The Super Ultimate Ranking Rush  – No RCV Ranking Dungeon has gone live in North America and gives players a chance to play for lucrative rewards along with a 7% Crown.
This will continue the notion of using Fixed Leaders but having players populate the subs themselves. This may give the illusion of a more level playing field but is sometimes more restrictive as certain cards are significantly stronger. With that being said, the most important factor in this Tournament will be Skyfalls due to the no RCV component.
This is good and bad as it opens up team building options but also has a certain degree of luck involved.
Regardless, article will summarize the two main strategies that can be employed by players to improve their chances of success.
–video coming soon–
In Ranking Dungeons, players are scored based on the following:
- Each Combo is worth 5,000 points
- Each second remaining is worth 500 points
- Hitting 40 Million damage is 10,000 points
- Each active used to kill a floor (no combo made) is -5,000 points
Due to the fact that the Super Ultimate Ranking Rush  Tournament is 6 floors, each Combo is worth pursuing:
5,000/6 = 833 points per combo.
Of course there will be some animation time, but assuming you can match an additional combo within a 1.5s, it is worth pursuing. Furthermore, setting up Cascades to raise the chance of Skyfalls are worthwhile.
Base Horus will be the leader used in this dungeon and features a blistering 16x ATK multiplier with dual leaders along with no awakenings. This means players will have to provide sufficient Skill Boosts (if planning on using actives) and full Rainbow coverage proc his full multiplier.
With that being said, all players must sufficient damage to sweep each floor which is best achieved via Killers.
Notable dungeon mechanics
Despite the fact that the dungeon is only 6 floors long, it may be quite challenging due to the low ATK leader skill along with a high DEF spawn. Full dungeon info can be found HERE.
One other key aspect is players must have Rainbow coverage as Horus requires any 4 colours to proc his leader skill.
There are two distinct strategies players can run for this dungeon but both tend to feature a strong Devil Killer and Guard Break.
Fewer subs, no actives
Due to 6 floors and no Heart orbs along with Fixed leaders, it is harder to fully abuse bicolour boards due to no 7×6. As such, players can opt for using less subs to reduce animation time and rely on a potent Killer stick to sweep each floor with Horus’s 16x multiplier.
Furthermore, players must have full colour coverage which means 2 subs have to be run.
With this in mind, Killer cards such as Pralinae and Mito being strong options. Pralinae boasts triple Devil Killer (with Super Awakenings) and double God Killer which means she can also sweep Floor 2 with ease as well. On the other hand, Mito comes double Devil Killer (but can use Latents) along with Guard Break to guarantee a kill on Floor 4 and the 37.8m DEF.
These two are often paired with Sherias for full colour coverage and Guard Break with the top scoring teams using Pralinae and Sherias in JP.
These teams do not care about Skill Boosts or SBR and must match each floor naturally. This can place some pressure on movement time due to the debuff on Floor 5 so players may opt for the Time Extend Badge if it makes it easier.
As a whole, this strategy has a higher skill and score cap but may or may not be suitable for all players due to the very low movement time. With this in mind, players can always add in an additional Time Extend sub if it proves helpful.
The other common strategy is to use bicolour boards in the dungeon which creates easier solves and more consistency but comes at the price of a lower potential score cap due to additional animation time of more subs.
This strategy relies on your hardest hitting Devil Killer card as you will have 1x ATK due to only 2 colours being matched. As such, it may not always be possible for players to build this while also juggling Skill Boosts, Skill Bind Resist, and colour coverage.
The main advantage of using this method is an easier time overall as bicolour boards are easier/faster to solve which indirectly counters the time debuff from Floor 5.
Several notable cards to use include, but not limited to Brachydios , Noctis , Whaledor , Tengu , Sheena , Avalon Drake , Horus , and Athena Another .
Brachydios and Noctis provide massive Devil killing potential which is vital when not matching 4 colours. Their damage can be further augmented via >80% Weapon Assists.
The Super Ultimate Ranking Rush is much more enjoyable compared to the previous DBDC 2 and should be reasonably accessible for the average player along with a gentler 7% Crown range.
Regardless of which strategy you use, the most important factor for achieving a high score will be skyfalls due to the no Hearts clause.
Let me know what you think about this Ranking Dungeon in the comments below.
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6 thoughts on “Super Ultimate Ranking Rush  – No RCV Strategies”
Thx for the tips, very useful as usual, just one question, what’s the best place to farm devil killers?
Can’t really rely on trading as devil killers are the most desired 7 stars on the market
Killers are best acquired via Arena 5 but if that is too difficult, Arena 3 is a great spot
Is there a good replacement for Sherias if you’re running the fewer subs strategy with Pralinae?
harder for sure as they cover two important colours and guard break
You could use a fully devil killered Mito and find a different D/B sub can work
What do you do if you’re having trouble hitting 40 million damage? My team is Kiri, Pralinae, and Mega Awoken Kali, which can one-shot every floor but frequently fails to get the 10,000 points.
Try using a >80% HP weapon assist on your Pralinae, may help with the damage