If we continue to receive very early warnings about upcoming godfests from PuzzledragonX, it may be feasible to do my own breakdown of the featured pantheons. I guess that if I start doing these regularly, I would already have the templates already made. Regardless, I am going to try something new with these posts and let me know what you think in the comments below.
For a more detailed team building help, refer to my full list HERE.
Gala of Flame  |
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Day 1 |
Chinese Celestial |
Sengoku |
 |
 |
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Day 2 |
Mechanical 1 |
Mechanical 2 |
 |
 |
Day 1:
Day 1 features some of the most coveted monsters in Puzzle and Dragons. The Chinese Celestial have always been a powerhouse pantheon and has undergone numerous buffs and evolutions to stay relevant. Perhaps this is because all 5 are pretty girls or because they are one of the oldest sets of gods, but regardless, they are fantastic to own and make some of the best subs for their respective mono-colour teams. On the other hand, the Sengoku series are much newer and do not posses an ultimate evolution. This is beneficial as their significant power will dramatically increase with augmented stats and awakenings.
Chinese Celestial |
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Notes |
Awoken Leilan




—-
All + haste
9 turn CD
|
Leilan has legs to die for along with being a mono red powerhouse with a healthy mixture of offensive and utility based awakenings. She can also be effectively combo-ed with other orb changers to create fire heavy boards. Unfortunately, the 2 top fire teams, Awoken Shiva and Shiva Dragon seldom use due to no two prong attack awakenings or god typing. Hopefully with a release of more based teams she will see a resurgence in popularity. Lastly, can form a system on Ilm teams.
As a leader, forms a 12.25x ATK team with 51% damage reduction from Fire, Wood, and Light enemies. Has situational uses, but is usually used as a sub. |
Awoken Karin




—-
All + haste
9 turn CD |
I have a borderline irrational love for Karin and probably stems from my favourite colour being blue, dragons, and a pretty girl all rolled into amazing one monster. Fanboying aside, is most at home on the various mono-blue powerhouse leads such as Blue Sonia and Awoken I&I / Ryune . Karin’s active, while powerful, is somewhat overshadowed by other water full board changers as she does not generate hearts and most likely needs to be used in conjunction with another orb changer to ensure sufficient water rows.
As a leader, forms a 12.25x ATK team with 51% damage reduction from Water, Wood, and Dark enemies. Has situational uses, but she is mostly used as a sub. |
Awoken Meimei




—-
All + haste
9 turn CD |
Meimei was once the primary wood board changer and she still reigns strong today. Her awakenings are more powerful than Verdandi and Sylvie and only loses ground due to not manufacturing heart orbs. can be used to great success on Sylvie / Freyja , Awoken Bastet , and Spica teams. Furthermore, multiple ‘s can be used to form a “Meimei System” with Zuoh as a lead.
As a leader, forms a 12.25x ATK team with 51% damage reduction from Wood, Light, and Dark enemies. Has situational uses, but she is mostly used as a sub. |
Awoken Sakuya




—-
20% Gravity + 3 turn bind clear
10 turn CD |
Sakuya has gone through a roller coaster ride of ups and downs over the course of her PAD career. She is still currently one of the strongest leaders (and now subs) in her awoken form as she can scale up to 100x damage at 10 combos. The main pitfalls of using are a high skill cap, damage inconsistency/orb troll (as it is a scaling and high skill multiplier), and dependency on Light Kalis or other board refreshers. It is still possible to play Sakuya effectively without board changers, but it is becoming harder in today’s meta. Lastly, without any HP/RCV multiplier, it may be challenging to recover after attacks or when stalling. All that negativity aside, is still an amazing leader and has been my go to team for over 2 years and have used her to clear numerous Challenge 10s.
‘s uses as a sub are now wide and varied as she combines both a gravity and 3-turn bind clear while being bind immune. Furthermore, essentially outclasses Light Metatron in nearly every aspect as a sub.
|
Awoken Haku




