Christmas REM Review – December 2021

Introduction

The Christmas REM returns once again to North America and comes with festively dressed characters along with various buffs and evolutions for existing cards. In addition to this, there will be three new monsters to potentially acquire.

As a whole, this event is terribly top-heavy as 80.1% of the total rolling pool is comprised of 5/6-star cards who will provide nothing for even a modestly well developed account. This in turn leads me to believe that this is a Monster Exchange/IAP Orb Skin event as we currently have a lucrative Seasonal Super Godfest going on right now along with PCGF in the near future.

Both these Godfests are significantly better places to spend your Magic Stones and if I had to give a TLDR for Christmas, IAP/buy Xiahou Dun (maybe Osiris ), find a friend Menoa to pair with, Monster Exchange for Gremory if you need a stellar Fire Cleric, and maybe Exchange for Selica .

Due to continuing wrist pains, I have only done Pros & Cons for notable cards and skipped the others.

Video commentary


Overview

All Monster information gathered via Tsubaki Bot (Discord Bot) and monster icons come from PADx or Tsubaki Bot

Christmas REM Pros & Cons – December 2021
Pros
Cons
  • Comes during Christmas
    • No usual 2 month delay behind JP
  • Several high value cards
    • Many can be acquired via Monster Exchange/IAP Orb Skin
  • Festive outfits
  • 80.1% rolling pool is 5/6-star cards
    • None have any true value
      • That’s a lot of Christmas Coal to sift through
  • Two of the best cards are Orb Skin
    • IAP for $27.99 CDN each
Christmas REM
9 Star base
(3% total)
8 Star base
(9% total)
  2511 
7 Star base
(17.1% total)
3375 2510  
6 Star base
(36.8% total)
 2513 1782
5 Star base
(43.3% total)
3377 3376 3378 
Icons show Base form/form they come out in
Christmas Rankings – December 2021
S
A
B  
C 2511 3375 2510 1782 3378 2513
D 3377 3376

Order within each tier is random and not reflective of ranking

Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and the following chart shows all the 6 and 5-star Rankings. In total, they comprise 80.1% of the rolling pool and none will offer anything for a modestly developed Box.

Christmas Bottom Rarity (5/6*) REM Rankings – December 2021
S
A
B
C 1782 3378 2513
D 3377 3376

9 Star base

Selica – S (New)

Super Enhance Matching awakening coming soon and will be one of their Super Awakenings.

12x ATK when matching 12 or more Orbs of the same Attribute as this monster

It is challenging to fully evaluate Selica’s value due to Super Enhance Matching being new and having no other cards who use this nor leader skills that truly take advantage of this. With that being said, I feel Selica will valuable moving forward due to her potential for large damage and useful base active.

Pros
Cons
  • 4 SB Skill Boost
  • Significant personal damage
    • 45 ( )
  • Super Enhance Matching synergizes with Combo Orb
    • Both need 12 orbs to trigger
    • Excessive personal damage when Super Enhance triggers
      • Still functions well with 10c SA instead
  • 2 turn base cooldown
    • Easy to inherit over
    • Unlock
    • +2 Fire orbs
    • TE buff
  • Respectable LS
    • Just needs to match 6 Fire
  • 4 Fire Rows Fire Row
    • Significant damage boost to everyone
    • Matching 12 orbs to trigger Super Enhance/Combo Orb can be cumbersome
      • Only truly benefits the owning card
      • Other cards may not gain as much value
      • 12 orbs may not always be available
      • May require a new Blob Fire leader to take advantage of
    • Feels like a nice card overall but no true use/home for them for Super Enhance
      • May change in future with new Blob Fire leader
Weapon 1

Pros
Cons
  • SB Skill Boost
  • L
  • Valuable active
    • 3 turn Delay
    • 2 turn Damage Absorb counter
    • 1 aspect will always be valuable
      • Great solution on low CD card
        • Delay F1 then Absorb counter later on
    • Using F1 & later on may require significant stalling
      • May or may not be feasible depending on dungeon
Weapon 2

Pros
Cons
  • Bind Immunity
  • 3 Fire Rows Fire Row
  • 2 Team HP
    • Low base CD
      • Runs risk of accidentally overcharging
      • Effect is low impact for a Weapon

