Shaman King Collab Monster Exchange & Monster Point Card Reviews


The Shaman King Collab is in full swing and alongside the potent REM are two cards that can be acquired via the Monster Exchange and two via Monster Point spending. Each card brings something to the table and may make them worth farming or purchasing.

This article will summarize their strengths and weaknesses to give you a better idea if they are worth pursuing.

A full Shaman King REM review can be found HERE.

Video commentary

–video coming soon–

Monster Exchange cards

Keep in tune with previous Collabs, The Shaman King event will feature two cards that can be acquired by farming in the respective event dungeon. This farming will yield Bronze, Silver, and Gold event tokens which can eventually exchanged for the Rainbow variety.

Upon acquiring 3 Rainbow Event tokens, players can one-time exchange for the featured card.


Active: Reduce HP to 1; Deal 10000 fixed damage to all enemies; Create 5 Light, Dark orbs (10 turn CD)

Leader Skill: 4x ATK and reduce damage taken by 25% when matching Light+Dark; 3.5x ATK and 1.5x HP & RCV for all Att. when in multiplayer mode [2.25/196/2.25/43.75%]

Awakenings: Bind Immune Bind Immune Skill Boost Skill Lock Resist Time Extend 45 TPA TPA
Super Awakenings:  Skill Boost TPA

Typing: Balance
Weighted Stats (Limit Break): 801 (1041)
HP 3763 (4892) / ATK 1505 (1956) / RCV 374 (486)

  • Strong farmable coop leader
    • Better compared to Blue Hunter
    • Has Damage Reduction
    • Easier to hit 196x ATK
    • Better awakenings
  • Can pair with many other leaders
  • Only useful in coop
  • Stronger leaders exist
    • Mostly a transitional option

Matamune will be a wonderful transitional leader for newer players as have gentle team building requirements along with respectable multipliers. They are able to achieve 196x ATK with only a Dark and Light match along with 43.75% Damage Reduction on top of a passive 2.25x HP/RCV. Furthermore, they have reasonable awakenings and make Blue Hunter look weak by comparison.

Of course, Blue Hunter has not been considered viable for a prolong period of time but giving players the chance to acquire something reasonable for coop play is quite nice.

As such, Matamune will be a wonderful addition to newer boxes who lack a solid leader or for players who want a universal leader who can pair with most things when playing in coop.


Active: Change 2nd row from top to Wood orbs; Charge allies’ skill by 1 turn (8 turn CD)

Leader Skill: 2x HP & ATK for all Att. when all cards are from Shaman King Collab; 7x ATK when 7 or more combos [4/196/1]

Awakenings: Skill Boost Skill Lock Resist Time Extend Time Extend Time Extend 45
Super Awakenings:

Typing: Balance
Weighted Stats (Limit Break): 802 (1043)
HP 3444 (4477) / ATK 1649 (2144) / RCV 384 (499)

  • Single row generation
  • Modest leader when all Shaman King cards
  • Does not fulfill many roles
  • Must use Shaman King cards

Compared to Matamune, Silva feels significantly less appealing due to the fact that their Leader Skill must use Shaman King cards. As such, players would probably have rolled a stronger leader from the Shaman King Collab that has a much gentler team building restriction.

If farming is tedious or time is limited, I would pick up Matamune before Silva in the vast majority of scenarios.

Monster Point cards

Both cards featured in the Monster Point shop will cost 500,000 MP but can be purchased in limitless quantities.

Tao Jun

Active: Change all orbs to Wood, and Dark orbs; Charge allies’ skill by 2 turns (14 turn CD)

Leader Skill: 2x ATK and reduce damage taken by 25% when matching Dark+Wood; 4x ATK when matching 4 or more connected orbs up to 7x at 7 orbs [1/196/1/43.75%]

Awakenings: Skill Boost Skill Boost Skill Lock Resist Time Extend Jammer Resist Jammer Resist Multiplayer Bonus 45
Super Awakenings: Machine Killer

Typing: Attacker
Weighted Stats (Limit Break): 784 (1019)
HP 2525 (3282) / ATK 1990 (2587) / RCV 403 (524)

  • Bicolour + 2 Haste
    • Can create a self-haste system
    • Invaluable in Ranking dungeons
  • Modest leader with dupes of himself
  • Not naturally bind immune
  • Costs 500,000 MP
    • Seasonal Sonias cost 300,000
  • Lower applications outside niche situations

For the most part, Tao Jun may be viewed as a more expensive Seasonal Sonia if bicolour + 2 Haste is the main goal.

The main rationale for using these types of actives is to create a “system” that enables actives to be reused more than once in a dungeon due to the +2 Haste. By itself, a single +2 Haste will seldom have enough merit but when a team features several of these, it is possible to continuously use their actives.

