Meta Snapshot & Ways to Improve PAD


The landscape of Puzzle and Dragons has changed and shifted over the years and we are currently enjoying an era of durable leaders who can naturally survive any preemptive in the game along with boasting solid multipliers.

A few months ago, the top teams were largely defined by pure combos but we are now starting to see blob-based teams take hold due to various new mechanics. For example, many of these can activate from fewer combos or their leader skill grants bonus combos for matching their specific pattern. Either way, this makes performing VDP  + FUA is much easier which has become the norm in high end content.

This article will look at what makes a card powerful along with current trends I feel are playing a major role in shaping the PAD landscape.

Video commentary

–video coming soon–

Current trends

High Effective health

At this point in time, all strong leaders have a certain degree of Effective HP (HP multipliers or Damage Reduction) which enables them to naturally survive large preemptives without active skill intervention. This is important as eases team building requirements along with having the opportunity to stall should the need arise. Continue reading Meta Snapshot & Ways to Improve PAD


GungHo Collab Review & Analysis


The GungHo Collab is making a return appearance in a special 7-stone Machine that only features 6 or 7-star cards. This is a surprising turn of events as the original GH Collab featured lackluster 5-stars that clogged up the machine.

In fact, there is a 29.5% chance of rolling one of the 7-star cards with some of them being incredibly powerful. Unfortunately, the rolling pool is heavily bloated which means it will be difficult to snipe any one specific card. On the bright side, any 7-star card will require 5 trade fodder which includes 6-star GFE.

This article will outline the strengths and weaknesses of the GungHo cards to give players an idea of what each card has to offer and whether or not it is worth their Magic Stones.

Video commentary

—Video coming soon—


GungHo Collab REM Pros & Cons – September 20, 2019
  • 7 Magic Stones per roll
    • Monster Exchange uses five 6-star GFE
  • 29.5% chance to roll any 7-star card
    • Most have strong value
  • Will return on a regular basis
    • Cards should be routinely buffed etc.
  • Massive rolling pool
    • Harder to acquire one specific card
GungHo Collab Lineup
 7 Star base
 6 Star base
GungHo Collab Rankings – May 29, 2019

Order within each tier is random and not reflective of ranking

Icons show highest evolution available which may or may not be their strongest form

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them.

Continue reading GungHo Collab Review & Analysis

2,500 Day Special Super Godfest + 3 New GFE Review


Today marks the debut of the special 7-stone Super Godfest that features higher rolling rates, three new 7-star GFE, +297/level 99 on each roll, and a tough decision for players to make.

The official GungHo NA stream announced this special event along with the promise of the GungHo Collab returning soon but we also know Monster Hunter and eventually Heroine will be back at an undetermined time.

All of these events are quite lucrative and will fight hard for your Magic Stones. This is one nice aspect of being 2-3 months behind JP as we are better able to plan out our stone usage for events that provide us with the most value.

Regardless, this article will provide an overview of this Godfest along with the three new GFE cards.

Video commentary

–video coming soon–

2,500 Super Godfest overview

Most Super Godfests have a 10-stone cost to roll and by reducing it to 7 may make it more appetizing for players. Of course the rates have been lowered but are still higher compared to a regular Super Godfest when you calculate the percentage of a GFE per stone. Continue reading 2,500 Day Special Super Godfest + 3 New GFE Review

Super Ultimate Ranking Rush [1] – No RCV Strategies


The Super Ultimate Ranking Rush [1] – No RCV Ranking Dungeon has gone live in North America and gives players a chance to play for lucrative rewards along with a 7% Crown.

This will continue the notion of using Fixed Leaders but having players populate the subs themselves. This may give the illusion of a more level playing field but is sometimes more restrictive as certain cards are significantly stronger. With that being said, the most important factor in this Tournament will be Skyfalls due to the no RCV component.

This is good and bad as it opens up team building options but also has a certain degree of luck involved.

Regardless, article will summarize the two main strategies that can be employed by players to improve their chances of success.

