Introduction
The latest maintenance brings with numerous updates and I wish to summarize all the major changes taking place. This update includes new evolutions and monster upgrades/buffs. If you feel I have overlooked anything in particular, please feel free to let me know in the comments below.
Video commentary
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New evolutions
New evolutions are perhaps the most exciting aspect of any update as they breathe life into aging cards along with providing players with new toys. Having goals to work towards is almost as exciting as actually acquiring the new card. Furthermore, this update includes the highly anticipated Reincarnated evolutions for the Greco-Roman 1 and some Indian 1 Gods.
If you are unfamiliar or wish to find out more information about the REM Reincarnation process, please feel free to check out my previous post HERE.
Reincarnated Greco-Roman 1
All of the Reincarnated Greco-Roman 1 Gods possess bind immunity along with passive damage reduction to various colours. This can be abused by cheese teams that run 100% resistance to a particular colour and use one of the Puppeteers
in conjunction to change the boss’s attribute.
Reincarnated Minerva
Reincarnated Minerva gains better artwork along with a revamped leader skill. She is now capable of achieving 6x ATK for matching Fire and Light orbs along with passively reducing damage by 50% to Fire, Light, and Dark enemies. This means with dual Minerva, you effectively have 4x HP / RCV when facing those three elements. However, many players are instead pairing her with Ilm
to form a 60x ATK / 2.5x RCV team while taking 50% less damage from Fire, Light, and Dark bosses. This wonderful combination of defensive utility and offensive capabilities is invaluable and grants players the chance to clear plenty of content.
When team building Minerva/Ilm, it is slightly more advantageous to focus on fire subs as Minerva’s base active is a fire orb changer. However, you can easily go either way, especially if the dungeon is water-heavy.
With her new leadership role in mind, you should begin to plan your inherits for Minerva as her base active is lackluster. You can inherit a bind clear or orb changer as you deem fit.
Finally, Minerva regains her God typing and can make a reasonable sub on Ra Dragon
teams as you can simply inherit a new active as her base cooldown is only 5 turns and helps keep your team fully bind immune. Continue reading New Content Overview – December 7 Evolutions & Buffs