Generally speaking, it is easiest to solve a 2-elemental board for both speed, combos, and specific patterns. As such, it is a favoured method for Ranking Dungeons where all three parameters are required. Of course, this is borderline excessive and impractical for the average player.

Taking this into consideration, the 500,000 MP price tag feels exceptionally high, especially when the Seasonal Sonias feature the same bicolour + 2 Haste ability for only 300,000 MP. To compensate for this, Tao Jun has a reasonable stronger awakenings and a Leader Skill, especially when using dupes of himself.

His Leader Skill requires players to have Dark + Wood matches along with a scaling match 4-7 clause. Thus, using a bicolour every turn will result in constant activation. This is borderline meme but it is a possibility.

Tamao Tamamura

Active: For 1 turn, reduce damage taken by 75%; Change all orbs to Wood, Light, Dark, and Heal orbs (11 turn CD)

Leader Skill: 3x ATK and reduce damage taken by 50% when above 80% HP; 2x ATK when 4 or more combos up to 5x at 10 combos [1/225/1/75%]

Awakenings: Bind Immune Bind Immune Skill Boost Skill Lock Resist Time Extend
Super Awakenings: Skill Boost  

Typing: Balance
Weighted Stats (Limit Break): 784 (1019)
HP 3845 (4998) / ATK 1402 (1823) / RCV 360 (468)

  • 4-elemental board with Hearts
  • High personal damage when HP >80%
  • Must remain above 80%
    • Small window for success
  • LS requires 10 Combos for max damage
  • Overall damage will be much less than advertised

Tamao Tamamura has strong multipliers on paper but will fail to meet them most of the time. The 75% Damage Reduction shield only takes effect when above 80% which grants a very small window to be viable. Furthermore, any 99% Gravity will put them below their threshold and thus unable to actually deal meaningful damage. To further compound this, their other multiplier scales up to 10 combos which means one will be missing a modest chunk of damage.

As a whole, Tamao Tamamura feels underwhelming and I would not personally recommend purchasing her.


The Shaman King Collab gives players the chance to acquire 4 new cards through either the Monster Exchange or Monster Point shop. Each one provides varying degrees of value and it is up to the individual player to determine which one works best for themselves.

Let me know who you feel is best for yourself and whether or not you will be pursuing them.

Happy Puzzling!

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17 thoughts on “Shaman King Collab Monster Exchange & Monster Point Card Reviews”

  1. The two 500k MP monsters are beginners trap, in fact, most of the stuff from mp shop are traps. We should be able to sell trashs back to the shop for 500k mp each!


      1. Tao Jun is a girl. She is the girl wearing the Chinese dress in the art. The man next to her is her guardian spirit, Li BaiLong. Tao Jun is the older sister of Tao Ren from the same collab.


  2. It may be worth noting that there are Oracle Bells in the quest dungeon, which means the 6 Rainbow cost for getting both is really more like 4.752 (= 6 – (1 + (1 + (1 + (1)/5)/5)/5)). If we ignore drop rates (which we shouldn’t), it’s like 5% less farming than the last event, rather than 20% more farming.


      1. Lvl 10 shaman quest dungeon.. 30 Stam for skill delay resist, 15 with a partner, farmed 20 so far didn’t realize it kept dropping till today.


  3. The farmables seem great this time around, so I’m definitely farming for them.
    -Matamune himself has iffy stats and mediocre awakenings, but as a lead he’s very tanky (shield and 2.25x hp and rcv) and he has a rock solid attack multiplier that’s very easy to trigger. He also has a sizeable sub pool that includes really strong cards like DMeta. While DMeta is obviously the better lead, Matamune is a lot more FUA and VDP friendly, and can clear a lot of content pretty easily. He also has pure damage on a reasonable cd. While he’s not a top tier lead, he’s close enough for me to be very interested despite having a pretty developed box with plenty of good leads.
    -I’m mostly interested in Silva because of Raizer’s upcoming UEVO ( Raizer is a strong combo, but has no time built in and very few subs in his limited sub-pool with a reasonable number of TEs. Silva packs 3 TEs, a 7c, and has exactly the right attributes for a UEVO Raizer team.


  4. I’m considering Tao Jun for Ranking Dungeons but the cost is off-putting. I can only afford 2, whereas I can currently afford 4 Christmas Sonias. Any idea when Sonia will come back to the MP shop?


    1. At the worst, Christmas but we don’t know if GH will release more bicolour spam dungeons and outside of these they have much less value.

      You can still crown those rankings but the bicolours make it easier


  5. Gotta disagree with your Tamao ‘skip’ reccomendation. Bought one as a sub for my Saber team, where her personal damage is decent, active is relevant and FUA/cloud resist are situationally great. Only complaint is that she doesnt cover red.


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