Tag Archives: Alrecha

10MM Ranking Tournament Strategies

Quick! Everyone grab your Shiva Dragons Shiva D for a top 1% ranking and shiny hat. Wait…Awoken Horus Horus, what are you doing here? Welcome to the 10 Million Downloads Ranking Tournament that features a pre-set rainbow team that somewhat evens the playing field as everyone is forced to use the same team. As such, there will be no theory crafting component, but instead I will do a brief run down of the dungeon and my strategies used to achieve a high score. All players should complete this ranking dungeon due to the ease due to the floors not attacking and having a full hypermaxed team. Lastly, you have a chance at acquiring a spirit jewel or an evolved Fagan and a hefty amount of rank experience.

Ranking dungeon scoring criteria

In these ranking dungeons, we are scored based on 3 criteria:

  1. Average combos made: 5,000 points per combo
  2. Time Remaining: 500 points per second remaining
  3. Maximum damage: up to 10,000 points if you hit 40 million.

With these in mind, you want to plan/match as quickly as possible to score higher while sweeping every floor. A higher amount of combos will be favourable and needed to burst through several of the floors.

Your team at a glance

Each member of your team is max level, +297 and max skilled.

 Awoken Horus (Leader)
Horus
Enhnaced Fire Orb Enhnaced Fire Orb TPA Time Extend
Enhance fire orbs & +2s orb movement
4 turn CD

16x ATK – 4 colours
20.25x ATK – 5 colours
1.5x ATK using an active
45.56x ATK – 5 colours + active

 Subs
 Antares
Antares
2,418 ATK
 Alreshca
Alrescha
1,948 ATK
 Spica
Spica
1,980 ATK
 Castor
Castor
2,575 ATK
 Heart Arrow Fire
1 turn haste
7 turn CD
 Heart Arrow Water
1 turn haste
7 turn CD
 Heart Arrow Green
1 turn haste
7 turn CD
 Heart Arrow Dark
1 turn haste
7 turn CD

With Awoken Horus as your leader, you must be able to consistently match 4 different colours (ideally 5) to trigger your damage multiplier. Furthermore, using an active grants a significant damage boost and I will go into detail after the dungeon introduction as to where you should be using your actives. Your strongest element is fire because both Horus and Antares sharing the fire element. Dark is your second strongest due to the sub colour from Horus and the high attack on Castor. You can utilize fire and dark TPA for even more damage. Lastly, each of your subs convert the useless heart orbs into a usable colour while providing 1 turn of haste.

Dungeon at a glance

The dungeon consists of 6 floors that will not attack you and simply stare at your while you play.

Floor Hp/defence Active to use
 1 Awoken Leilan 1,225,486 / 376 Horus
2  Awoken Karin 1,225,486 / 376 Spica
 3 MeiMei 188,889/*977,778*  Antares
 4 Haku 1,225,486 / 376  Horus
 5 Sakuya 4,031,042 / 376  Alrescha
 6 Fagan 4,968,040 / 653  Castor Horus

With the exception of Meimei on floor 3, all floors simply have a specific amount of health you need to nuke down. Meimei has nearly 1 million defence, and you must use Antares to generate more fire orbs (they will be enhanced due to the countless +heart awakenings on the team) and you simply need to match your 5 colours and fire TPA to pierce through. The rest of the floors are require an active of some sort to proc your additional damage, but try to use Spica on floor 2 to generate enough wood orbs to deal with the water based Karin. Horus used on floor 1 will be ready again for the boss.

Do note that the actives listed per floor are simply a guideline, you may have to deviate if things do not go according to plan, but it helps to have a template to autopilot off of.

Strategy

The strategy is quite straightforward due to a lack of dungeon mechanics and is mostly a test of your rainbow matching skills. If you can follow the active usage chart above, you should be able to sweep every floor without too much difficulty. The key to scoring high is being able to plan and execute your matches quickly. You only have access to 2 time extend Time Extend awakenings which may feel frustrating and requires you to be precise in your matching.

Video

My top 1.8% ranking play through that has some room for improvement but should at least give some inspiration for achieving a high score. There is no voice-over as there is not much to say and mostly consists of me rambling to myself or swearing. Upon reflection, I should have dropped the orb sooner on the first few floors to save a few extra seconds.

Conclusion

Maybe I will get a hat this time, but it is going to require a modest amount of RNG to score higher as the max damage is where a large portion of your points can come from. Perhaps if I can save Antares for a later floor, I may be able to burst higher, but will still require more runs to do so.

Ranking 10M

Happy Puzzling!

March 31st & April 1st Godfest Breakdown and Analysis

If we continue to receive very early warnings about upcoming godfests from PuzzledragonX, it may be feasible to do my own breakdown of the featured pantheons. I guess that if I start doing these regularly, I would already have the templates already made. Regardless, I am going to try something new with these posts and let me know what you think in the comments below.

For a more detailed team building help, refer to my full list HERE.

Fire Gala of Flame Fire
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Day 1
Chinese Celestial Sengoku
Awoken Leilan Awoken Karin MeiMei Sakuya Haku Sanada Mori Motanari Ishida Keiji Akechi
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Day 2
Mechanical 1 Mechanical 2
 Antares Alrescha Spica Pollux Castor Denebola Acubens Algedi Alcyone Hamal

Day 1:

Day 1 features some of the most coveted monsters in Puzzle and Dragons. The Chinese Celestial have always been a powerhouse pantheon and has undergone numerous buffs and evolutions to stay relevant. Perhaps this is because all 5 are pretty girls or because they are one of the oldest sets of gods, but regardless, they are fantastic to own and make some of the best subs for their respective mono-colour teams. On the other hand, the Sengoku series are much newer and do not posses an ultimate evolution. This is beneficial as their significant power will dramatically increase with augmented stats and awakenings.