—-
All + haste
9 turn CD |
Awoken Haku was once a critical dark sub to own due to her utility and active. Thankfully, other options have opened up, but should not diminish her value. Furthermore, her exceptionally high base recovery dramatically increases your healing potential on many dark teams. Even without any awakenings, can still warrant a slot on your team due to her utility and explosive combo potential with Akechi . Haku can also find a home on Yomi Dragon , Awoken Yomi , and Awoken Anubis teams. Lastly, her D/D evolution has the devil typing and can be successfully used on Awoken Pandora teams.
As a leader, forms a 12.25x ATK team with 51% damage reduction from Fire, Water, and Dark enemies. Has situational uses, but is usually used as a sub. |
Sengoku |
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Notes |
Sanada

God / Attacker


—-



8 turn CD
|
Sanada is a sleeping powerhouse as he has a spectacular active that combines both a double orb changer and fire orb enhance while still lacking an ultimate/awoken evolution. With his god typing, can successfully be used on Shiva Dragon teams. Unfortunately, the enhancing component goes to waste on Awoken Shiva teams and currently, fire row based teams lack a powerful leader outside of Raoh .However, with some patience, we should have the release of the ultimate evolution of Gadius which would then give a dream home. |
Mori Motonari

God / Physical


—-
All + 2 haste
14 turn CD |
Mori Motonari has less popularity because of the abundance of full board changers who are water types. This may change in the future when he receives an ultimate evolution, but for now, may be sidelined if your water sub pool is deep like the ocean. Furthermore, his skill up material is tedious to acquire and may be challenging to max skill. Noteworthy teams can make an appearance on are Neptune Dragon , Blue Sonia , and Awoken I&I / Ryune .
Lastly, is the perfect board changer for Awoken Hermes as he requires both water and fire orbs. |
Mitsunari

God / Attacker


—-
All + 2 haste
13 turn CD
|
Mitsunari is a seldom seen wood monster as wood row teams are still developing with mainly Sylvie / Freyja teams being a good home for the row based . Mitsunari is outclassed by Verdandi and Sylvie on TPA teams. The 2 turns of haste adds too many turns to the cooldown and coupled with a challenging to acquire skill up material, may have you waiting too long. Perhaps with the release of an ultimate evolution will grant more feasibility. |
Keiji

God / Balance


—-
All Random + haste
8 turn CD |
Keiji has an interesting active as he will randomly change your board. This will remove locked orbs as well as give the chance at cascades to occur. If a cascade does trigger, all of your cooldowns will decrease by 1 and the boss will not retaliate. However, due to the randomness of the board change, you are not guaranteed 3 of each element. This creates an inherit risk when using ‘s active on rainbow teams. He is largely eclipsed by Light and Dark Kali due to lower stats and no guaranteed spawns. Keiji will mostly be used on Sakuya , Awoken Ra , and Ra Dragon teams.
With an ultimate evolution, may find more viability, but also keep him in mind for when Skill Inheritance comes to NA. |
Akechi

God / Devil


—-



8 turn CD |
Akechi has been catapulted into the ranks of one of the most desired dark monsters in the game. This is because he combines both a double orb changer and damage enhance into a single active. Furthermore, has incredible synergy with Haku as you will create a 2/3 board of dark orbs that are enhanced. You can find on all high end dark teams including Yomi Dragon , Awoken Lucifer , and Awoken Pandora . Overall an amazing card to own. |
Day 2:
Day 2 features the new “robotic” pantheons of Mechanical Gods 1 & 2. One major downside of newly released monsters is a lack of an ultimate evolution. This results in each monster not hitting their full potential as their base stats and awakenings are somewhat capped to their 6-star form. Furthermore, we do not have any means to skill up any monsters from these 2 pantheons. Unless you can greatly benefit from them considering all these constraints, I would strongly recommend you wait until they become more feasible.
Mechanical 1 |
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Notes |
Antares

Machine / God


—-
+ haste
7 turn CD |
Antares is a powerful fire sub due to offering 2 awakenings. This greatly eases team building as you only require 1 additional sub (provided both leaders have ) to achieve 100% immunity. Unfortunately, they lack a or awakening which may place constraints on damage output. However, with their god typing, can successfully be used on Shiva Dragon teams.
The main appeal of ‘s active (and the entire pantheon) is the ability to remove jammer and poison orbs with their active. This alleviates the need to bring a full board changer. Only downside is you remove heart orbs and is hard to skill up.
As a leader, forms a 5o1e leader with 16x damage and reducing incoming damage from all elements but fire attribute bosses. |
Alrescha

