Introduction
“In the midst of the post-apocalyptic wasteland, Kenshiro struggles to keep moving forward: to seek revenge against the man that betrayed him, and to find his lost love, Yuria. Fortunately for him, he encounters allies: strong warriors and friends in the form of Toki, Rin, and Fudo! His epic unfolds by discovering the true nature of those that face him–by battling with his fists!” – GungHo North America
I am not familiar with this Anime and am left wondering why the protagonist is less rare than his long lost love. Regardless, the Fist of the North Star (FotNS) Collab as a very hand-on feel with all these flying fists. Hopefully, you will not require a fist-full of magic stones to acquire all the cards you desire!
Video commentary
Overview of the Collab REM
Fist of the North Star REM |
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Six Star Rolls | Five Star Rolls |
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Four Star Rolls | |
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Every card in this Collab qualifies as an assistant through Skill Inheritance due to all the four stars having an evolution.
Six Star Rolls
Yuria
Healer
2,685 HP / 1,255 ATK / 704 RCV
754 Total
Active Skill:
3
3 turn heart skyfall
6 turn CD
Leader Skill:
1.5x ATK with 1 heal combo. 2.5x ATK with 2+ heal combos. 2x ATK with 4 connected light, max 3x at 6+ connected light
56.25x ATK
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Impressions
Thighs highs are always a crowd-pleaser and perhaps this is why she is the rarest roll from the Fist of the North Star Collab REM. Unfortunately, her design is somewhat outdated as she received no additional buffs to either her active, leader skill, or awakenings. She is essentially as orb hungry as the all mighty Myr , but lacks the damage mitigating potential and is also vulnerable to binds. Yuria is able to have 100% uptime on her heart-skyfall buff, but this also means you have to sacrifice two actives for light orb generation. This would not be as detrimental if she possessed the heart cross mechanic as you could stall for significant lengths of time, but alas, Yuria is not.
Many people have asked if Yuria is a viable Myr sub, and I feel the answer is no. You are already heavily pressured to bring light orb generation on Myr teams and having a sub with average awakenings and a low impact active will have no place most Myr teams. You are able to use the skyfall mechanic to override other debuffs put in place by various bosses (will not stop Jammer or Poison) and would perhaps be the only time when you would use Yuria as a Myr sub.
Despite all of these setbacks, Yuria has merits in early/mid game as she comes ready to use along with possessing a scaling multiplier that is relatively beginner friendly.
Five star rolls
Raoh
Devil / Attacker
3,638 HP / 2,125 ATK / 63 RCV
810 Total
Active Skill:
1 turn haste
7 turn CD
Leader Skill:
1.5x HP / ATK for Devil and Attacker. 2x ATK when clearing 4 connected fire orbs. Max 4x ATK with 8+ linked fire orbs
2.25x HP / 36x ATK
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Impressions
Despite being a somewhat dated leader, Raoh is still a powerful card and has a modest sub pool to draw from to form a 2.25x HP / 36x ATK team. His active is essentially the same as Antares with the haste component allowing you to form a system if you bring two other subs that have a 7 turn cooldown with haste. This means your max skilled Scarlets
will have a new home and will allow you to use an active every turn. With two Scarlets as subs, you can bring two other utility subs and be able to bring them up quickly as you can use 1 haste active per turn. However, a full team of Scarlets will allow you to use 3 actives per turn.
The main downside of dual Raoh leaders is a sever lack of recovery and all the health in the world cannot save you from prolonged encounters that require stalling. Thankfully, Raoh has a savior in Awoken Freyr who will form a 1.5x HP / 22.5x ATK / 2.5x RCV tank team. This will result in a loss of damage, but Freyr’s active will help close the gap and will allow you to actually heal and stall if required.
As a sub, Raoh will be outclassed by Antares and I recommend you mostly use him as a leader.
