My Perspective on Multiplayer

Multiplayer/Coop has been live in NA for a modest period of time now and has given us numerous laughs, heart aches, and frustrations. Puzzle and Dragons was originally a solo game that could be picked up and put down at will. There was less pressure to perform or match quickly and you could even put aside your device mid dungeon and come back at a later time. These features combined with the whole match orb/collect pretty girls/puzzle process medium is probably the reason many of you are playing today. For the most part, PAD has been a solo game with only some interaction between other players. Then came the introduction of Best Friends, Ranking Dungeons, and finally Mutliplayer.

Best Friends gave new meaning to virtual partnerships as it granted players access to numerous benefits and access to more leads for prolonged periods of time. A smashing success overall. On the otherhand, Ranking Dungeons have probably been met with mixed reviews. Granted these are completely optional and only award a one time, varying reward and you do not need to attempt (but should at least for the participation rewards). Introducing the game’s only PvP (player versus player) component can be frustrating, especially given the limitations of the scoring system, but again it is completely optional and does not have too big of an impact in the long run. Another bad side effect is the feeling of not being good enough as you are given a (albeit inaccurate) percentage ranking based on a poorly designed scoring system.

Now we have the Multiplayer feature which has a diverse array of emotions from players of all progression and skill levels. Upon Coop’s initial release, I wrote a nice little post on my initial impressions if you care to take a look. However, after about two months of largely playing with myself, I have a much stronger opinion formulated on multiplayer. As a disclaimer, my alt account, Fantastic, is nearing rank 500 and is quite developed and I am able to form a very powerful Blue Sonia Blue Sonia team between my two accounts. This allows me to excessively play with myself as I always have a partner who is ready to go.

Benefits and Pros of Multiplayer

Playing with friends

Puzzle and Dragons can sometimes be a lonely game as the interaction with others is at a relative minimum. Sometimes solitude is great and being able to tune out others can be a blessing, but it is nice to have the option of playing with others. Some of my fondest PAD memories have been forged through multiplayer when we play in the same room across from each other. Multiplayer has greatly increased the fun and social factor of Puzzle and Dragons. I still dream of meeting other PAD players in the wilds of Vancouver, but that may happen as we have reached over 10 million downloads.

Double Grisar
“Solo” Devil Rush

Dungeons are easier with two players

Many of the coop dungeons are identical to their solo content forms and when you partner up, you gain access to 4 additional active along with the HP from 4 more monsters. This allows for more diverse team building without sacrificing stats or removing key subs to accommodate dungeon mechanics. Furthermore, skill boost Skill Boost awakenings are shared by both teams and allows for less stalling. You also can clear binds across teams and can also take advantage of bosses only being able to bind or delay skills on one team and having the other remain usable.

Reduced stamina costs

Paying half the stamina to enter a dungeon automatically makes it twice as rewarding in terms of drops, rank experience, and efficiency. This is great as you can not only attempt more difficult dungeons, but you also do not feel as bad when you fail as it did not cost too much stamina. Some people may view this in a negative light as it semi forces players to do coop, but the solo mode stamina has not changed and if you pretend coop did not exist, you are losing nothing.

New dungeons to play

Countless new dungeons have been released due to multiplayer and who doesn’t love more content or stones to earn? There is not much else to say as these dungeons are optional and offer a new source of fun and challenge.

Future perks

North America will eventually receive all the future perks of multiplayer that include nearly every dungeon/descend being available in coop, the chance to run hourly dungeons more than once, free MP for playing, shared haste, and reconnection. All on top of half stamina. Again these to do not take away from the solo aspect of PAD, but provide much needed polishing and quality of life adjustments.

Drawback and cons of Multiplayer


This is a serious problem as I have lost countless amounts of stamina from disconnections. From playing with myself with both devices a foot apart and sitting beside my router. Losing due to a disconnection has to be one of the most infuriating aspects in Puzzle and Dragons as you did nothing wrong. I cannot wait until they release the reconnect feature as that would solve this issue (it really shouldn’t be an issue to begin with).

DC collage

Forced into playing Multiplayer

I know this was a source of great anger and frustration amongst the PAD community as the previous challenge dungeons had a mandatory coop requirement. I am all for tackling challenging content with a friend, but please do not force us. In retrospect, this was an unfortunate timing of content being released by GH NA as they are not always able to release content at the same pace as Japan and some things come earlier or later. This should never be an issue moving forward, but I hope they keep mandatory coop a thing from the past.


