May has been the slowest month of 2019 for Puzzle and Dragons and it is because of a lack of new content outside of SDR farming. As such, burnout or boredom may raise its ugly head and I want to share how I avoid these two pitfalls.
I have been playing Puzzle and Dragons for over 2,050 days which is a small marvel in itself. In fact, this is the longest time I have played any single game and this is due to the continuous learning curve or indefinite skill ceiling. With that being said, there have been some low points in terms of interest and this usually occurs around times when GungHo has not released new content as things can become stale.
On a side note, I do find it ironic that I am creating content about there being a lack of content. On the bright side, GungHo NA will be having a Twitch Stream which should hopefully tease new content being released.
–video coming soon–
A lack of content
2019 started off with a sizable bang in terms of content being released in both new cards and limited time dungeons/challenges that only cost 30 stamina (one example can be found HERE). This large influx of things to do combined with meaningful reward (Magic Stones per floor cleared) gave all players motivation to do things. In fact, the lower stamina cost combined with valuable rewards gave way to experimenting with various teams as one could keep trying again and again along with each dungeon being unique.
Sadly, May has been the exact opposite due to no special lucrative dungeons and what amounts to boring Collabs. This problem may be further exasperated JP having a string of what may possibly be JP-exclusive Collabs which would create large gaps in our content.
For myself, I would love to see a return to low-stamina unique challenges that gave meaningful rewards. The current Monthly Quest format feels stale as it is just a rehash of old descends with only a few unique dungeons that cost far too much stamina to experiment around with. Some may argue that GungHo has been generous with Magic Stone log-ins, but I would rather see some of those shifted into challenge rewards to give incentive to play, not just open the app.
For myself, most of my content is tied to things being release in game along with my own current excitement for said content along with my personal health. This month, I have had two minor procedures performed at St. Paul’s Hospital and neither had the desired result. Thus, this has lowered my own mood and having less to do in PAD resulted in less motivation overall.
As such, I have found myself doing less in PAD these past 10 days and this is exactly what I needed. Burnout occurs when you push yourself to do something that is less interesting and I do not want to turn PAD into a chore. As such, I have mostly limited my play time to logging in, doing a dungeon or two and calling it a day. I am well aware that this is a waste of stamina but if I had to force myself to use it it would feel like a chore and most certainly result in burnout/boredom.
This short break gives me the time to do other things and will leave myself ready to dive into new content when it is released. It sounds almost cliche but playing less for small periods of time is the best way to ensure one is able to continuously enjoy something long term.
Taking small breaks/reducing play time is the best way to avoid burnout/boredom. Puzzle and Dragons is a game and should be fun, not a chore and if motivation starts to waver due to whatever reason, slow down.
Playing less in the short term helps ensure PAD stays interesting for prolonged periods of time. By following this approach, I have been able to play for over 2,050 days while still having interest overall.
Let me know how you deal with burnout/boredom along with how long you have been playing.
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