The concept of farming/cheesing Machine Zeus Descended with Awoken Ra is nothing new or original. However, with the release of Reincarnated Ra and being fortunate enough to finally pull a Ra on Mantastic, I have begun exploring ways to easily clear this normally challenging dungeon. Reincarnated Ra dramatically upgrades your damage potential as you are now able to achieve 225x ATK when using an active skill and matching all 5 colours. This greatly diminishes the burden of one player having perfect subs/inherits as you have more wiggle room for error as the dungeon has a no RCV clause. As such, you are able to easily farm Machine Zeus barring human error or extremely bad luck in terms of board distribution.
The original Dacho Machine Zeus team was where most of the team building inspiration came from; however, you are able to utilize a wider variety of cards through Reincarnated Ra and if both players have somewhat developed boxes, there is even less burden on the “carry” side.
Mantastic video clear/guide
–video goes here—
Original Dacho carry video/guide
Why does this team work?
Machine Zeus is a very challenging dungeon as it has no heart orbs, numerous preemptives, a resolve, skill delays, and a combo shield that requires 8 or more combos to overcome. All of these can be daunting; however, Ra’s kit is well suited to a no RCV dungeon along with almost all the floors being vulnerable to delays.
Thus, the weaker side is able to utilize three Nagas to delay various floors in order to both set up the board and conserve pass turns. Conversely, the carry side is heavily reliant on the correct inherits and Machine Killer awakening to deal sufficient damage.
Naturally, you can emulate the above team, but not everyone has access to those niche subs and the cards I employ are a bit more manageable, especially if both sides have developed boxes.
Mantastic & Fantastic’s teams
The following teams use what I have at my disposal, provided you can address the following points and retain colour coverage, you should be fine. Using different delay cards with Skill Boosts allows you to more flexible team building.
- 30% Gravity
- 1 Light Kali -style board changer
- 3 delays
- Super Gunma with 3 SDR
- A 50% (or greater) 2 turn shield inherited on Gunma
- Damage enhance inherit/sub
Reincarnated Ra Teams for Machine Zeus
Inheriting Hathor is mostly for insurance for the final floor in case I do not do enough damage as there is no other way to gain more damage (outside of a full board enhancer) as I already run a damage boost. A Gemstone Princess will result in more damage but are more rare.
Running Susano is not an ideal choice as his shield is only 50%. However, I lack better options and if your team has sufficient HP, you can survive all the preemptives. A larger shield allows a less plussed B side to join. Just make sure your shield lasts for ideally 3 turns (2 is acceptable, but more risky).
A longer delay means more room for error as you can take additional turns to set up your board. This is best used on floor 9.
You must leave one of your Ra’s uninherited as you need to use his base active on floor 4.
The following template has proven successful for me provided you follow it exactly and match your 5 colours for activation (and using Gunma when required).
Team B should always try and set up your board when able and should clear as much as possible if you have an unactivatable board. I tend to like matching at least 1 combo/set up my board instead of quickly swiping and matching nothing.
Match 1 refers to either matching 1 combo/setting up board or trying to gain enough orbs for activation.
When going for a kill shot, you should always try to match as many combos as possible to better refill your board with enough colours.
Blue is for Team A
Red is for Team B
You must not match orbs on the first turn against Machine Zeus after using your gravity. This is because the gravity will force him to bind all God cards for 10 turns. Since your leaders are immune, this has no dangerous effect and is a free pass turn. Matching orbs would result in you healing Machine Zeus due to the combo shield and would put him above 70% and then doing a different skill set that would kill you.
This strategy does not use Team A’s pass turn so you are able to utilize it to correct a mistake to get back on track.
Reincarnated Ra is a wonderful leader to use when farming Machine Zeus. 225x ATK lowers the dependency on using Machine Killer subs or a more restrictive team, thus opening the door for more players to attempt.
Let me know what you have been using and what modifications have you made to your team.