Kenshiro
Physical / Attacker
4,208 HP / 1,820 ATK / 76 RCV
810 Total
Active Skill:
Void enemy defense for 1 turn
+7s to orb movement time
12 turn CD
Leader Skill:
1.5x ATK / RCV for Physical and Attackers. 4x ATK when 4 colours attack at once. 5x for all 5 colours
56.25x ATK / 2.25x RCV
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Impressions
Kenshiro was once a powerful rainbow leader as he had one of the higher multiplier and an RCV boost as well. Unfortunately, he has not kept pace with the rate of powercreep and while 56.25x ATK is strong, it is somewhat lackluster compared to what is currently available. Two major drawbacks of rainbow leaders are a heavy reliance on favourable boards along with “diluted” damage due to matching off colour elements to trigger full multiplier. This is naturally overcome by leaders such as Sherias Roots and Ra Dragon
who boast skyhigh multipliers or hybrid rainbow leaders such as Ronove
and DQXQ
who gain additional benefits.
To top it all off, Kenshiro’s active has niche uses at best and is wasted on the two leaders who would much prefer an orb changer or board refresh. Furthermore, his cooldown is quite long which makes it challenging to inherit something more useful. However, 100% defense break does have value under the right conditions and Kenshiro can be used as an inherit to trivialize PreDRA spawns.
Toki
Healer / Attacker
2,315 HP / 1,807 ATK / 632 RCV
804 Total
Active Skill:
Void all damage for 1 turn
Full bind clear
13 turn CD
Leader Skill:
1.5x HP / ATK for Healer and Attackers. 2x ATK when clearing 4 conneced water orbs. Max 4x with 8 linked water orbs
2.25x HP / 36x ATK
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Impressions
The Man who aimed to be the Ken-oh, Toki would take you almost as long to say as it would to count the number of flying fists he has (I count 17). Regardless, Toki has gained a new evolution that places him on par with Raoh from a pure leader skill perspective. Unfortunately, Toki has a weaker active for every day usage as it would be rare to need a full bind clear, let alone a damage void twice in an encounter. As such, he will not be as popular a leader as Raoh as you will be more hard pressed to generate water orbs.
However, Toki’s main value would be as either a niche sub or assistant via Skill Inheritance as his active fulfills the role of both a full bind clear and 100% damage void. This can be great when playing dungeons where there are either large preemptives/execution abilities from resolve or when you are facing large binding moves.
Four star rolls
All of the following monsters qualify as assistants via Skill Inheritance as they can be evolved to at least a 5-star form. This dramatically raises their value and you should think twice before vendoring away.
Huey
Attacker
2,375 HP / 1,705 ATK / 215 RCV
650 Total
Active Skill:
Right Column
5 turn CD
Leader Skill:
3x ATK for Wood when HP is full. 1.5x ATK for 5o1e
20.25x ATK
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Impressions
Huey is one of the stronger silver rolls from the Fist of the North Star Collab REM as he combines both a damage enhance and orb generation active on a short 5-turn cooldown. By comparison, Osiris is on a 4-turn cooldown while Griffin
is 3. Thus, combining the two should yield a recharge time of around 7 turns, but Huey is a Myraculous 5! Furthermore, Huey has 50% more stats when used in coop which pushes him to nearly 1,000 base stats while having modest awakenings.
Huey can be used as both a sub or assistant via Skill Inheritance, but I strongly recommend using him in coop if electing to use him on your team.
Shuren
Attacker
2,458 HP / 1,993 ATK / 15 RCV
649 Total
Active Skill:
Right Column
5 turn CD
Leader Skill:
2.5x ATK with 2+ fire combos. 1.5x ATK for 5o1e
14.06x ATK
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Impressions
Shuren is the fire equivalent to Huey and comes with all the same benefits in his powerful active that combines an orb enhance and fire orb generation. However, you may feel his 15 base RCV is lacking (even with the coop bonus) so his value as a sub may be diminished. Overall, one of the stronger silver rolls from the FotNS Collab.
Mamiya
Healer
2,123 HP / 1,028 ATK / 425 RCV
560 Total
Active Skill:
Heal 30% max HP
6 turn CD
Leader Skill:
2.5x ATK / 1.5x RCV for Healers
6.25x ATK / 2.25x RCV
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Impressions
Xiang Mei is still a powerful leader and her main drawback is a lack of viable fire healers. Thankfully, Mamiya helps provide another option to use even though her base stats are depressingly low. Mamiya may not produce heart orbs, but is able to help populate your board with fire orbs. Furthermore, due to the large HP pool of Xiang Mei teams, the 30% heal is quite substantial and can be used to help survive large attacks when your heart orbs are scarce. Unfortunately, due to the low base stats Mamiya will not be used on other teams and would otherwise be an assistant via Skill Inheritance.
