Two new 6-star Godfest Exclusives are coming to North America and both push Powercreep to a new level. Every game requires a certain element of Powercreep to keep things interesting, but it should advance at a steady march, not by giant leaps and bounds. While Raijin is unique and powerful in her own right, she is at least not overwhelming in what she does unlike Fujin .
I liken Fujin’s level of Powercreep to that of a Gemstone Princess (far too powerful in their own right) and dearly hope it does not set a presedence for future dungeon spawns. With that being said, once you own a Fujin, your PAD life will never be the same again.
GFE Tier List – March 15/2017
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Ignore enemy damage absorb effects for 1 turn (does not include combo shield, attribute absorb, and damage void)
1 turn haste
19 turn Cooldown
3x ATK for Attackers. 2.5x ATK & 25% damage reduction with 6 combos
56.25x ATK / 43.75% Damage Reduction
Firstly, I personally feel that Fujin is a card that should not have been released. This is because she advances powercreep too fast and essentially negates one of the most challenging/frustrating boss mechanics. From now on, any boss with a damage absorb effect will be trivial for people who own Fujin while those who don’t may struggle if they release harder content.
Fujin negates damage absorbs which occur when you deal too much damage or hit above a specific threshold. Presently, the most notable spawns are Sopdet, Parvati, Vishnu, and Hera Dragon which all require a certain degree of finesse and planning to overcome. While I do feel that Parvati is a well designed encounter, she should not appear in Arena due to the fact that she is not actually challenging and simply slows down your clears. The other 3 are meaningful and add another dimension to your team building phase while being somewhat terrifying to encounter.
Removing the threat of these encounters will certainly improve clear times and consistency as you can simply one shot them without fear as most teams are now capable of achieving a high level of burst damage.
I felt that the Gemstone Princesses were a bad idea as they provide far too much burst, but you cannot go back once you actually own one. The same will hold true for Fujin to the point where the two of these will become somewhat staples on end game teams. While they do technically expand the roster of viable teams for tackling Arena 3, it does not really add that much diversification due to the fact that it is the same two actives being key to success.
My main fear/concern is that there will become a dependency on owning Fujin in the future for tackling challenging content as no one card should hold this much power. We also get to look forward to future cards having a combo shield, attribute absorb, and damage void negation active. On the bright side, players can use the skill up material for Fujin for cheesing Hera Dragon Descended.
Remove locked orbs
8 turn Cooldown
3x ATK for Attackers. 3.5x ATK & 25% damage reduction when matching 4 of Fire, Water, Wood, Light, or Dark match
110.25x ATK / 43.75% Damage Reduction
While Fujin is probably too strong overall, Raijin is well designed and is also able to be used on a variety of teams. Dark Kali boards are always going to be powerful and popular due to the prevalence of Ra Dragon and his continued supremacy as one of the best or the best leader in the game.
Being able to remove locked orbs a wonderfully powerful mechanic as board refreshes such as Keiji are unreliable from a board changer persepctive. Raijin will ensure you always have at least 3 of each element for full activation and provides you with another way to deal with locked orbs and Ilsix. While the first instinct is to inherit Raijin, many players may find themselves wanting to use her as a sub for the Ra Dragon teams. While this is quite potent for the most part, it is a minor step down from the “ideal” team due to the fact that Raijin is vulnerable to binds and breaks up the bind immune theme. However, the rest of the awakenings and active skill have tremendous value overall and is probably the closest thing to a Dark Kali replacement.
Ilsix is still a terrifying spawn and teams use a variety of methods to overcome his frenzy zone of water, hearts, and locked jammers. While Raijin is naturally the best solution for Ra Dragon teams, other leaders could use the unlocking component and a subsequent orb/board changer.
While this is a new/unique mechanic, it is not as game breaking as Fujin as this simply makes your life a bit easier as you can remove awkward locked orbs (especially 1 or 2 locked poison/jammer). Perhaps in the future there will be a higher dependency on this mechanic, but board refreshes do accomplish this in a similar manner. Furthermore, Raijin can be replaced by the upcoming Three Kingdom Series 2 cards who also remove locked orbs.
GungHo continues the trend of releasing amazing 6-star Godfest Exclusives while somewhat neglecting the other tiers of rarity. While Raijin is powerful, Fujin will become the new prize for everyone pushing end game content as they can be used on any team and trivializes many challenging spawns.
Let me know what you think about Fujin and Raijin.
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