Bleach Collab Review and Analysis – May 2020

Introduction

The Bleach Collab returns to North America after a prolonged absence. This is good news as all of the cards have received various buffs along with some gaining new evolutions.

Sadly, only the top rarity will gain Weapon Assists which does lower the value of duplicates at the 4 and 5-star rarities. While this is saddening, two out of the five 4-star cards are quite powerful and may be enough justification to do a few rolls.

This is further facilitated by the 5 Magic Stone price tag but at the same time, players should be aware that the overall Weighted Stats are on the lower end.

This article will outline the pros and cons for each card within the Bleach Collab event to give players a better understanding of what each monster can do.

Video commentary

—video coming soon—

Overview

Bleach Collab Pros & Cons – May 7, 2020
Pros
Cons
  • 2/5 bottom rarity cards are valuable
  • 5 Magic Stones per roll
    • Worth doing a couple
  • All cards have Voice awakenings
  • Only top rarity has Weapon Assists
    • Lowers value of dupes for 4/5*
  • Low weighted stats due to 5-Stone cost
  • Somewhat average event
Bleach Collab REM
6 Star base
(2.5% each, 12.5% total)
5 Star base
(38% total)
3361 3363 Kenpachi Toshiro Kisuke
4 Star base
(49.5% total)
Rangiku Yoruichi Ishida Chad Orihime
Bleach Collab Rankings – May 7, 2020
S
A    Chad Orihime
B 3363 Kenpachi Toshiro
C 3361 Kisuke Rangiku Yoruichi
D Ishida

Order within each tier is random and not reflective of ranking

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary

The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.

  • Rangiku Time Extend Bind Immune Bind Immune Balance killer Balance killer God Killer Skill Boost ( ) – C
  • Yoruichi Skill Boost Time Extend Skill Lock Resist Wood Row Wood Row ( ) – C
  • Ishida +light orb Jammer Resist Jammer Resist TPA TPA God Killer Devil killer ( TPA ) – D
  • Chad Enhnaced Fire Orb Fire Row Fire Row Skill Boost Skill Boost Skill Boost ( ) – A
  • Orihime Enhanced Wood Orb Enhanced Wood Orb +heart +heart +heart Skill Boost (  ) – A

Continue reading Bleach Collab Review and Analysis – May 2020

Which Starter Team to Pick for 3 Choices! Win a Team!

Introduction

Friday, May 1st marks the start of a special new event/dungeon that will award players with the pre-made team they selected. This choice can only be made once and once awarded the pre-made team, you should not sell the Starter Dragon as it will be used for another set of challenges that requires said Starter Dragon.

For the most part, you should be selecting the pre made team that features a Pantheon card you do not own but in the case of missing multiple cards, the decision becomes a bit more meaningful.

This article will briefly outline my thought process for selecting a team for this new event.

Video commentary

–video coming soon–

Selection is permanent

Your selection is irreversible once you clear any one dungeon so it is in your best interest to choose the team that can benefit you the most. Continue reading Which Starter Team to Pick for 3 Choices! Win a Team!

Question Time with Mantastic – May 2020

Introduction

The general gist of Question Time posts are for players to ask various PAD-related questions that do not have a simple/Google-able answer or related article on my website. I do play other games and have often found myself having specific/unique questions about it but have no where to go and can imagine this may hold true for some of my readers.

With that being said, there will be some restrictions on the types of questions I will be answering.

If planning on commenting on a regular basis, it is advantageous to create a WordPress account to both receive notifications as well as giving me a point of reference as to who I am responding to.

Do’s and Don’t

download For the most part, almost any question will be answered, even some non-invasive Off-Topic ones; however, it is best to ask questions that require explanation/why/my personal opinion. The following examples are Fantastic types of questions to ask:

  • Of these options, what is the best Yusuke team I can make for Arena 3?
  • What direction do you think GungHo will take with the 4x HP leads?
  • Can Heart Cross teams be revived and if so, how?

x The following types of questions will not be answered by me either because it has a simple Google-able answer or shows a lack of effort on the reader’s part:

  • Anything that Google/Padx can answer
  • A link to your entire Monster Box and saying “make me a team”

Conclusion

I hope my readers use this opportunity to ask questions that will hopefully improve their overall game play and progression.

Happy Puzzling!

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Aten x Dyer Versus Alt. Arena 3

Introduction

Alt. Arena 3 remains one of the best dungeons to farm on a regular basis due to the Rank EXP, Pys, Killers, and satisfaction of clearing a challenging dungeon in the game.

Despite being in the game for a modest period of time, AA3 can still be unforgiving to an unprepared player as failing to bring a key Resist or flubbing a kill board could result in an unfortunate ending.

With this in mind, I wish to share my new Aten x Dyer team who also utilizes a full sub roster of newly evolved cards from the last update. Amusingly these subs worked quite well as I was able to easily address numerous Resists without Weapon Assists along with Aten and Dyer actually being a fantastic pairing.

Both leaders boost the stats of God cards and together, you have a 7×6 board, Auto Follow Up Damage, and high personal damage from your two leaders. Furthermore, Dyer helps overcome Damage Voids through their active which allows you to naturally combo every given board.