157,852 run

–video coming soon–

Score breakdown

In Ranking Dungeons, players are scored based on the following:

  • Each Combo is worth 5,000 points
  • Each second remaining is worth 500 points
  • Hitting 40 Million damage is 10,000 points
  • Each active used to kill a floor (no combo made) is -5,000 points

Continue reading Super Ultimate Ranking Rush [1] – No RCV Strategies

Shinrabansho Collab REM Overview – September 2019


The Shinrabansho Collab will be making what should be their final return to Puzzle and Dragons on September 9. This comes at a truly strange time as the current DBDC 2 Ranking Dungeon requires Sigma for optimal scoring but comes right after the Tournament finishes.

Regardless, the Shinrabansho Collab will bring numerous buffs to existing cards, new Weapon Assists, and a few new monsters to acquire. There are some powerful cards to be rolled in this event, including some 5-stars, but the main problem is the rolling pool is so heavily bloated that it will become harder to snipe any one specific monster. This may make it challenging to stomach for some players along with the cards having less than Waifu-level art.

With this in mind, I will be highlighting who I feel are the more notable cards in this event to give players a snapshot of what can potentially be rolled.

If you feel I have overlooked/left out any particular 5-star card, please let me know in the comments below and I will reply/edit the article accordingly.

Video commentary

–video coming soon–


Shinrabansho Pros & Cons – September 6, 2019
  • 5-stone event
    • Gentler Monster Exchange rates
  • Some 5-star rolls are quite valuable
  • Large rolling pool
    • Hard to snipe a specific card (especially 5*)
  • Large variance in value for cards
  • I find the artwork to be ugly
  • Most likely the final return of this Collab
Shinrabansho Collab REM
 7 Star base Shin Athena Shin Sonia
 6 Star base
 5 Star base   +14 others
Shinrabansho Collab Rankings – September 7, 2019
S Shin Athena
B Shin Sonia
C + many others
D More 5-stars

All 7-star cards are available for trade within the Monster Exchange System.

Order within each tier is random and not reflective of ranking.

Regardless of card’s ranking, you should almost always keep it if it is your very first time acquiring them.

Continue reading Shinrabansho Collab REM Overview – September 2019

Actives that Directly Counter New/Dangerous Mechanics are Bad in the Long Run


Titles are hard and this article will be exploring an idea that has been floating around in my head for some time. Like any longstanding game, new and challenging content has to be released to keep things interesting and we have seen some bizarre mechanics over the years. Some are more challenging compared to others but at least initially, had several ways to overcome them.

Sadly, I feel we may be starting down a less than ideal path due to GungHo releasing a new/dangerous mechanic and then unveiling a card who’s active can directly counter it. As such, players can now counter said mechanic and they can tune it upwards to the point where you must have the active or you lose.

In my opinion, this is not a good game design as it forces players to have these direct counters or simply lose the dungeon. This tends to be most punishing in longer content where one needs to cover so many mechanics already.

This article will explore my opinions on this matter and how it is possible to correct these problems before it gets out of hand.

Video commentary

–video coming soon–

Damage Absorb & Fujin

Damage Absorb (pink shield) is one of the worst mechanics at this point in time due to how “unfun” and impossible it is to overcome without a Fujin style active. Continue reading Actives that Directly Counter New/Dangerous Mechanics are Bad in the Long Run

Question Time with Mantastic – September 2019


The general gist of Question Time posts are for players to ask various PAD-related questions that do not have a simple/Google-able answer or related article on my website. I do play other games and have often found myself having specific/unique questions about it but have no where to go and can imagine this may hold true for some of my readers.

With that being said, there will be some restrictions on the types of questions I will be answering.

If planning on commenting on a regular basis, it is advantageous to create a WordPress account to both receive notifications as well as giving me a point of reference as to who I am responding to.

Do’s and Don’t

download For the most part, almost any question will be answered, even some non-invasive Off-Topic ones; however, it is best to ask questions that require explanation/why/my personal opinion. The following examples are Fantastic types of questions to ask:

  • Of these options, what is the best Yusuke team I can make for Arena 3?
  • What direction do you think GungHo will take with the 4x HP leads?
  • Can Heart Cross teams be revived and if so, how?

x The following types of questions will not be answered by me either because it has a simple Google-able answer or shows a lack of effort on the reader’s part:

  • Anything that Google/Padx can answer
  • A link to your entire Monster Box and saying “make me a team”


I hope my readers use this opportunity to ask questions that will hopefully improve their overall game play and progression.

Happy Puzzling!

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