Furthermore, she essentially outclasses Light Metatron in nearly every aspect as a sub. |
Awoken Haku

God / Healer



—-
All + haste
9 turn CD |
Awoken Haku was once a critical dark sub to own due to her utility and active. Thankfully, other options have opened up, but should not diminish her value. Furthermore, her exceptionally high base recovery dramatically increases your healing potential on many dark teams. Even without any awakenings, Haku can still warrant a slot on your team due to her utility and explosive combo potential with Akechi . Haku can also find a home on Yomi Dragon , Awoken Yomi , and Awoken Anubis teams. Lastly, her D/D evolution has the devil typing and can be successfully used on Awoken Pandora teams.
As a leader, Haku forms a 12.25x ATK team with 51% damage reduction from Fire, Water, and Dark enemies. Has situational uses, but is usually used as a sub.
For further reading on determining which Haku evolution is right for you, please read my Haku Evolution Path Guide. |
Sengoku
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Notes |
Sanada

God / Attacker


—-



8 turn CD
|
Sanada is a sleeping powerhouse as he has a spectacular active that combines both a double orb changer and fire orb enhance while still lacking an ultimate/awoken evolution. With his god typing, Sanada can successfully be used on Shiva Dragon teams. Unfortunately, the enhancing component goes to waste on Awoken Shiva teams and currently, fire row based teams lack a powerful leader outside of Raoh .However, with the release of the ultimate evolution of Gadius , Sanada gains a clearly defined role on a heart/fire row team. |
Mori Motonari

God / Physical


—-
All + 2 haste
14 turn CD |
Mori Motonari has less popularity because of the abundance of full board changers who are water types. This may change in the future when he receives an ultimate evolution, but for now, Mori may be sidelined if your water sub pool is deep like the ocean. Furthermore, his skill up material is tedious to acquire and may be challenging to max skill. Noteworthy teams he can make an appearance on are Neptune Dragon , Blue Sonia , and Awoken I&I / Ryune . His board change does work for Awoken Hermes , but you are gambling on a bi-colour board that is skewed to water.
However, with the advent of Skill Inheritance, Mori may have more options as he can be used for both Neptune Dragon and Shiva Dragon as a bi-colour board changer with two turns of haste. The haste allows these two dragons to feel similar to their original actives. Just a word of caution, Mori’s has a very long cooldown, and you may have to wait longer than is ideal to use his active through skill inheritance. |
Mitsunari

God / Attacker


—-
All + 2 haste
13 turn CD
|
Mitsunari is a seldom seen wood monster as wood row teams are still developing with mainly Sylvie / Freyja teams being a good home for the row based Mitsunari . Mitsunari is outclassed by Verdandi and Sylvie on TPA teams. The 2 turns of haste adds too many turns to the cooldown and coupled with a challenging to acquire skill up material, may have you waiting too long. Perhaps with the release of an ultimate evolution will grant Mitsunari more feasibility. |
Keiji

God / Balance


—-
All Random + haste
8 turn CD |
Keiji has an interesting active as he will randomly change your board. This will remove locked orbs as well as give the chance at cascades to occur. If a cascade does trigger, all of your cooldowns will decrease by 1 and the boss will not retaliate. However, due to the randomness of the board change, you are not guaranteed 3 of each element. This creates an inherit risk when using Keiji ‘s active on rainbow teams. He is largely eclipsed by Light and Dark Kali due to lower stats and no guaranteed spawns. Keiji will mostly be used on Sakuya , Awoken Ra , and Ra Dragon teams.
With an ultimate evolution, Keiji may find more viability, but also keep him in mind for when Skill Inheritance comes to NA. |
Akechi

God / Devil


—-



8 turn CD |
Akechi has been catapulted into the ranks of one of the most desired dark monsters in the game. This is because he combines both a double orb changer and damage enhance into a single active. Furthermore, Akechi has incredible synergy with Haku as you will create a 2/3 board of dark orbs that are enhanced. You can find him on all high end dark teams including Yomi Dragon , Awoken Lucifer , and Awoken Pandora . Overall an amazing card to own and will only become more incredible with an ultimate evolution. |
Mechanical 1
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Notes |
Antares

Machine / God


—-
+ haste
7 turn CD |
Antares is a powerful fire sub due to offering 2 awakenings. This greatly eases team building as you only require 1 additional sub (provided both leaders have ) to achieve 100% immunity. Unfortunately, they lack a or awakening which may place constraints on damage output. However, with their god typing, Antares can successfully be used on Shiva Dragon teams.
The main appeal of Antares ‘s active (and the entire pantheon) is the ability to remove jammer and poison orbs with their active. This alleviates the need to bring a full board changer. Only downside is you remove heart orbs and is hard to skill up.
As a leader, Antares forms a 5o1e leader with 16x damage and reducing incoming damage from all elements but fire attribute bosses. |
Alrescha

