PAD is an incredibly old game from a mobile standard and it is somewhat amazing that we are still playing after thousands of days.
As such, new content has to be continuously released in order to keep players excited/happy and anniversary streams tend to have a higher degree of hype. This is a common practice across all games (Fire Emblem Heroes is the other I play) and even though we are stuck 1-2 months behind JP in regards to content, it is still exciting to see what new big things are coming to PAD.
This post will mostly be a conversational piece that talks about features/content I would like to see in the future as well as being a place for my readers to voice their thoughts and concerns.
The PAD 8th year anniversary stream will take place on Feb. 20.
–video coming soon–
Quality of life improvements
The landscape of PAD has greatly changed over the years as we have had several major UI overhauls along with changes to improve our overall experience outside of dungeons.
As weird as it sounds, Quality of Life improvements are some of my favourite changes that can happen in Puzzle and Dragons as even saving 1-2 clicks for a specific task quickly adds up with years of play.
In a previous update, Evolution, Enhance, and Awoken material could stack and it opened up probably 800 odd Box space for myself and was truly magical along with the Monster Box Folders.
While this has been wonderful, there are still several items that are not stack-able and can potentially clog up your Monster Box. Right now, the largest culprits are Rainbow Event Medals and any Event/Collab tokens in their Bronze/Silver/Gold denominations.
Edit team right before entering dungeon
The final screen that shows your team, Solo Badge, and Friend’s helper should also function as an Edit Team because there are far too many times I am about to enter and then realize a small change needs to be made.
This results in clicking back and forth along with re-selecting a Friend and so many unnecessary click could be saved if changes could be made right before entering a Dungeon.
Rework Super Awakenings
Super Awakenings have become a staple part of our Puzzle and Dragon’s experience and is somewhat responsible for killing Coop as so many cards/teams cannot function without them. Regardless of that, the way we unlock and change our Super Awakenings feels archaic and unpleasant overall.
While we are able to acquire Plus Eggs much faster compared to before, the gambling aspect for Super Awakenings is not a fun experience.
What I propose instead is not to remove the roulette aspect but to have previously rolled Super Awakenings available and can be swapped for free with other unlocked Super Awakenings. This means a card with three possible options would require 297*3 Plus Eggs to have all unlocked.
For example, Diaochan can gain either Super Skill Boost or Full Bind Immunity . Each option has their merits and there have been times I would have liked to been able to choose for the dungeon at hand. Right now I would have to waste further 297’s on a gamble to switch whereas with my suggestion, I could swap at will assuming I already unlocked via the Roulette.
This change would also prevent the unlucky scenarios of constantly failing to roll the Super Awakening you desire and depleting your Plus Egg stash.
New in game items
Puzzle and Dragons has done a Fantastic job of keeping currencies to a minimum as it alleviates bloat and makes it easier to understand what is valuable. At this point in time, Magic Stones, Plus Eggs, and maybe Coins are the main “currencies” players have to manage but also means are so many ways to add more spice to the game.
Things such as Stamina potions (refill X amount for free), Box/Friend space tokens to increase them for free, or even a Revive potion for failing a dungeon. Essentially, create rewards as alternatives for Magic Stone spending. Furthermore, GungHo could even start to sell these items as part of IAP bundles which may entice newer players as it can quickly help them get going.
I feel the Friend list system is outdated as we now require much more specific set ups compared to before as we now have to juggle Super Awakenings, Latent Awakenings, and Weapon Assists which can be frustrating in itself.
I am not sure how to amend this but perhaps not locking a self leader pairing to a specific team would be nice (still only have 1 copy of that card but it can be a self leader pairing on team 3 but used as a sub on team 4).
New game mode
Let’s face it, PAD can become repetitive sometimes and right now, the meta is becoming more restrictive due to the Transform cards who are not introducing new ways to play the game, only how we team build.
Furthermore, these teams also require a new set of subs/inherits which is both good and bad. It is good for newer players as they can quickly “catch up” as they can potentially roll an entire end game team from the Yu-Gi-Oh Collab (look at Pancaaake HERE). On the other hand, quite a few older cards have become less used which is understandable but I feel we need something new to really change things up.