Tamadra – A

Pros
Cons
  • Super Blind Resist
  • Full Cleric active
    • Removes all Binds, Awoken Binds, & Unmatchable
    • 1 turn Haste
    • 8 turn CD
  • Potentially high personal damage
    • Dependent on SA
  • 8 turns is on the longer side
    • May require a secondary/partial Cleric
      • Deals with back-to-back spawns
  • Opportunity cost of not using Weapons
 Weapon 1

Pros
Cons
  • SB Skill Boost
  • Bind Immunity
  • Full Cleric active
    • Removes all Binds, Awoken Binds, & Unmatchable
  • 2 turn Delay
    • Exceptionally strong in SR2 vs Ogres
    • Delay can also be used to stall early on
      • Great option when inherited on Full Clerics
        • No fear of over charging
  • Situational Killers
    • 42 44 
  • Killers are highly situational
    • No absurdly tanky spawns with those typing atm
  • Other Full Cleric options may provide better awakenings
Weapon 2

Pros
Cons
  • 2 Team HP
  • L
  • 2 OE +light orb
  • Full Cleric active
    • Removes all Binds, Awoken Binds, & Unmatchable
    • 1 turn Haste
      • Pseudo SB
    • 8 turn CD
      • Can inherit on a non-Cleric to make them into one
  • No SB?
    • Haste kind of does that
    • I think this is a solid Weapon all around if you use every aspect

Saline – A

Pros
Cons
  • 3 Dungeon Bonus
    • Additively increases drop rates
      • Fantastic for Farming
    • Few cards have 3 of these awakenings
  • Easy to use Swipe Farming leader
    • Need 6+ Fire for full multiplier
  • Active makes full Fire Board
  • 2 turns Haste
    • Recharge previously used actives
    • 17 turn CD
      • Difficult to inherit a Button for Int Farming
    • Solo Int Button Farming is often the most Stamina efficient
      • 2p Coop Swiping is faster but less stamina efficient
Weapon 1

Pros
Cons
  • Dungeon Boost
    • Still a rare awakening via Weapons
  • 2 SBR Skill Lock Resist
  • 2 turns Haste
  • Opportunity cost of not using Base form
    • So few cards have 3 Dungeon Boost
Weapon 2

Pros
Cons
  • SB Skill Boost
  • 3 turns Haste
    • 4 Effective SB
  • SBR Skill Lock Resist
  • 3 Fire Rows Fire Row
    • Opportunity cost of not using Base form
      • So few cards have 3 Dungeon Boost

8 Star Base


Gremory – S

Pros
Cons
  • Full Cleric active
    • Removes all Binds, Awoken Binds, & Unmatchable
    • +3 Fire & Heart Orbs
    • 6 turn CD!
  • Large HP stat
    • Helps hit key thresholds
  • 4 SB Skill Boost
  • Super Jammer Resist
  • 2-3 Enhanced Fire Combos
  • Inexpensive to Monster Exchange for
    • Four 6* GFE
      • Lowest you can go
    • Worth Exchanging for if you lack a Fire Cleric
  • Cloud via SA
  • 8 Latent Slots
  • No sub attribute
    • Harder for All Attribute dungeons
  • Lower personal damage
    • Reasonably normal for Clerics
Weapon

Pros
Cons
  • Full Cleric active
    • Removes all Binds, Awoken Binds, & Unmatchable
    • +3 Fire & Heart Orbs
  • Cloud
  • 2 Team RCV
  • 3 Recover Binds Bind Clear awakening
  • Opportunity cost of not using Base form
    • Quite a powerful Cleric atm
Scarlet – B

Pros
Cons
  • Super Blind
  • Unique active
    • Unlock
    • +5 Wood Orbs
    • Clears all Bind/Awoken Binds
      • Helps if your main Cleric is weaker
  • L
  • Potential for strong personal damage
    • 45 45 45 (45/)
    • No SBR Skill Lock Resist
    • Too many L’s
      • Could have been something else
      • 1 is nice, 3 excessive
    • Lower value if you have a strong Cleric
      • Eg. Alynna
    • Active overlaps with Selica /Christmas Osiris but Scarlet is weaker
Ilmina – B