Machine / God


—-
+ haste
7 turn CD |
Alrescha is an interesting sub for water based teams as her awakenings grant large amount of utility. Unfortunately, her active’s main benefit of alleviating the need to bring a full board changer is somewhat mute as water has perhaps the best pool of subs to draw upon such as Mori Motonari , Blue Sonia , Ryune , Awoken Karin , and Skuld . All of these monsters have more synergetic awakenings for the top water teams of Neptune Dragon , Blue Sonia , and Awoken I&I / Ryune .
Perhaps with an ultimate evolution, may have more viability or if water teams shift away form the massive stacking. As a leader, forms a 5o1e leader with 16x damage and reducing incoming damage from all elements but water attribute bosses. |
Spica

Machine / God


—-
+ haste
7 turn CD |
Spica has the same benefits and drawbacks as the rest of her pantheon when used as a sub (poison removal has even less relevance on Bastet teams) . However, her leadership potential is significantly higher and only rivalled by Castor . This is because wood has a large and powerful pool to draw upon who are less reliant. When playing a 5o1e lead, it can be cumbersome to form rows and may find it easier to be reliant on monsters. Thankfully, wood monsters are somewhat famous for their diversity of heavy monsters including Vishnu and Liu Bei who both have 3. Furthermore, countless more 2 wood monsters exist to help bolster your damage. On important thing to note is the skyfall mechanic from (and to a lesser extent, Australis ) has great synergy with your awakenings. Just be aware that wood heavy dungeons are certain disaster as that is the only element does not resist. |
Pollux

Machine / God


—-
+ haste
7 turn CD |
Pollux is a powerful rainbow sub for Light Kali , Awoken Sakuya , and Awoken Ra teams. This is due to the high utility offered by her awakenings with the enhanced heart orb lending a significant recovery bonus as none of these leads have any RCV multiplier. Furthermore, the ability to remove poison and jammer orbs and convert them into your primary damage element can conserve precious board refreshes. Unfortunately, offers no awakenings and may be overlooked on Awoken Thor / Saria teams. |
Castor



—-
+ haste
7 turn CD |
Castor is part of the new mechanical Star God series and offers 2 , , and awakenings. This eases team building as you only require 1 additional sub with to achieve 100% immunity. The passive damage from the enhanced orbs and augmented healing can come in handy, but a lack of or lowers their damage contribution on Awoken Lucifer or Awoken Pandora teams. ‘s active is quite powerful as it provides heart, poison, and jammer orb conversion to dark and 1 turn haste on a 7-turn cooldown and can remove the dependency on full board changers. can be successfully used on both Awoken Yomi and Yomi Dragon teams as the awakenings have perfect synergy.
is also a powerful lead who plays similarly to Awoken Yomi and Yomi Dragon except your damage is significantly lower, but you benefit from a 51% damage reduction shield against all elements except dark. Your sub pool is also not restricted like and dramatically opens up team building options. However, you can always mix and match with , Hamal , and as leader pairings to augment your damage or recovery as needed.
|
Mechanical 2 |
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Notes |
Denebola

 

—-
3 
3 
3 turn CD |
Denebola can easily fit on an Awoken Shiva due to her 2 two prong awakenings along with wonderfully high recovery for a fire monster. The 3 random jammers can be managed and being able to produce 3 additional red orbs every 3 turns can prove invaluable in triggering an extra combo. Furthermore, ‘s active will be ready to use on the first turn should your board be lacking red and you need to sweep the floor right away. One great combo potential is to use Antares after to convert all the newly created jammers into fire orbs. Lastly, the awakening will allow you to deal lethal damage to god type bosses as you can stack fire two prong matches.
I would strongly suggest you do not use her as a leader until we have more access to jammer orb generation. |
Acubens



