Unfortunately this Godfest was announced very late last night and caused my analysis to be delayed. When making the decision to roll or save your magic stones, you need to determine if the featured pantheons can benefit or compliment your teams. Chasing for one specific monster is unwise as you will most likely be disappointed and should ideally have Godfests that overlap with many target cards. Remember all monsters that come out of the REM will qualify for Skill Inheritance so do not be too hasty when selling dupes. Lastly, for a more detailed team building help, please refer to my full list HERE.
|Indian 1||Indian 2|
Day one is a large disappointment as the Indian 2 pantheon is currently very lackluster as none of them have awoken evolutions and aside from Vishnu , is terribly weak and in need of a revamp or buff. Indian 1 has some strong leaders with Awoken Shiva , Lakshmi , and Parvati but all have nearly no sub potential. Indra would be the most widely used sub from the pantheon, but is only situationally useful and should ideally have his awoken evolution made by now. Even if chasing a specific card, I would strongly advise you to not roll this day.
Attacker / Devil
Reduce enemy defence 75%
7 turn CD
|Awoken Shiva is one of the hottest leads in Puzzle and Dragons as he forms a powerful 20.25x ATK / 2.25x RCV team that is two prong reliant. Furthermore, his sub pool has no type restrictions other than they must have the fire attribute. This allows for great flexibility with team building along with compensating for fire’s normally low RCV. I enjoy Awoken Shiva’s playstyle as he combines speed and power and can clear high level content due to amazing burst potential. If you wish to read about how to properly construct a Shiva team, please refer to my Team Building Guide.
Unfortunately, Awoken Shiva does falter in the highest level content as his active is relatively weak and his damage output is heavily gated by active usage and may run out of steam mid dungeon. However, do not let this discourage you as he is capable of clearing Challenge 9s and some 10s with the right team and investment. You will also be able to find a huge number of friends due to his popularity.
Lastly, his sub potential is quite low as there are better options for a fire orb enhancer.
Physical / God
4 + 25x ATK heal
8 turn CD
|Awoken Lakshmi is an often overlooked water powerhouse as she forms an incredible 39x ATK / 2.25x RCV team that is focuses around water rows . For comparison sake, most other row leaders range from 10.25-25x ATK. Granted you have to match 6 connected heart orbs to do so (in any shape), but the augmented recovery and built in bind recovery from the your leaders help alleviate team building stress. Your subs ideally need to generate both heart and water orbs and some noteworthy ones include, but are not limited to, Andromeda , Ryune , Sumire , and Gabriel .
With a built in heal and heart orb generating active, you can stall for actives with ease and the naturally high base HP on water type monsters allows you to survive attacks that most other non-HP multiplied teams could not. Furthermore, you are able to control your damage output by choosing how many heart orbs to match. This is becoming more vital with the advent of bosses with specific damage absorption shields. Lastly, her awakenings are all over the place and perhaps when her design phase they gave up and just gave her a little of everything.
Lakshmi’s main drawbacks are a difficulty finding friends along with almost no sub potential herself.
Balance / Devil
5 turn CD
|Awoken Parvati is another 39x ATK / 2.25x RCV leader who is also reliant on heart orb matching for damage. She is essentially the wood version of Lakshmi , but focuses on Two Prong Attacks to deal lethal damage. This is fantastic as most of the strongest wood subs are TPA oriented and many have 3 of those awakenings. Furthermore, the bind immunity eases team building as you may not need to bring a bind clearing sub. Unfortunately, she lacks a recover bind awakening to help the rest of her team. In addition, with her scaling multiplier, you can control your damage and also elect to not trigger two prong attacks to handle floors with specific damage absorptions.
There is not too much else to say for Parvati as she is a powerful lead who is capable of clearing Arena 1. Her main drawback is her lack of popularity as her leader skill requires some thinking to proc and many people are opting for more mindless/higher output leads.
On the bright side, her two tigers are both cute and majestic.
Dragon / Balance
75% damage reduction for 3 turns
15 turn CD
|It is strange how Indra is still lacking an Awoken Evolution as the fire, water, and wood monsters in his pantheon received theirs ages ago. This does put a damper on his viability as he does not have the same power potential as other monsters. Regardless, his 75% damage reduction shield is amazing as you can essentially survive any attack for 3 turns. Granted the cooldown is very long, but will save you during critical phases.
One of his evolutions provides 2 light rows and allows Indra to participate on some of the newer teams if you need the shielding. His other evolution, , has god typing which has made him nearly a staple sub on Ra Dragon teams due to his 2 skill lock resist awakenings. I used to use Indra for that feature when my various teams were less developed as it allowed me to achieve 100% immunity with ease. Lastly, many rainbow teams will use him for the shield as they lack an HP modifier.
Overall, Indra is a vital sub on certain teams, but does not have too many uses for the average player. Perhaps with his Awoken evolution will we have something more meaningful.
Dragon / Devil
Varying damage to all enemies, 1.5x dark ATK
9 turn CD
|Vritra appears to have amazing awakenings and upon first glance, but his active is far too weak to be utilized. Dark has numerous options for enhancing their damage via Loki , Neph , and Oku who all provide more burst potential/utility as their secondary effect does not deal small damage. As such, Vritra and his amazing art is regulated to push button teams who wish to farm a dungeon quickly by pressing an active to sweep a floor. Although with the awakenings buff, his other evolution posses the God Killer awakening and may have a bit more uses on non-button teams.
Hopefully with an Awoken evolution Vritra will become more useful than a button team sub.