Pros
Cons
  • 4 SB Skill Boost
  • 3 Enhanced Heart orbs +heart
    • High RCV stat
    • Strong Healing solution
  • Outstanding VDP damage
    • ()
  • Potentially Super Jammer Resist via SA
  • 8 Latent Slots
  • Unique active
    • 300k Button
    • Clear all Unmatchable
    • Board of Fire, Light, & Hearts
  • No where truly great to use
    • Will change in future when we get a VDP oriented light GFE (Safirah)
      • Coming soon
  • Less a fan of VDP-heavy cards
    • So orb hungry
  • Active is 9 turn CD
    • Not much value for end game content
Weapon

Pros
Cons
  • Unique active
    • 300k Button
    • Clear all Unmatchable
    • Board of Fire, Light, & Hearts
  • Enhanced Heart orbs +heart
  • Bind Immunity
    • Niche Weapon overall
    • Active is a little underwhelming
      • Only solves Unmatchable

Romia – B

Pros
Cons
  • Permanent 15% Wood Skyfalls
    • 8 turn CD, lasts 8 turns
  • 4-6 SB Skill Boost
  • L
    • Looping Skyfalls is cool but not realy practical
      • Takes 1 entire active slot
      • Romia does not do massive damage
        • Lowers value on team
      • Active is a board changer along with Skyfalls
        • Does no counter mechanics

7 Star Base

Xiahou Dun – S (New)

Super Enhance Matching awakening coming soon and will be one of their Super Awakenings.

12x ATK when matching 12 or more Orbs of the same Attribute as this monster

Pros
Cons
  • Super Blind Resist
  • Super Poison Resist
    • What the Fish
  • Orb Skin
    • Can directly IAP
  • Unique active
    • Dark Unmatchable
      • Pseudo clear if not a Dark team
        • Great secondary/alt Cleric option
    • 1 turn Void Damage Void
    • 5 turn CD
      • Easy to inherit over
        • Does not Transform
  • Flexible SA options
    • or
  • Sub colour helps in All Attribute
  • Orb Skin
    • Cannot Monster Exchange
  • Missing out may be painful in future
    • I feel he will be BiS for Fire/Light
    • He just does so much
Weapon 1

Pros
Cons
  • 80% Jammer Resist  Jammer Resist
  • Team HP
  • Team RCV 
  • 2 turns Attribute Absorb counter
  • 2 turns Void Damage Void
  • Opportunity cost of not using Base form
    • Still a strong Weapon but Base is so strong atm
Weapon 2

Pros
Cons
  • SB Skill Boost
  • Tape
  • 5 turn Void Damage Void
    • Exceptionally fast
  • Opportunity cost of not using Base form
  • Situational Weapon
Menoa – S (New)

Pros
Cons
  • Does not have a second Transform step
  • 2 SB Skill Boost in Base form
    • +2 Haste when Transforming
  • Favourable Nautilus pairing
    • Gives RCV multiplier
      • Can alleviate team building issues
        • Lower need to have Enhanced Heart Orbs +heart
    • Fire sub attribute
      • Helps in SR3 if no Selica
    • Same activation requirements
    • Gives +1 more combo
      • Makes it easier to hit 10c
    • Converts Water & Dark instead of Light into Wood
      • Helps lower need to use Unmatchable clears
      • Helps ensure Row + VDP
    • Can pair with a friend
      • Don’t have to roll
  • Highly optimized awakenings
    •  
      • Arguably the best 3 to have
        • Superior to Nautilus’s offensive potential pre-buff
          • Still superior post-buff
    • Rows
      • Wood Row Wood Row Wood Row Wood Row Wood Row
    • Don’t have to roll
      • Can asymmetrically pair with friend if you own Nautilus
    • Have to roll
      • Cannot IAP/Monster Exchange
    • No SBR Skill Lock Resist
      • Shouldn’t be an issue for Nautilus teams
        • Alynna has 2
    • No TE
    • No Auto Follow Up
      • Fixed via Nautilus
    • Active does not generate Hearts

Menoa x Naut LS:

Naut x Naut LS:

Weapon

Pros
Cons
  • Valuable active
    • 2 turn Delay
    • Unlock
    • Row of Wood
    • Row of Hearts
  • Cloud
  • SBR Skill Lock Resist
  • 3 Rows
    • Wood Row Wood Row Wood Row
  • Massive opportunity cost of not using Base form now
    • Will always exist after her leadership falls off

Polowne – A

Pros
Cons
  • 1 turn Damage & Attribute Absorb counter
    • 8 turn CD
    • Amazing for WoC1/SR1 and below
  • 4 Effective SB Skill Boost in Base form
    • 2 Haste when Transform
  • 4 OE Enhanced Wood Orb
  • A reasonably helpful card for SR1 and below for most teams
  • Less universally helpful compared to Polowne
    • 4 OE may often be wasted
  • 1 turn Absorb insufficient for current end game content
Weapon

Pros
Cons
  • 3 turn Damage & Attribute Absorb counter
    • 18 turn CD
    • 0.5x RCV & ATK
      • Can overwrite existing debuffs
        • Should overwrite your own ATK Debuff
    • Valuable for end game content
      • 3 turns is a safe number
  • SB Skill Boost
  • 3 Team RCV
    • Significant Healing boost
  • Have to roll
  • ATK Debuff may be problematic if you cannot overwrite
    • Kind of lose 1 turn Absorb
Uriel – B

Pros
Cons
  • 4 SB Skill Boost
  • Huge Passive Damage
    • Fire Row Fire Row Fire Row Fire Row Fire Row Fire Row
  • 4 turn CD
    • Generates a Fire Row
    • No Skyfalls
    • Can loop with 4 copies
      • Easy Swipe Farming
  • Dungeon Boost via SA
  • Only truly useful for Swipe Farming
    • Lower value without 4 copies
      • Offset by owning Farmable Nidhogg
  • Coop Swipe Farming has been somewhat diminished due to Int Button Farming
    • Often more stamina efficient
    • Dungeon Boost does not help in coop
      • Often Swipe Farm in coop
Weapon

Pros
Cons
  • 5 Fire Rows Fire Row
    • Opportunity cost of not using Base form
      • Works well for Swipe Farming

Osiris – S

Pros
Cons
  • Amazing active
    • TE “buff”
    • RCV buff
    • Unlock
    • Column of Wood
    • 3 turn CD
  • 4 SB Skill Boost
  • Significant personal damage
    • 45 45 (45)
    • High ATK stat
      • Can choose Cloud or Tape via SA
    • High ATK
  • Arguably one of the best Dark option for Wood
  • Can replace Selica if using Christmas Menoa
  • Orb Skin
    • Can directly IAP
  • Cannot Monster Exchange for
    • But can IAP via Orb Skin
    • Hard to predict long term value of a sub
      • But Osiris does so much atm
Grida – B

Pros
Cons
  • One of two actives that change enemy attribute to Light
    • Facilitates Colour Cheesing
      • Having 100% Resist to that colour
  • Only works in Cheese situations
    • Not everyone does Cheese
  • Highly niche card overall
Fagan Weapon – B

Pros
Cons
  • 2 SBR Skill Lock Resist
  • Bind Immunity
  • Unique combination
    • Highly situational Weapon
      • But may have value if using teams without SBR

6 Star Base

Solais – B

Pros
Cons
  • Two Coop Boost Multiplayer Bonus
    • +2.25x stats
    • Only useful in Coop Button Farming
    • Other stronger Button Bases exist
      • They have higher ATK & 2 Coop Boosts

Conclusion

The Christmas REM is a painfully top-heavy affair due to the poor value found at both the 6 and 5-star rarities that comprise 80.1% of the rolling pool. Furthermore, none of these cards will truly add meaningful value to your Monster Box and while they do have Weapons, none of them will eclipse your current options unless your Box is quite shallow.

Even if your Box is shallow, you will gain significantly more value out of the current Seasonal Super Godfest or the future Player’s Choice Godfest.

With that being said, let me know what you think about this event in the comments down below.

Happy Puzzling!

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5 thoughts on “Christmas REM Review – December 2021”

  1. thoughts on xmas grem vs nezuko? My main red teams are seina or hibiscus/rosalyn.

    The haste active is nice for hibiscus to accelerate to 3rd stage, but otherwise it looks like grem wins out in utility and stats?

    Like

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