—-
3 
3 
3 turn CD |
Acubens has an impressive 6 awakening with 4 being enhanced water orbs . Unfortunately , lacks both a and water row enhance awakening and pushes him out of a Ryune and I&I teams and leaves him with either Sumire or Sarasvati teams. lacks damage output as he caps out at only 20.25x damage and has damage control / stalling issues along with being very orb hungry. I guess you can use on an Awoken Isis team as he covers the rarely seen water and red elements. You can combo ‘s jammer generation with Alrescha or Scheat ‘s active to transform them into more water orbs.
I would strongly suggest you do not use him as a leader until we have more access to jammer orb generation. |
Algedi



—-
3 
3 
3 turn CD |
Algedi will feel at home on a Sylvie and Freyja team as you wish to stack numerous wood row enhance awakenings. The low base recovery can be absorbed by the 2.5x recovery mechanic provided by and ‘s high base damage along with her awakening will result in very high burst damage versus god type bosses. The ability to produce exactly 3 green orbs can be used in conjunction with other orb changers to produce a second or third wood row to maximize your burst potential. Furthermore, can combo her jammer generating active with Spica or Australis to transform the jammers into more wood orbs. Overall, will make a strong sub and will only improve when she receives an ultimate evolution.
I would strongly suggest you do not use her as a leader until we have more access to jammer orb generation. |
Alcyone



—-
+ haste
9 turn CD |
Alcyone will not be the best fit on Saria / Thor teams due to a lack of light row awakenings. However, they may have the situational niche of removing a full board of poison orbs if you are pressed for board refresh actives or if you are in desperate need for more awakenings. If used on an Awoken Sakuya team, is okay, but may overflow the board with too many light orbs, has no two prong attack awakenings, and does not provide additional elemental coverage. However, ‘s active is amazingly powerful as it eclipses all the Greco-Roman pantheon actives (such as Apollo ) with an added haste and poison removal for only 1 additional turn of recharging.
As a lead, may be exciting to play as she offers a new playstyle to light teams with 5o1e mechanic capping out at 25x ATK. Furthermore, your RCV is multiplied by 6.25x when matching 4+ heal orbs. This makes you somewhat immortal if you can survive any single hit as you will essentially heal back to full health after every match. |
Hamal



