My wrists (and back + neck) are constantly flaring up which makes it difficult to produce content. With that being said, here is a recap of the upcoming NA news for June 2021 from GHNA and myself. I have included screenshots of the notable news points in case watching videos is not ideal.
Continue reading Upcoming Events in June – WoC3, New Evos, Sacred Relic & More
Puzzle and Dragons is a tremendously deep game that has years worth of content waiting for players. Sadly, there is essentially no in-game information as to what mechanics, spawns, or what can actually happen in a dungeon which in turn creates a terrible guessing game.
Thankfully, we are eventually able to “solve” any dungeon with enough trial and error and for myself, what I find most helpful when trying to tackle a new dungeon is a Checklist of notable mechanics. From this Checklist, I will try my best to address all of the dangerous mechanics while prioritizing unavoidable abilities.
With this in mind, I would like to create a master Checklist for all of the Arena, Colosseum, and World of Carnage dungeons to help players better prepare themselves as knowing what can possibly happen is a huge asset in PAD.
How to use my checklists
With any dungeon, there are avoidable and unavoidable mechanics and it is important to address the unavoidable mechanics first. As such, there will be a priority-like system when looking at dungeon mechanics and you may have to forgo certain solutions depending on the depth of your Monster Box. Furthermore, certain teams/leaders may naturally counter specific mechanics. Continue reading Arenas, Colosseum & WoC/Shura Mechanics Checklist
My wrists have been hurting for the past few weeks which makes typing painful and nearly impossible. Thankfully, I made most of this already for myself and made it prettier for the purposes of publishing.
I am trying to minimize how much I type so large parts of this will be done via video but should hopefully give you insight into how I approach World of Carnage 2 / Ruler of Hell’s Hall with my Seina team.
Includes PADX walkthrough & breakdown of my strategies
Devil Title clear
- Stalling F1-8 must have 2 spawns to prevent their ATK buff
- Use Seina active post-Transform for easy stalling
- Match 1 Water, 1 Fire, 1 Heart combo
- Always use Seina last when using board/orb changers
- VDP pretty much kills any early spawn
- Super Resolve means you have to kill a spawn twice
- Row can kill most and is less orb hungry compared to VDP
Continue reading Ruler of Hell’s Halls Strategies & Planning for Seina