The PAD Academy REM is in full swing and while it is lackluster, the farmable Academy Student Handbook is valuable and worth farming for most players. The Handbook functions as a Weapon Assist that provides the following awakenings: along with +1s orb movement time for 9 turns on a 14 -> 9 cooldown.
The Student Handbook follows the trend of other Collab farmables i that players need to repeatedly play the dungeon to acquire Bronze-Gold drops and Monster Exchange them for the Rainbow variety. Unfortunately, current Collab events require significantly more farming as each tier requires 5 fodder (5 Bronze -> 1 Silver, 5 Silver -> 1 Gold, 5 Gold -> 1 Rainbow, 5 Rainbow = Handbook). Thus, 5 Rainbow tokens requires a total of 625 Bronze tokens.
Despite this large farming hurdle, the fact that the Handbook is farmable (with large amounts of stamina) makes it quite valuable compared to other Resist options as it does not require limited (Rainbow Event Medals) or Premium (Magic Stones) currencies to acquire.
–video coming soon–
Value of a Resist Weapon Assist
Weapon Assists have become invaluable when playing through harder content as they are able to provide additional awakenings to counter various mechanics. At this point in time, those that provide Resistance ( ) tend to be the most valuable as they can trivialize certain spawns and mechanics. As such, striving for 100% Resistance against a particular mechanic is a reliable way to improve consistency.
With this in mind, the Academy Student Handbook provides 20% Resistance against Poison and Blind Attacks. While this is not enough on its own, layering other 20-60% equips can help add up to the goal of 100%.
Thus, having a potentially farmable option in the form of the Student Handbook is valuable for many players.
Advantages of the Student Handbook
The Student Handbook differs from the Trojan Horse in that it does not provide Jammer Resist nor Time Extend but provides some stats to all colours due to . While these stats are small, they are a nice collateral benefit when pursuing 100% Resistance.
In addition to the extra stats, being Green opens up opportunities to transfer additional HP/ATK/RCV to Wood-type cards assuming one does not require Jammer Resistance. Furthermore, the active attached to the Handbook can provide an interesting layer of utility.
The Student Handbook is able to provide +1s orb movement time for 9 turns on a 14 (unskilled) to 9 (skilled) cooldown. This additional second may or may not make a difference for your particular team, but the main appeal would be to override Time Debuffs.
Various spawns can dramatically reduce your orb movement time to the point where activation may be semi impossible but any Time Buffer will override this. As such, the Student Handbook may be your best option as the Resists are valuable and this may end up freeing an active skill slot.
If you plan on using the Handbook in this manner, it would be best to inherit on top of a card with a short enough cooldown to have it ready in time. If playing through a longer dungeon, make sure the base card has an active you actually want to use for that particular team.
If you wish to read more about optimizing Skill Inheritance and Weapon Assists, please refer to my other article HERE.
The PAD Academy Student Handbook is a farmable alternative to the Trojan Horse as it can be 100% acquired by repeatedly playing through the Event dungeon.
While it will take a sizable amount of Stamina to acquire, it can be worthwhile due to the unique active, Wood typing, and free additional stats to all cards.
Let me know if you plan on farming one and how you plan on using your PAD Academy Student Handbook.
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