Rei
Attacker
2,025 HP / 1,802 ATK / 374 RCV
687 Total
Active Skill:
1.25x boost to ATK cards for 1 turn
6 turn CD
Leader Skill:
1.5x HP & 2.5x ATK for Attackers. 1.5x ATK for each water cross combo (max 2 in 6×5 board)
2.25x ATK / 31.64x ATK
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Impressions
Even with a new ultimate evolution, Rei is still a lackluster card when used as a leader or sub. Forming 2 water crosses without time extend is challenging and the reward is quite trivial by today’s standards. Furthermore, his 3 measly awakenings don’t make sense as he breaks heart orbs with his active. His main value would be as an assistant via Skill Inheritance.
Juza
Attacker
2,343 HP / 1,822 ATK / 171 RCV
656 Total
Active Skill:
Light attack based on team % HP to 1 enemy
More damage at low health
1.5x Light ATK for 4 turns
10 turn CD
Leader Skill:
3.5x ATK but team RCV is halved. 1.5x ATK attacker type when HP is 20% or lower
27.56x ATK / 0.25x RCV
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Impressions
Juza may be shocked by his own fingernails; however, what is more shocking is his unique active. He is capable of dealing 200x his attack to a single enemy (plus eggs and coop bonus apply) which may have some button applications; however, the four turns of 50% damage enhance to light cards is quite appealing. You can use this to not only augment your own damage output, but to also bait out status void attacks to give yourself an extra turn of stalling. Regardless of how you choose to use his active, he is one of the stronger 4-star rolls from the Fist of the North Star Collab REM.
Rihaku
Attacker
2,506 HP / 1,429 ATK / 353 RCV
654 Total
Active Skill:
10x ATK of entire team’s value to a single enemy
1.5x Water ATK for 4 turns
10 turn CD
Leader Skill:
2x ATK with 2 combos. Max 3x with 5+ combos. Extend time to move orbs by 2 seconds
9x ATK
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Impressions
Rihaku shares a similar Leader Skill to Juza in that he provides 4 turns of damage enhancement. However, he grants an interesting single target nuke that takes into consideration your entire team’s ATK value. Unfortunately, it will not hit very hard as well as only targeting a single enemy. It should be noted that his leader skill is very beginner friendly as it will allow you to have ample time to move orbs and will help reward combo matching and can be paired with essentially any other leader.
Fudo
Physical
3,898 HP / 1,318 ATK / 4 RCV
655 Total
Active Skill:
30x ATK of to a single enemy
1.5x Wood ATK for 4 turns
10 turn CD
Leader Skill:
4x ATK when HP is under 20%. Survive a single attack with 1 HP when above 50%
16x ATK
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Impressions
Fudo also shares the interesting 4 turns of 1.5x damage enhancement as Juza and Rihaku. However, Fudo’s sub value is perhaps the lowest due to the 4 base RCV which can make it problematic for teams to accommodate.
Shin
Devil
2,510 HP / 1,640 ATK / 212 RCV
650 Total
Active Skill:
77 fixed damage to 1 enemy
7
10 turn CD
Leader Skill:
2.5x ATK / 1.5x RCV for Devils
16x ATK
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Impressions
Shin has a unique active that is able to execute a single high defense monster. However, it only kills one of them and will leave you vulnerable to the remaining spawns. However, the 7 light orb spawn can be useful on a variety of teams as it allows you to instantly form a row. Unfortunately, it can overwrite heart orbs which makes it risky to use on heart-cross leaders.
Shew
Attacker
2,980 HP / 1,570 ATK / 115 RCV
650 Total
Active Skill:
Replace all orbs (removes locked orbs)
6 turn CD
Leader Skill:
2x ATK for Attackers. Survive single hit if above 50% HP
4x ATK
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Impressions
Shew has one job and one job only: to be an inheritted board refresher to remove locked orbs. The locked orb mechanic was most detrimental on +297 Zeus with many players struggling to overcome the preemptive 20 locked orbs. Thus, Shew could be your salvation. Unfortunately, his active can only be skilled up with Woodpy.
