Introduction
In my previous post where I thoroughly analyse Skill Inheritance and its uses, I give a large disclaimer at the bottom that reads as follows:
What do I do with this/how do I choose what to inherit? This is a horribly loaded question and is probably on the forefront of most player's minds. Sadly, there is no perfect answer as skill inheritance will be used to fill the voids in your team when facing specific dungeons/mechanics. If you need a bind clearing active, you select a bind immune card, go to the list of bind removing actives, and inherit. If you need a board changer, same logic applies, but you can choose your least valuable active to use as a base. You need to systematically go through the list of assistance subs I provided above and find what you have at your disposal and determine if you need to bring those for that specific encounter.
And this is true for the most part as it is very challenging to give specific examples of what to do as everyone has a different team with varying shortcomings. Skill transfer is deigned to help address holes/flaws in your team’s roster as a means to tackle harder content without sacrificing subs who provide ideal awakenings, typing, or colour coverage. However, after more digging and research, I came across three helpful links (here, here, and here) which are all in Japanese, but the pictures help me gain a general understanding of the current meta in JP. As such, If anyone can link me to other sites such as these, it would be greatly appreciated as I have no idea how to navigate around. I will use these as a rough template paired with my own knowledge/point of view to give some specific examples of how to make the most of your active skills.
Video and Example Inheritance Options
Stand out assistance monsters
There are of course all the popular options you are very familiar with, but these are less common and immensely powerful cards you may have idling away in your monster box.
Jewel Princesses
The Jewel Princesses are fantastic for skill inheritance due to their amazingly high multiplier for damage enhancement. They grant enhancement based on unique criteria such as specific awakenings so do not let their colours deceive you. Unlike the Norse Gods, they only boost damage for a single turn, but their enhancement is far greater.
| Silk | Carat | Cameo | Facet | Sheen |
|---|---|---|---|---|
| |
|
|