As such, I would like to get away from the continuous pursuit of rare Collab/Seasonal cards and instead create a game mode that is just fun. What I propose would be similar to Fire Emblem Heroes’s Hall of Forums game mode.
Sandbox game mode
Sandbox-style games are those that give players massive amounts of choice/options when playing through which essentially gives a fully customizable experience. With this in mind, we can most certainly create something new due to the massive amount of existing content.
My idea is essentially a giant Rogue-style experience in that players are given 6 old Pantheon cards at level 1 with no active, leader skill, awakenings, pluses, etc. with this event lasting for a finite period of time that costs stamina to enter. Furthermore, each card will have a blank Weapon Assist that can also be upgraded through clearing dungeons.
Players will then have to go through progressively harder dungeons with this generic team and upon successfully completing each level, they can then upgrade 2 cards of their choice in 2 different metrics:
- Gain random awakenings (4 shown, choose 2)
- New active (2 shown, choose 1)
- New Leader Skill (2 shown, choose 1)
- Latent awakenings (2 shown, choose 1)
- Colour change (2 shown, choose 1)
- Monster experience
- Evolve after a certain level for better stats etc.
Furthermore, all cards will receive some Monster Experience for successfully clearing a level. Over time, this will allow players to “build their own card/team” in a unique manner as who is your leader/sub can be changed at will.
Each level could give various rewards for first time clears but may also require players going back and grinding for more upgrades from beatable levels. At the end of the event, there could be total achievement rewards for clearing various difficulties.
This new mode idea would be only available for a limited time and would use stamina and maybe have a cap/limit to how many dungeons can be attempted per day.
It could also be a way to show your love for a particular card as you could go super hard into making a “Super unit.”
New mechanics/next wave of Powercreep
Powercreep is vital to any longstanding PvE game as there must be newer and harder content to play along with new tools to overcome them. As such, I feel it is not too far a stretch for GungHo to tease new content on their 8th anniversary stream and will probably come in the form of new GFE and perhaps a brand new Collab announcement. There will probably be new Transforming cards as well who may further push the power potential of leader skills.
Weapon Assists have become a crucial part of team building and this past year, we have seen stronger and stronger options become available. As such, it would not be a far stretch to continue down this path. For example, cards with 5 Resists/1 Super Resist may start to come out (we already have cards with 4) along with maybe the two major remaining offensive awakenings: 7 Combo and VDP .
Forced colour skyfalls
We already have 99 turn Skyfall buffs along with 4 element Forced Skyfall actives that last a single turn. Perhaps a new ability to prevent a single colour from falling down may be released. For example, a Skyfall buff that prevents Wood orbs from falling down. This will help any team that does not require Wood orbs along with promoting Skyfalls.
Kanna gets a new evolution
So old and so neglected.
Crown alternatives – Achievement Titles
Right now, there is no way outside of Crowns to show of your Puzzling skills/commitment to this game which feels silly considering how much content is currently available. What I propose would not remove Crowns but instead give players another way to show off their variuos levels of achievement.
What I would like to see is something akin to the Titles that can be earned in World of Warcraft. Essentially, you have various hurdles/goals to try and achieve in order to get some extra text before or after your name.
For example perform 2,000 awakenings (numbers can vary) and you could be called “The Awoken” so I would then become The Awoken Mantastic. Clear Arenas X number of times for Arena Lord Mantastic or Mantastic the Dragon Seed if I have 100 Dragon Seeds in my Monster Box.
There could be weird/comical titles along with those that would require heavy grinding but at least it gives players new goals to try and achieve along with providing another way to stand out compared to their friends. Remember, there is no “real goal” for Puzzle and Dragons so having new things to work towards is healthy and fun overall.
More Titles can be periodically released and could either be new types of achievements or just higher numbers of existing ones.
Puzzle and Dragons will be having a special 8 year anniversary stream in JP on February 20. I feel that GungHo will be teasing plenty of content and hope some of my various points are addressed, especially the Quality of Life ones.
Let me know what you would like to see in the upcoming anniversary stream along with any suggestions I have not thought of.
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