Chinese Celestial
jjjjjjjjMonsterjjjjjjjjj  Notes
 Awoken Leilan
Awoken Leilan
Enhnaced Fire Orb Enhnaced Fire Orb Skill Lock Resist
Fire Row Skill Boost Fire Row
Skill Boost Time Extend
—-
All  Arrow Fire Green Light + haste
9 turn CD
Leilan has legs to die for along with being a mono red powerhouse with a healthy mixture of offensive and utility based awakenings. She can also be effectively combo-ed with other orb changers to create fire heavy boards. Unfortunately, the 2 top fire teams, Awoken Shiva Shiva and Shiva Dragon Shiva D seldom use  Awoken Leilan due to no two prong attack TPA awakenings or god typing. Hopefully with a release of more Fire Row based teams she will see a resurgence in popularity. Lastly, Awoken Leilan can form a system on Ilm Ilm teams.

As a leader, Awoken Leilan forms a 12.25x ATK team with 51% damage reduction from Fire, Wood, and Light enemies. Has situational uses, but is usually used as a sub.

 Awoken Karin
Awoken Karin
blue + orb Poison resist Skill Lock Resist
Water Row Water Row Skill Boost
Skill Boost Time Extend
—-
All  Arrow Water Green Dark + haste
9 turn CD
I have a borderline irrational love for Karin and probably stems from my favourite colour being blue, dragons, and a pretty girl all rolled into amazing one monster. Fanboying aside, Awoken Karin is most at home on the various mono-blue powerhouse leads such as Blue Sonia Blue Sonia and Awoken I&I I&I / Ryune Ryune . Karin’s active, while powerful, is somewhat overshadowed by other water full board changers as she does not generate hearts and most likely needs to be used in conjunction with another orb changer to ensure sufficient water rows.

As a leader, Awoken Karin forms a 12.25x ATK team with 51% damage reduction from Water, Wood, and Dark enemies. Has situational uses, but she is mostly used as a sub.

 Awoken Meimei
MeiMei
Enhanced Wood Orb Enhanced Wood Orb TPA
Skill Lock Resist TPA Skill Boost
Skill Boost Time Extend
—-
All  Arrow Green Light Dark + haste
9 turn CD
Meimei was once the primary wood board changer and she still reigns strong today. Her awakenings are more powerful than Verdandi Verd and Sylvie Sylvie and only loses ground due to not manufacturing heart orbs. MeiMei can be used to great success on Sylvie Sylvie / Freyja Awoken Freyja , Awoken Bastet Bastet , and Spica Spica teams. Furthermore, multiple MeiMei ‘s can be used to form a “Meimei System” with Zuoh Ult Zuoh as a lead.

As a leader, MeiMei forms a 12.25x ATK team with 51% damage reduction from Wood, Light, and Dark enemies. Has situational uses, but she is mostly used as a sub.

 Awoken Sakuya
Sakuya
Bind Clear awakening Blind Resist Jammer Resist
Skill Lock Resist TPA Time Extend
Bind Immune Bind Immune Skill Boost
—-
20% Gravity + 3 turn bind clear
10 turn CD
Sakuya has gone through a roller coaster ride of ups and downs over the course of her PAD career. She is still currently one of the strongest leaders (and now subs) in her awoken form as she can scale up to 100x damage at 10 combos. The main pitfalls of using Sakuya are a high skill cap, damage inconsistency/orb troll (as it is a scaling and high skill multiplier), and dependency on Light Kalis Kali or other board refreshers. It is still possible to play Sakuya effectively without board changers, but it is becoming harder in today’s meta. Lastly, without any HP/RCV multiplier, it may be challenging to recover after attacks or when stalling. All that negativity aside, Sakuya is still an amazing leader and has been my go to team for over 2 years and have used her to clear numerous Challenge 10s.

Sakuya ‘s uses as a sub are now wide and varied as she combines both a gravity and 3-turn bind clear while being bind immune. Furthermore, Sakuya essentially outclasses Light Metatron Metatron in nearly every aspect as a sub.

   Awoken Haku
Haku
Dark Orb Enhance Dark Orb Enhance blue + orb
TPA Skill Lock Resist TPA
Skill Boost Time Extend
—-
All  Arrow Fire Water Dark + haste
9 turn CD
Awoken Haku was once a critical dark sub to own due to her utility and active. Thankfully, other options have opened up, but should not diminish her value. Furthermore, her exceptionally high base recovery dramatically increases your healing potential on many dark teams. Even without any Dark row awakenings, Haku can still warrant a slot on your Awoken Archdemon Lucifer team due to her utility and explosive combo potential with Akechi Akechi . Haku can also find a home on Yomi Dragon Yomi Dragon , Awoken Yomi Awoken Yomi , and Awoken Anubis Awoken Anubis teams. Lastly, her D/D evolution DD Haku has the devil typing and can be successfully used on Awoken Pandora Awoken Pandora teams.

As a leader, Haku forms a 12.25x ATK team with 51% damage reduction from Fire, Water, and Dark enemies. Has situational uses, but is usually used as a sub.

Continue reading March 31st & April 1st Godfest Breakdown and Analysis