Machine / God


—-
+ haste
7 turn CD |
Alrescha is an interesting sub for water based teams as her awakenings grant large amount of utilty. Unfortunately, her active’s main benefit of alleviating the need to bring a full board changer is somewhat mute as water has perhaps the best pool of subs to draw upon such as Mori Motonari , Blue Sonia , Ryune , Awoken Karin , and Skuld . All of these monsters have more synergetic awakenings for the top water teams of Neptune Dragon , Blue Sonia , and Awoken I&I / Ryune .
Perhaps with an ultimate evolution, Alrescha may have more viability or if water teams shift away form the massive stacking. As a leader, she forms a 5o1e leader with 16x damage and reducing incoming damage from all elements but water attribute bosses. |
Spica

Machine / God


—-
+ haste
7 turn CD |
Spica has the same benefits and drawbacks as the rest of her pantheon when used as a sub (poison removal has even less relevance on Bastet teams) . However, her leadership potential is significantly higher and only rivalled by Castor . This is because wood has a large and powerful pool to draw upon who are less reliant. When playing a 5o1e lead, it can be cumbersome to form rows and may find it easier to be reliant on monsters. Thankfully, wood monsters are somewhat famous for their diversity of heavy monsters including Vishnu and Liu Bei who both have 3. Furthermore, countless more 2 wood monsters exist to help bolster your damage. On important thing to note is the skyfall mechanic from (and to a lesser extent, Australis ) has great synergy with your awakenings. Just be aware that wood heavy dungeons are certain disaster as that is the only element Spica does not resist. |
Pollux

Machine/ God


—-
+ haste
7 turn CD |
Pollux is a powerful rainbow sub for Light Kali , Awoken Sakuya , and Awoken Ra teams. This is due to the high utility offered by her awakenings with the enhanced heart orb lending a significant recovery bonus as none of these leads have any RCV multiplier. Furthermore, the ability to remove poison and jammer orbs and convert them into your primary damage element can conserve precious board refreshes. Unfortunately, Pollux offers no awakenings and may be overlooked on Awoken Thor / Saria teams if you lack other row enhance subs. However, once you surpass 10+, orb enhance awakenings become more meaningful and the enhanced heart orbs retain their plus status when converted to light.
As a leader, Pollux forms a 5o1e leader with 16x damage and reducing incoming damage from all elements but light attribute bosses. |
Castor

Machine / God


—-
+ haste
7 turn CD |
Castor is part of the new mechanical Star God series and offers 2 , , and awakenings. This eases team building as you only require 1 additional sub with to achieve 100% immunity. The passive damage from the enhanced orbs and augmented healing can come in handy, but a lack of or lowers their damage contribution on Awoken Lucifer or Awoken Pandora teams. Castor ‘s active is quite powerful as it provides heart, poison, and jammer orb conversion to dark and 1 turn haste on a 7-turn cooldown and can remove the dependency on full board changers. Castor can be successfully used on both Awoken Yomi and Yomi Dragon teams as the awakenings have perfect synergy.
Castor is also a powerful lead who plays similarly to Awoken Yomi and Yomi Dragon except your damage is significantly lower, but you benefit from a 51% damage reduction shield against all elements except dark. Your sub pool is also not restricted like and dramatically opens up team building options. However, you can always mix and match with and as leader pairings to augment your damage or recovery as needed. |
Mechanical 2
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Notes |
Denebola

Machine / God
 

—-
3 
3 
3 turn CD |
Denebola can easily fit on an Awoken Shiva due to her 2 two prong awakenings along with wonderfully high recovery for a fire monster. The 3 random jammers can be managed and being able to produce 3 additional red orbs every 3 turns can prove invaluable in triggering an extra combo. Furthermore, Denebola’s active will be ready to use on the first turn should your board be lacking red and you need to sweep the floor right away. One great combo potential is to use Antares after Denebola to convert all the newly created jammers into fire orbs. Lastly, the awakening will allow you to deal lethal damage to god type bosses as you can stack fire two prong matches.
I would strongly suggest you do not use her as a leader until we have more access to jammer orb generation. |
Acubens

Machine / God


—-
3 
3 
3 turn CD |
Acubens has an impressive 6 awakening with 4 being enhanced water orbs . Unfortunately he lacks both a and water row enhance awakening and pushes him out of a Ryune and I&I teams and leaves him with either Sumire or Sarasvati teams. lacks damage output as he caps out at only 20.25x damage and has damage control / stalling issues along with being very orb hungry. I guess you can use Acubens on an Awoken Isis team as he covers the rarely seen water and red elements. You can combo his jammer generation with Alrescha or Scheat ‘s active to transform them into more water orbs.
I would strongly suggest you do not use Acubens as a leader until we have more access to jammer orb generation. |
Algedi