Thouzer
Attacker
2,885 HP / 1,624 ATK / 108 RCV
649 Total
Active Skill:
Middle row
3rd from right Column
11 turn CD
Leader Skill:
1.5x HP for Devils. 3x ATK for clearing each light orb cross (max 2 in 6×5 board)
2.25x HP / 81x ATK
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Impressions
Thouzer has one of the most unique actives of any Collab monster as he is able to instantly spawn 10 light orbs in an interesting pattern. This will have the most value on Machine Zeus teams as an inherit for easy farming/combo forming to help overcome combo shields. He could also be used on other mono-light teams as an inherit provided you only require light orbs to activate your leader skill.
Juda
Devil / Attacker
2,605 HP / 1,325 ATK / 373 RCV
650 Total
Active Skill:
49 True damage to 1 enemy
2
2
5 turn CD
Leader Skill:
3.5x ATK when clearing 7+ wood orbs
12.25x ATK
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Impressions
Juda is quite a weak card from the FotNS Collab REM as his only role is to execute a single high defense enemy. This means you will still have PreDRAs left over so it may only be worthwhile in niche situations. However, the 49 true damage allows you to safely execute the Dark Metatron Tamadra in Legendary Sea of Tears.
Special MP Shop
Rin
Healer
2,198 HP / 805 ATK / 598 RCV
580 Total
Active Skill:
Full bind clear
1 turn haste
8 turn CD
Leader Skill:
2x HP / ATK for light attribute
4x HP / 4x ATK
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Impressions
Rin is available from the Monster Point store for 100,000 MP and in all honesty you should not purchase her unless you are a die-hard fan. Her value is distressingly low and you cannot inherit her active through Skill Inheritance as she did not come out of a REM.
Conclusion
The Fist of the North Star Collab REM has a wide array of unique actives that can help diversify your monster box or give you more options with what to play with. However, none of the top tier cards are ground breaking as they are somewhat dated through Powercreep. The silver eggs do possess some interesting actives to play around with, but I would recommend you roll lightly or if you are a true fan of the series.
How many stones have you saved up and who are you hoping to roll?
Happy Puzzling!
Hmmm…where is Juda? I did not see him in your analysis.
Great analysis anyway, keep up the good work 🙂
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Added him in! He is quite insignificant XD
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This REM is terrible. Compared to the beyond broken Crystal Defender Collab, none of the Collabs could keep track and this one just won’t leave Japan…
Rin is probably one of the worst MP Shop Cards ever, just imagine the amount of latent awakenings you could by for 100.000 MP, sat lest they didn’t went greedy and wanted 300.000 MP cause compared to NY Amaterasu she’s not even close
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Rin could have been okay IF she was in the REM which would allow you to inherit her as her active could be a good option for many players
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Rei was one of the first rolls (Mamiya being the other roll on this collab) I made and he was a staple sub in my PAD early days 🙂
Now, he’s sitting in my blue box and his UE is really really disappointing 😦
I’m a huge fan of this manga/anime since the 90s, but I’m going to save stones this time.
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Yeah, Rei could have been better if they gave him awakening instead of a bad LS =(
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Hey Mantastic. Could you start putting the discord in your youtube vids? It’d help get more users in there. Thanks
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This collab is a tragedy.
The first time it ever rolled around, my first roll was Kenshiro. My coworker pulled the same. We never looked back (i did slightly look over my shoulder when Yuria had some hype, but I was generally disinterested).
Now old Kenshiro is eating cheetoes on the bench as he watches the powercreep train go by. Shiva sat down next to him at out-of-meta station and wont shut up about his upcoming revo and how its going to “change everything for him”. Kenshiro sits uncomfortably and tries to give the impression he’s listening and Set pretends to be asleep at the other end of the bench. Raoh is standing on the platform pretending he has somewhere to go. The day he showed up, he realized the entire FotNS collab was at the station. Still, he refuses to sit in the seat Cao Cao left him and is very annoyed with the Healer girls bickering about what a stuck up B Echidna is at the cafe. Not that she’s around or even cares, since she can still go to all the parties do literally anything with anyone she wants.
I want to commend you on your objective review. You should not be afraid to tell the truth though, this collab is horribad.
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Best fanfic will subscribe A+++++++++++
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10/10 would read again =D
I am glad you are able to be passionate about your cards that are still stuck on the bench! Shiva’s evo will make him stronger, just not top tier. My mom will be happy at least XD
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