With these points in mind, I wish to explore how I built my own team along with addressing the major hurdles that can be found in Alt. Arena 3.

Video clear


Notable Alt. Arena 3 mechanics

Alt. Arena 3 is currently one of the hardest dungeon available in North America and may push many teams to their limits. As such, it is important to understand the key mechanics that must be addressed.

Continue reading Aten x Dyer Versus Alt. Arena 3

Gintama Review and Analysis – April 2020

Introduction

The Gintama Collab comes to North America after a surprising, late night, hours before midnight/release announcement. Upon the initial debut in JP, it was one of the most exciting Collabs but failed to come to us until after a second run.

This means many of these cards are older which has cut into their overall value, especially at the bottom rarity. While every single card does own a Weapon Assist, the 5-star cards bring the bare minimum to the table.

With that being said, it is potentially a way for less developed accounts to acquire Assists and awakenings they do not currently own but also means players with deeper Monster Boxes will find much less value.

As such, this event is better suited towards those who lack a large pool of useful Weapon Assists as they can potentially fill in many of these gaps.

This article will outline the pros and cons for each card within the Gintama Collab event to give players a better understanding of what each monster can do.

This review is somewhat rushed due to the last minute announcement so let me know if there are any errors or areas that require further clarity

Video commentary

—video coming soon—

Overview

Gintama Pros & Cons – April 23, 2020
Pros
Cons
  • All cards have Weapon Assists 
    • 5* provides some useful awakenings
  • 5 Magic Stones
    • Cheaper to roll
  • Almost every card has some value
  • Average is a good word to describe the event as a whole
  • 5* provide the bare minimum for Weapon Assist value
    • Becomes redundant if owning other options
Gintama REM
 6 Star base
 5 Star base       
Gintama Rankings – April 23, 2020
S
A
B     
C
D

Order within each tier is random and not reflective of ranking

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
5 Star quick summary

The 5-star cards/bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their Weapon Assists  or sub usage if applicable. Let me know if this information is helpful and I will include it in future reviews.

  • RCV Latent
  • Skill Boost Skill Boost Skill Boost Skill Boost physical killer physical killer sub
  • Jammer Resist Jammer Resist Imp ATK Imp ATK
  • Imp ATK
  • RCV Latent
  • Dark Orb Enhance Dark Orb Enhance RCV Latent
  • +light orb +light orb +light orb Dark Orb Enhance Dark Orb Enhance Dark Orb Enhance

Continue reading Gintama Review and Analysis – April 2020

Nelle x Yugi Versus Arena 6

Introduction

Arena 6 is the newest dungeon to be released in PAD and gives players a new chance to test their team building and puzzling skills while also being introduced to new mechanics.

As a whole, Arena 6 is quite challenging but at the same time, feels reasonably fair as spawns can be stalled and you do not have to one shot everything right away. With that being said, Arena 6 has numerous new mechanics and challenges to overcome with the most notable mechanic being team ATK debuffs. These debuffs will reduce the damage output of your entire team and while some can be stalled out or possibly ignored, it does give more merits to team ATK buffs.

In addition to this, Floor 10 (Nohime) will feature different move-sets for players who use 7×6 teams as a way to punish them. While this can be dangerous, it is still stall-able with strong RCV.

The included video is of my one and only clear (at the time of publishing) so some spawns/mechanics may be a bit foreign but at the same time, you can see how I push through challenging content where I am uncertain of what will happen.

With this in mind, I wish to explore how I built my own team along with addressing the major hurdles that can be found in Arena 6 and ways I can improve upon my team.

Video clear


Notable Arena 6 mechanics

Arena 6 is one of the hardest dungeons currently available in North America and may push many teams to their limits. As such, it is important to understand the key mechanics that must be addressed.

Continue reading Nelle x Yugi Versus Arena 6

PAD Academy Review and Analysis – April 2020

Introduction

The PAD Academy makes a return to North America and comes with delightful school uniforms and glasses for some of your favourite characters.

As a whole, this event is top-heavy with many outdated cards across all rarities. Furthermore, it will be hard to find much value out of the 5 and 6-star cards which further lowers the motivation to roll.

With this in mind, PAD Academy is best approached by doing the free roll and then saving for a stronger event as most rolls will end in sadness from a usability point of view. Of course, if you have a thing for school outfits and glasses, this is the best time to make all your dreams become a reality.

This article will outline the pros and cons for each card within the PAD Academy event to give players a better understanding of what each monster can do.

Video commentary

—video coming soon—

Overview

PAD Academy Pros & Cons – April 18, 2020
Pros
Cons
  • School uniforms
  • Glasses
  • Laughably bad 5-star cards
  • Bottom rarity is lackluster
  • Low Weighted stats all around due to 5-Stone cost
PAD Academy REM
 9 Star base
 8 Star base  
 7 Star base Summer Lucifer Summer Isis  
 6 Star base   
 5 Star base Summer Theurgia Summer Sasuke 
PAD Academy Rankings – April 18, 2020
S
A
B  
C
D Summer Lucifer Summer Isis Summer Theurgia Summer Sasuke 

Order within each tier is random and not reflective of ranking

Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them

Continue reading PAD Academy Review and Analysis – April 2020

Puzzling those Dragons