Tag Archives: Preset teams

10MM Ranking Tournament Strategies

Quick! Everyone grab your Shiva Dragons Shiva D for a top 1% ranking and shiny hat. Wait…Awoken Horus Horus, what are you doing here? Welcome to the 10 Million Downloads Ranking Tournament that features a pre-set rainbow team that somewhat evens the playing field as everyone is forced to use the same team. As such, there will be no theory crafting component, but instead I will do a brief run down of the dungeon and my strategies used to achieve a high score. All players should complete this ranking dungeon due to the ease due to the floors not attacking and having a full hypermaxed team. Lastly, you have a chance at acquiring a spirit jewel or an evolved Fagan and a hefty amount of rank experience.

Ranking dungeon scoring criteria

In these ranking dungeons, we are scored based on 3 criteria:

  1. Average combos made: 5,000 points per combo
  2. Time Remaining: 500 points per second remaining
  3. Maximum damage: up to 10,000 points if you hit 40 million.

With these in mind, you want to plan/match as quickly as possible to score higher while sweeping every floor. A higher amount of combos will be favourable and needed to burst through several of the floors.

Your team at a glance

Each member of your team is max level, +297 and max skilled.

 Awoken Horus (Leader)
Enhnaced Fire Orb Enhnaced Fire Orb TPA Time Extend
Enhance fire orbs & +2s orb movement
4 turn CD

16x ATK – 4 colours
20.25x ATK – 5 colours
1.5x ATK using an active
45.56x ATK – 5 colours + active

2,418 ATK
1,948 ATK
1,980 ATK
2,575 ATK
 Heart Arrow Fire
1 turn haste
7 turn CD
 Heart Arrow Water
1 turn haste
7 turn CD
 Heart Arrow Green
1 turn haste
7 turn CD
 Heart Arrow Dark
1 turn haste
7 turn CD

With Awoken Horus as your leader, you must be able to consistently match 4 different colours (ideally 5) to trigger your damage multiplier. Furthermore, using an active grants a significant damage boost and I will go into detail after the dungeon introduction as to where you should be using your actives. Your strongest element is fire because both Horus and Antares sharing the fire element. Dark is your second strongest due to the sub colour from Horus and the high attack on Castor. You can utilize fire and dark TPA for even more damage. Lastly, each of your subs convert the useless heart orbs into a usable colour while providing 1 turn of haste.

Dungeon at a glance

The dungeon consists of 6 floors that will not attack you and simply stare at your while you play.

Floor Hp/defence Active to use
 1 Awoken Leilan 1,225,486 / 376 Horus
2  Awoken Karin 1,225,486 / 376 Spica
 3 MeiMei 188,889/*977,778*  Antares
 4 Haku 1,225,486 / 376  Horus
 5 Sakuya 4,031,042 / 376  Alrescha
 6 Fagan 4,968,040 / 653  Castor Horus

With the exception of Meimei on floor 3, all floors simply have a specific amount of health you need to nuke down. Meimei has nearly 1 million defence, and you must use Antares to generate more fire orbs (they will be enhanced due to the countless +heart awakenings on the team) and you simply need to match your 5 colours and fire TPA to pierce through. The rest of the floors are require an active of some sort to proc your additional damage, but try to use Spica on floor 2 to generate enough wood orbs to deal with the water based Karin. Horus used on floor 1 will be ready again for the boss.

Do note that the actives listed per floor are simply a guideline, you may have to deviate if things do not go according to plan, but it helps to have a template to autopilot off of.


The strategy is quite straightforward due to a lack of dungeon mechanics and is mostly a test of your rainbow matching skills. If you can follow the active usage chart above, you should be able to sweep every floor without too much difficulty. The key to scoring high is being able to plan and execute your matches quickly. You only have access to 2 time extend Time Extend awakenings which may feel frustrating and requires you to be precise in your matching.


My top 1.8% ranking play through that has some room for improvement but should at least give some inspiration for achieving a high score. There is no voice-over as there is not much to say and mostly consists of me rambling to myself or swearing. Upon reflection, I should have dropped the orb sooner on the first few floors to save a few extra seconds.


Maybe I will get a hat this time, but it is going to require a modest amount of RNG to score higher as the max damage is where a large portion of your points can come from. Perhaps if I can save Antares for a later floor, I may be able to burst higher, but will still require more runs to do so.

Ranking 10M

Happy Puzzling!