Communication and finding partners

Not everyone is as fortunate as I am in having the ability to play with themselves with two highly developed accounts. It can be challenging to find partners and you require a third-party medium for communication. Maybe you could devise a pattern of “Nices” to use, but that can still be cumbersome. There are various discord channels and Facebook groups that can help you in your search for a partner and may find my Community Page helpful.


Overall, the multiplayer feature breathes a new dimension of fun into Puzzle and Dragons. I am grateful it exists and I look forward to the future perks and correcting its current flaws. I still play a lot of the content solo and I want that to still remain the core part to the game, but it is nice to have a change of pace and mix it up when I want to.

How do you feel about coop in Puzzle and Dragons? Do you love it or hate it? Let me know in the comments below.

Happy Puzzling!


19 thoughts on “My Perspective on Multiplayer”

  1. I like the idea of co-op but there is a lot of issues with it, with that being said it would be better if it was easier to find people to play with. Not all of us are able to play with ourselves like you.


    1. That is a very good point (so good I added it into my post) and I wish there was a better matchmaking system in place (or communication) to help facilitate coop play. Maybe in the next round of updates, JP will release something to help address this issue


      1. How did you create two separate accounts? I just found this site and still learning my way around it. I’d like to be able to do what you did. Any advice would be appreciated. Thanks


  2. I’m worried about the game becoming so over-loaded with features and options that it just poops out from being (more) bloated. I can’t imagine where on the screen they’d even PUT a chat feature, although we clearly need a way to be able to communicate with remote partners other than “Nice” morse code. I’ve solved it through multi-device simultaneous Skyping, which is awkward, but since I’m only co-oping with IRL friends anyway, it works. I’m with you though – I like the option (and the extra stones!), but I don’t like when it’s required. No more mandatory, please, but I don’t mind going for the rewards & perks.


    1. Perhaps not a true chat feature, but having more than just a nice button may help solve some issues while preventing the game from slowing down too much.

      I have only done coop with either IRL friends or those I know well enough from the PAD community and we always used some sort of third party medium for communication.


  3. hey you live in vancouver? lol i play P&D down by Harbour Air while i am waiting for a package to arrive from victoria (i am a courier).


  4. How should I find a friend for multiplayer I have several teams to run so their is no problem their, my problem is find someone who can play with me. I do not have 2 accounts and I dont want to start a new one. Can u please give me some advice. Thank u u da best


  5. So, multiplayer…

    i like the concept,just need some improvement (communication & interaction mostly)
    The most annoying thing imo is actually when you play with a bad partner.
    I’m not saying about the player skill, this is ok for me.
    But some players want to show performance so badly doing billions of combos when is not really necessary.
    In thoria for example, ok, the guy already did 2 light rows, but then start doing unnecessary blue combos only to show he’s player skill & impress you with the performance, without think in the partner (that have Baal, DQ & Wukong waiting), so, in your turn you have nothing to do other than off color combos.

    Multiplayer is a team game, so team work it’s important, but
    unfortunately, not everyone thinks that way and sometimes you end up dying in trash floors.


  6. LOL Just to clarify, I am not angry, just frustrated but I know that is part of the game.
    just because yesterday I had Wukong binded and the other guy started making heart combos (when we had 100% HP).
    And in my turn I had Raphael ready to save wukong but he used all hearts from the board.

    Pretty selfishly explanatory. 😀


    1. I don’t think thats a fault of coop in PAD, but multiplayer aspects as a whole in video games. I used to play LoL years ago and I understand the nightmare that can ensure from those styles of “teamwork” games =(

      Perhaps some players are not aware of their playstyle as being frustrating. I mostly play with myself, and when I played with a friend, we noticed I would sometimes use all the good orbs on my turn (as when I’m by myself its always my turn) instead of conserving for them if it was better to do so. We never died because of it and I was able to adjust when they pointed it out, but I was honestly not aware at the time.


  7. You’re right! has nothing to do with the game is the nature of teamwork.

    Sometimes i just feel bad to point out…fb friends,fb group… you know what i mean.
    I think: Never mind, it’s just a game.
    Next time: “-Hey dude! Let’s play MP?”, “-Sorry man!, i’m out of stamina” 😉


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