My breakdown and analysis of all the featured pantheons for the PAX East godfest. For a more detailed team building help, please refer to my full list HERE.
Heaven’s Gala  |
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Day 1 |
Greco-Roman 2 |
Three Kingdoms |
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Day 2 |
Greco-Roman 1 |
Hero |
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Day 1:
Day 1 features some of the most powerful subs in Puzzle and Dragons who bring a mixture of utility and sheer power in their actives and awakenings. The Greco-Roman 2 all have amazing double orb changer that convert 2 other orbs into their primary colour. Furthermore, their entire pantheon is in the process of receiving Awoken Evolutions which push their base stats and actives into new territory by granting them an enhanced skyfall mechanic for 2 turns. Furthermore, all of the Greco-Roman 2 monsters have 2+ viable evolution paths so their flexibility is unsurpassed. The Three Kingdoms have more diversified actives that fulfil many roles and with the new awakenings buff, some have 2 viable evolutions. In addition, DQ
will be reunited with her sister to form a newly announced Awoken evolution that caps at 100x damage. Overall a great day to roll if you are looking to bolster your mono colour teams.
Greco-Roman 2 |
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Notes |
Ares

God / Physical



—

8 turn CD |
Ares is one hot fire team sub and was once crowned the title of highest ATK base stats in the game. However, time has seen his place shifted around to his current form of a fire row powerhouse. Furthermore, with his god typing, he makes an incredible Shiva Dragon sub. Unfortunately, Ares is unable to be as well utilized on other top fire teams such as Awoken Shiva or Gadius as he will either create too many fire orbs and prevent sufficient combos or remove heart orbs.
On the bright side for Awoken Shiva teams, Ares just had an Awoken Evolution announced (no icon yet). This will grant him Devil / Attacker typing and causing him to become TPA oriented with massive base attack and an enhanced fire skyfall active in conjunction with double orb change. This is also great news for teams as the double orb change helps flood the board with fire orbs. Unfortunately, this will remove his presence on Shiva Dragon teams so exercise caution before committing. I will also do his own special post comparing his evolutions at a later date. |
Hermes

God / Attacker



—-

God / Physical



8 turn CD
—-
Awoken Hermes

Devil / Attacker



—-
+ 2 turn water skyfall
8 turn CD |
Hermes is one of the few monsters that has 3 unique and powerful options for evolution trees (which I will be covering in a more extensive post). The decision of which evolution boils down to the type of leader you are using.
- B/D
is best on Neptune Dragon teams
- B/L
is a physical Blue Sonia sub (or Neptune Dragon )
- Awoken
for every other water team except for Neptune Dragon and Blue Sonia 
Regardless of which evolution path you choose, all the Hermi (Hermeses?) are outstanding mono water team subs on row based teams as his active overflows the board with your desired water orbs and can be combo-ed with nearly every full board changer to generate a 2/3 water board. |
Awoken Artemis

Attacker/ Devil



—-
+ 2 turn wood skyfall
8 turn CD
—-

God / Attacker



—-

8 turn CD |
Artemis is still in an awkward position even with her branched evolution tree. Her double orb changer is similar to Australis and Liu Bei , but she cannot as easily be placed on any team as both those counterparts do their job better.
Australis has 5 awakenings and a more powerful active as her skyfall buff lasts for 4 turns. Liu Bei has 3 TPA awakenings and by default hits harder (maybe the skyfall mechanic negates this). Regardless, playing Artemis on a TPA oriented combo team such as Awoken Bastet is problematic due to overflowing the board with too many wood orbs and potentially causing you to be unable to form 7+ combos required for full leader skill activation. You can arguably use Awoken Artemis as a leader on her own to form a 4x HP / 16x ATK team but must work around awkwardly matching water and wood orbs.
However, one thing Awoken Artemis shines at is being an Awoken Astaroth sub as her team is normally quite restrictive in their sub choices.
For further reading as to which Artemis evolution is best for you, please read my full analysis HERE.
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Apollo

God / Attacker



—-

8 turn CD
—-
Awoken Apollo

Healer / Attacker



—-
+ 2 turn light skyfall
8 turn CD |
L/B Apollo is a fantastic light row sub for Saria / Thor teams as his active floods the board with numerous light orbs and almost always ensures you can manufacture 2 unique rows. Furthermore, his dual orb changing capabilities allow him to combo with most full board changers. Unfortunately, a lack of SBR or time extend diminish his utility value.
On the other hand, Awoken Apollo is quite the horny and majestic unicorn (seriously, his art is just mind-boggling) and appears to have less synergy with most teams as he lost his row enhances. The strange part of the entire Greco-Roman pantheon’s active favours row formation due to flooding the board with their respective colour. Regardless, gains the healer typing and opens options to be used on Awoken Ama , Light Metatron , and Light Zhuge Liang teams. In addition, the new wood typing means Awoken Sakuya teams do not need to bring a wood sub and may ease team building. Of course, the overflow of light orbs may make it problematic to adequately combo, but can be used after Light Kali ‘s active to ensure a more combo friendly board. Furthermore, the enhanced skyfall mechanic may add lethal amounts of additional damage. |
Persephone

God / Healer



—-

God / Devil


—-

8 turn CD
—- |
Persephone was far prettier in her dark/fire form and is only evolved to dark/wood because of the additional awakenings and most notably 2 . In addition, the 2 awakenings add significant increase to healing that should not be overlooked. Furthermore, the enhanced heal orbs will be converted into enhanced dark orbs. Row based teams love actives that can flood the board with dark orbs and is an amazing candidate. Main drawback are a lack of awakening and may place constraints on team building along with no devil typing. This changes with the evolution at the cost of 2 and .
However, Awoken Persephone (no icon at the moment) was just announced in JP and brings yet another tough decision to make in terms of viable evolution paths. I will be making a special follow up post at a future date with her pros and cons, but I will just leave you with her becoming Attacker / Devil typing and being orb enhance and TPA reliant. |
Continue reading PAX East Godfest Analysis and Pantheon Breakdown →