Machine / God


—-
3 
3 
3 turn CD |
Algedi will feel at home on a Sylvie and Freyja team as you wish to stack numerous wood row enhance awakenings. The low base recovery can be absorbed by the 2.5x recovery mechanic provided by and Algedi’s high base damage along with her awakening will result in very high burst damage versus god type bosses. The ability to produce exactly 3 green orbs can be used in conjunction with other orb changers to produce a second or third wood row to maximize your burst potential. Furthermore, she can combo her jammer generating active with Spica or Australis to transform the jammers into more wood orbs. Overall, Algedi will make a strong sub and will only improve when she receives an ultimate evolution.
I would strongly suggest you do not use Algedi as a leader until we have more access to jammer orb generation. |
Alcyone

Machine / God


—-
+ haste
9 turn CD |
Alcyone will not be the best fit on Saria / Thor teams due to a lack of light row awakenings. However, they may have the situational niche of removing a full board of poison orbs if you are pressed for board refresh actives or if you are in desperate need for more awakenings. If used on an Awoken Sakuya team, Alcyone is okay, but may overflow the board with too many light orbs, has no two prong attack awakenings, and does not provide additional elemental coverage. However, her active is amazingly powerful as it eclipses all the Greco-Roman pantheon actives (such as Apollo prior to awoken evolution) with an added haste and poison removal for only 1 additional turn of recharging.
As a lead, Alcyone may be exciting to play as she offers a new playstyle to light teams with 5o1e mechanic capping out at 25x ATK. Furthermore, your RCV is multiplied by 6.25x when matching 4+ heal orbs. This makes you somewhat immortal if you can survive any single hit as you will essentially heal back to full health after every match. |
Hamal

Machine / God


—-
+ haste
9 turn CD |
Hamal would not be the best fit for an Awoken Yomi team because you will most likely spawn too many dark orbs and be unable to match 7 combos. However, on a Yomi Dragon team, Hamal is great as she offers 2 awakenings that will ease teaming building options and the poison removal reduces the dependency on Haku . Hamal essentially functions as a poor man’s Eschamali , but replaces skyfalls with haste. Unfortunately, she lacks either a or awakening and limits her usage on other teams.
When used as a lead, you have essentially an unconditional 25x multiplier and all you need to do is match 5 dark orbs with 1 being enhanced. In addition, you have access to arguably the best colour sub pool and have no restrictions as to what subs you choose to bring compared to . This means you can use the powerful Zaerog Infinity and benefit from his numerous awakenings and dark skyfall buff. However, you can also pair your Hamal with a or Castor friend as they have the same damage activation requirements. Lastly, the 6.25x recovery on a 4 heart match will make stalling a breeze as it is near impossible to accidentally trigger your leader skill. |
Happy Puzzling!
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Pollux is an amazing sub for Thoria, mainly because after 10 rows(easy for Thoria teams), you have diminished returns, and orb enhances become the priority. Her awakenings actually give you x4 light orb enhance because of the synergy with her active, and also combos well with Raphael, apoc, wukong, and saria. Also, haste. Max skilled and 297ed on my Thoria team for good reason!
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Those are great points and I updated her section accordingly =)
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Is there a godfest coming soon with these pantheons or is this only informational? Wondering because I’ve been saving stones and want akechi 🙂
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Not that I am aware of. These are my templates for my Godfest analysis and decided to share them as people always have questions about various monsters. It just looks unusual as I have to post them so it will clog up my post feed and they can all be found via the Master list (https://mantasticpad.com/monster-analysis-master-list/) as a base directory to the various pantheons.
I also want Akechi XD
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Karin is a miracle of the universe!
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She is so amazing I have her as my phone’s wallpaper XD
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Great information. Just a little nitpick on Mori
Neptune Dragon appreciates him for the double haste, that is why he is used at all. Blonia is better in most cases, though
He is definitely not ideal for Awoken Hermes.
A.Hermes prefers stats skewed towards RCV. Mori is a physical with high HP, so bad stat distribution. Not to mention the fact that bicolour boards can skew towards one side, so you are left unable to match even two rows sometimes, with no way to fix it.
Awoken Hermes prefers Summer Urd (or a normal Urd inherited) as the board changer, as he can fix her board, and Gabriel for the burst combo, because he also combos into Hermes for a bicolour board + heart enhance + high RCV
Mori can be used on an A.Hermes team if you have nothing else, but he is definitely not ideal.
Hopefully an ultimate brings him more use on other teams!
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Those are great points you made and I adjusted his section accordingly. Some of it was written a month or two ago and newer mechanics/combinations have emerged so it’s always great to receive reader feedback =)
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Great! 🙂
Looks like Ishida might finally find a use?? with the new ult Kaede. Probably not ideal, but his board change is pretty good for her. Hopefully his ult makes him a bit more useful (after getting second last place in PCGF) lol
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Well he can only get better, cant really go further downhill XD
He’s like mori but wood is just unpopular. Although dark can use as well for SI but oh well
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