Tag Archives: Version 9.0 Update

Skill Inheritance: Impressions and Strategies

Introduction

Skill Inheritance is finally going live in North America and is one of the most anticipated features to come to Puzzle and Dragons. The goal of this post is to help transfer my knowledge to you on how Skill Inheritance works, when to use it, and advanced strategies to get the most value from your actives. Skill inheritance (or transfer) will allow you to link two different monsters together as a means to have access to additional active skills.  The base monster can be used as normal, but your linked monster (assistant) cannot be sold or used on your teams. The base monster will still retain their normal active on their regular cooldown, but will also be able to use another monster’s active at a longer cooldown (base monster’s cooldown + assistant monster’s cooldown). Furthermore, if the second skill is charged, you cannot use the your base monster’s skill. Using a skill at any time will reset both skills and must wait again to use either. This restriction can be problematic if you select a high priority monster as your base.

The following chart illustrates which active you can use and on which turn when having Awoken Isis Isis as your base monster and Dark Kali Dark Kali as the assistant.

 1  2 3  4  5  6  7  8  9 10
Isis Isis Isis Isis Isis Isis Isis Dark Kali

In this example, you will still have your regular bind clearing ability from Isis on a 3-turn cooldown, but have the option of waiting 10 turns for the board refresh (and making the bind clear unusable). This means that you can use Isis on turns 3-9, but be forced to use Dark Kali on turn 10 and above. Using an active at any time will immediately reset you back to the beginning of this cycle.

How to transfer skills

You can use any 5+ star REM (or collab REM) monster as the assistant onto a card of your choice (the base does not have to be an REM monster). In order to do so, you will require a new material called Tan. These Tan will be available through a special 50 stamina dungeon (or MP shop), but the colour you receive is random and will require you to run numerous times to acquire the correct combination. You can cancel the transfer at any time, but will not have your TAN or gold refunded. Continue reading Skill Inheritance: Impressions and Strategies