—-
+ haste
9 turn CD |
Hamal would not be the best fit for an Awoken Yomi team because you will most likely spawn too many dark orbs and be unable to match 7 combos. However, on a Yomi Dragon team, is great as she offers 2 awakenings that will ease teaming building options and the poison removal reduces the dependency on Haku . essentially functions as a poor man’s Eschamali , but replaces skyfalls with haste. Unfortunately, lacks either a or awakening and limits her usage on other teams.
When used as a lead, you have essentially an unconditional 25x multiplier and all you need to do is match 5 dark orbs with 1 being enhanced. In addition, you have access to arguably the best colour sub pool and have no restrictions as to what subs you choose to bring compared to . This means you can use the powerful Zaerog Infinity and benefit from his numerous awakenings and dark skyfall buff. However, you can also pair your with a or Castor friend as they have the same damage activation requirements. Lastly, the 6.25x recovery on a 4 heart match will make stalling a breeze as it is near impossible to accidentally trigger your leader skill. |
Let me know if this helps you in your godfest rolling decisions. Feel free to comment any questions you may have (link to padherder helps a lot) on team building or if you should roll this day.
Happy Puzzling!
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Very insightful and comprehensive summary of the upcoming godfests!
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Thank you and hope it helps you decide which day to roll =)
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Call me crazy but I’m hoping for sakuya dupes…for skill transfer purposes…I’m thinking Ariel with her four turn CD will benefit from a 14 turn gravity + bind removal…
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Does krazy kitty work? Dupes now have significantly more value with the future skill inheritance and Sakuya’s active can be wonderful under the right conditions.
Which team are you planning to use Ariel on?
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Well as a lead…all I know is I want kirin dupes…
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Oh nice, the triple TPA must do amazing damage!
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Wow, great and clear analysis! The best one I’ve seen for a godfest yet. Keep it up! I also loved you Lucifer and Pandora teambuilding guides.
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Thank you for the feedback and encouragement =D
My Lucifer and Pandora guides were a step above my previous team building endeavours and will try to keep future posts to that format/standard
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Rolling on first day! Hoping for an akechi. More chinese girls wouldn’t hurt either!
Or a rodin. I want him just because he looks cool. 😀
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Dupe Chinese girls are great for skill inheritance too =D
I hope all your rolling dreams come true and yes Rodin is quite a badass
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Great guide. I think I may pull for the Mech 2 series after reading some of the leader/sub potential. Or maybe I’ll get the elusive Skuld lol. Anyway, thanks for the thoughts and knowledge shared!
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I am going to presume you are aiming for Alcyone and Hamal or do you have a plan for the RBG ones? Skuld is probably best to wait for a 4x GFE
Hopefully the GungHo gods smile down upon you and thanks for the encouragement =)
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More for Hamal really. My plan for the others wood be to fit them in situationally or sell for MP. I have teams for each color they would fit nicely on but are not necessary. We shall see about waiting for Skuld and truthfully she would only be a nicety for now. My main focus has become hyper maxing teams working up towards tackling Arena 1 & 2 eventually. Looking forward to more content from you!
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If gunning for MP and Hamal, it may be best to patiently wait for a more ideal pairing or even a 4x GFE. The RBG Mechanical 2 are still quite weak and niche. I know your Yomi Dragon team is nearly complete and what are you missing for Lucifer (and Pandora?)
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Do we know what gala starts on April 1? I think the godfest is scheduled between two different galas which doesn’t happen often
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Going to presume Water Gala but will have to wait for official announcement. There have been gala switches mid godfest before, but it is not very common
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I know it’s not up to you, but I want a friggin Ilm already – I’m rank 408 and have pretty much everyone else
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Wait for a 4x GFE!
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I rolled a fifth Gadius and a Sanada. Fingers crossed that the new MP God orchid makes a crazy powerful system team, because as you said, red rows lack a good lead that isn’t Raoh and I only have red row cards.
I also hope they change UEVO Ishida’s type to balanced so he can be used with Groania!
Come on GH…
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That is an exceptional amount of Gadiuses (Gadiusi?) but at least he will get a new evolution to push his power and potential leadership viability. You should keep some (unsure on exact number) for skill inheritance as his board change is very powerful. You do not even need to use the inheritance on fire teams as light or dark teams could also benefit.
I’m in the process of my Bleach Collab review so stay tuned!
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A question regarding MP Dragons. I’m a non-IAP player, so I spend my stones sparingly for Godfests, and which also means 300k MP will probably be a once in a lifetime occurrence.
This Godfest I pulled an Ares and a dupe Yamato making my (would be) Shiva Drag team: Shivadra, Yamato x2, Ares, Sanada which I feel is reasonably strong and more than enough to farm most dungeons/descends.
The other MP Dragon I’m contemplating pulling is Yomidra due to her flexibility as a lead and sub, and her viability in endgame, unlike Shivadra. If I had Yomidra, my team would be: Yomidra, Haku x2, Akechi, Flex (Z8, Anubis, Diza).
I feel like my Shivadra team is closer to ideal than my Yomidra one, but I’m leaning towards Yomidra because she has more general uses. As I probably will not get another 300k MP, I want someone else’s opinion on this before I make the investment.
In case you are wondering:
Rank 310
Main Teams: A Shiva, A Horus (both of which can pretty much clear everything up to Arena and Challenge 10s pretty smoothly) and Freyr x Raoh (which has significantly less investment than the other two)
Thanks for your help!
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The main problem with Shiva Dragon is that he is for the most part a luxury farming lead. Yes he can clear a lot of content, but you are nearly at that point already.
I completely agree with your perspective on the pros and cons of Yomi Dragon. Granted she cannot clear as much as Ra Dragon nor as fast as Shiva Dragon, but she has far more flexibility as you may branch off into other dark teams. Furthermore, the combo of Haku + Akechi is an almost guaranteed one shot on any boss.
I own a Yomi Dragon on both my accounts (with less ideal subs that you) and do not regret it a single bit.
For further reading, you may find my other article helpful:
https://mantasticpad.com/2016/02/25/monster-point-dragons-analysis-and-comparisons/
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