Myr is the strongest farmable monster released to date and is also considered one of the best leaders in the game. This is mostly due to her unbindability, 75% damage reduction shield, and 49x ATK multiplier. All of these combine beautifully into one Myraculous monster. However, due to a recent tournament held by GungHo that featured various iconic community members, Myr will be receiving a buff thanks to the puzzling skills of Luka. As such, Myr (and Beach Myr ) will be buffed to a 7.7x ATK lead which results in a 59.29x ATK team along with some minor stat improvements.
How does this make me feel
Aside from the strange heading, this buff comes with somewhat mixed emotions. First off, Myr did not need the buff. In the past, GungHo has done player surveys to determine who should receive the next wave of buffs and time after time, people vote for something that is already strong/in a good place. As such, the buffs they receive are small at best and we lose out on the opportunity to improve someone who is in need of improvements. I was hoping Zaerog Infinity would have received the buff as he was once heralded as the strongest farmable monster and only needs a bit of improvement to see more playtime as a leader or sub.
One example of the wrong card receiving the buff was when Red Sonia received the tiny damage increase for 6+ combos. Myr is in the same boat as her buff is small, but also comes with some drawbacks and even complaints from the JP player base.
Choose your Myr
By increasing Myr’s leader skill to 7.7x ATK with a heart cross match, she immediately jumps form a 49x to 59.29x ATK. However, one of Myr’s glaring weaknesses was a lack of damage control and this further complicates the problem as you have no way to vary or scale your multiplier. So much was the the outrage, that GungHo buffed Myr’s second evolution form to be identical to what her final form was pre-buff (skill boost and stat improvements) to allow you the option of choosing which multiplier you want to run. This also means you can use her less evolved (and pretty) form and will be a boon to lower ranking players.
Presently, the main hurdles for damage control come in the form of Sopdet and Parvati (there are countless other encounters, but they have a much larger range of damage absorption and are more forgiving). When facing Sopdet, you never actually form the heart cross and instead rely on rows and TPA to kill her slowly. It does use a lot of your actives, but allows you to safely kill her. On the other hand, Parvati is a much trickier encounter for Myr. For myself, I run 7-8 orb enhances and I am able to safely to deal less than 300k damage with a heart cross, 1 light combo, and 1 additional combo as leeway room (my entire team is +297). However, with the next buff, I would most likely only be able to match the heart cross and light combo to avoid surpassing 300k damage per monster. I could see this being a problem for players who run Wedding Eschamali and her 7 enhanced light orbs. Granted Parvati is not a lethal encounter and will simply become an even slower floor.
With all that being said, a buff is still a buff and the damage increase will help Myr curve better into end game content that has 10M+ HP on a consistent basis. One minor drawback of Myr was her “low” multiplier when compared to other top tier leaders (Ra Dragon, XM, Ronove, Kaede, etc.) and this will help her close the gap. Granted you already had sufficient damage for most content, but if you are able to save an active here or there, it could make all the difference. For example, when I am playing Machine Hera Descended, there are times when I need 9 light orbs (1 row + 1 combo) to sweep certain floors and this buff will ensure I can kill virtually any floor with only a single row. This will also help my consistency on the Radar Dragons in Arena 3 (who never drop) as they have ridiculously large health pools and it is sometimes paramount to kill them quickly.
All in all, a buff is still a buff. Myr players will be enjoying the increased damage in the majority of situations as it will allow you to sweep floors with fewer light orbs which results in a higher consistency along with less active usage. I have nothing to complain about as she is my current favourite leader; however, I do wish they buffed a different card as there are countless other options who could greatly benefit from an enhancement.
How do you feel about the buff and how will it effect your gameplay/playstyle?