Introduction
The Persona Collab returns to North America after a prolong absence. As such, all existing cards have received various buffs along with all top rarity cards gaining Weapon Assists plus several new cards being added.
Generally speaking, this will be a poor event to roll heavily in due to the fact that the bottom rarity cards lack Weapon Assists along with many having questionable value. This is further compounded by the lack of value duplicates bring which in turn makes it either a free roll and Trade event or only rolling in a small amount to hedge against excessive dupes.
This is often the trend with lower costing Collabs as their reduced 5 Magic Stone cost is offset by lower Weighted Stats and a lack of value at the bottom rarity.
Regardless, this article will outline the pros and cons for each card to give players a better understanding of what to expect in the Persona Collab Rare Egg Machine.
Video commentary
—video coming Monday—
Overview
Persona Collab Pros & Cons – September 2020 |
|
Pros |
Cons |
|
Persona Collab REM |
|
6 Star base (15% total) |
![]() ![]() ![]() ![]() ![]() ![]() |
5 Star base (85% total) |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Persona Collab – September 2020 |
|
S | ![]() ![]() ![]() |
A | ![]() ![]() ![]() |
B | ![]() ![]() |
C | ![]() ![]() ![]() ![]() |
D | ![]() ![]() |
Order within each tier is random and not reflective of ranking
Icons show Revo or Transformed state if possible
Regardless of card’s ranking, you should always keep it if it is your very first time acquiring them
Bottom rarity quick summary
The bottom rarity should be the main motivation to roll in an event and here is a brief summary showcasing their awakenings and/or Weapon Assists if applicable. Awakenings in (brackets) are Super Awakenings.
Limit Breaking
Limit Breaking is the process of leveling a card beyond level 99. This will unlock more weighted stats along with the potential to receive Super Awakenings. These additional awakenings can add significant power, but only function in solo mode or in 3-player coop.
Any card that can qualify for Limit Breaking will have their level displayed in blue and feeding a Super Snow Globe will push them beyond the level 99 cap.
You can read more about Super Awakenings HERE.
Monster Exchange
The Monster Exchange System has mostly eliminated the need to roll in most events as players can simply trade in for a card of their choice. This is often done during lackluster events to avoid spending Stones on poor bottom rarity cards or to snipe a specific card if luck is not on your side.
Due to the rate of new cards being released, care should be taken when considering a trade as you want to ensure you gain long term value.
Weapon Assists
Weapon Assists are a special evolution for select cards that will be used exclusively as inherits. This form retains the same base stats as the original form, but will also transfer over all awakenings on the Weapon Assist card and this occurs if the Awoken Assist is present.
My approach to Collab/Seasonal rolling
Rolling any Rare Egg Machine is a gamble and it becomes a matter of maximizing your rate of returns in an event.
This translates into rolling when the bottom rarity has high value as those will be the most common cards. Furthermore, I may utilize the Monster Exchange system to acquire the higher rarity cards if they will significantly advance my progress. As such, I tend to look most closely at the bottom rarity pool to determine if it is worth rolling in.
This is just my own personal approach and everyone has different goals/motivations so take this section with a grain of salt. If you wish to read about this more in greater detail, check out my other article HERE.
6 Star base
Several 6-star cards are able to assume a Revo evolution which grants them up to 8 Latent slots and a stronger overall kit. Sadly, pursuing these forms will lock the card in this state as they cannot be reversed. As such, only commit to a Revo if you 100% know you will get significant value from them right now.
Kotone Shiomi & Orpheus – A
Pros |
Cons |
|
Kotone is the first new card to be added into the Persona Collab and follows the trend of Transforming while also providing 2 Skill Boosts and SBR
in her Base form along with a 2 turn Delay. This is valuable as it enables her to contribute to Transforming while also upgrading her kit afterwards.
Post-Transform, Kotone will be able to function as a viable Healing Solution due to her 3 Enhanced Heal Orbs which will greatly augment your healing potential when matching exactly 4 Heart orbs. This approach tends to be most efficient on teams with high HP and low RCV as this short coming can be addressed passively through awakenings.
Furthermore, Kotone can function as a Bind and Awoken Bind clearer who also brings a tricolour board changer. I am always a fan of Bind clearing cards who come with an Orb Changer as one component will always be valuable. Finally, Kotone has reasonable VDP damage against all spawns but becomes more valuable against Devils and Attackers.
As a whole, Kotone can be used on your mono Fire or Light teams if you are in need of a Healing solution and want something a little more spicy compared to Amaterasu .
Weapon Assist
Pros |
Cons |
Kotone’s Weapon Assist is able to provide a sizable amount of Passive Damage via 2 Fire Rows and 2 Enhanced Fire Orbs
along with 20% protection against Jammers
and Blind
abilities. This has wonderful synergy with any of the Samurai 3 Weapons as they provide 80% Resist against one metric along with a Skill Boost
.
Furthermore, Kotone’s Weapon Assist is able to potentially provide a massive ATK buff as it scales with how many Fire Rows are present on your team. This dependency on Fire Rows will be the determining factor of whether this Weapon Assist will be valuable as the 16 turn cooldown is quite long.
In addition to this, making this Weapon Assist also denies you the opportunity on using Kotone as a sub. As such, if I were fortunate enough to roll Kotone, I would probably use her as a sub until her value has expired and convert to her Weapon if a viable opportunity presents itself.
Tohru Adachi – S
Pros |
Cons |
|
Adachi is the second and final new 6-star card to be added into the Persona Collab and comes with tremendous personal damage due to his 10 Combos and 6 unique Killers. This shares many similarities to the glorious Aten
but Adachi lacks a 7 Combo
along with Dragon
or Balance
Killer.
While this is a shortcoming, Adachi has different typing and colour along with naturally coming with Bind Immunity and a 2 turn cooldown. This active skill can be used to quickly overwrite any ATK debuff along with being able to carry a longer inherit with ease.
In addition to their potent personal damage, Adachi is also able to function as a powerful leader due to 2x HP and an easy to activate 25% Damage Reduction alongside 18x ATK and 1 point of Auto Follow Up Damage. This can be favourably paired with Lucia who also shares the same Devil plus Rainbow clause. Furthermore, Lucia offers +3 combos when matching 4 colours along with immunity to Poison damage.
Weapon Assist
Pros |
Cons |
|
Adachi’s Weapon Assist is able to provide a single Skill Boost , >80%
, and 20% Poison Resist
. This can help teams Transform in time along with comboing with Samurai 3 Weapons to provide 100% Poison Resist and another Skill Boost. While >80% are often inconsistent offensive awakenings, it still does provide 1.5x ATK for the owning card when above 80% health which is meaningful on your damage dealers.
In addition to this awakenings, the active skill will also provide 3x ATK for Dark cards for 3 turns. This sizable Burst component can be used to grind through the final floors of Shura Realm where one shotting is not possible.
While the 300,000 True Damage is not the highest Button available, it does hit all enemies and can be used to execute high DEF, low HP spawns. This has merits in Farming situations where you can efficiently plan out active skill usage.
As a whole, this is a strong Weapon Assist but it does come at the cost of forgoing Adachi as a sub or leader which will be his preferred role at this point in time.
Yuki – A
Pros |
Cons |
|
Yuki’s Base form is able to function as a relatively generic Rainbow sub that offers 4 Skill Boosts along with a Skill Charge
. Generally speaking, Skill Charge is valuable awakening for Rainbow teams as it is reasonably easy to proc on a regular basis which in turn grants the owning card more frequent access to their active or inherited skill.
Sadly for Yuki, their base skill is a little underwhelming as it combines a full Rainbow board along with a small 50x ATK Button that scales with the team’s Water ATK. While this Button may have enough damage for some content, it is on the lower end along with the longer cooldown hindering Yuki overall. While it can be offset by Skill Charge, it still adds several extra turns and Skill Charge does not occur every time.
As such, I feel this form of Yuki is mediocre overall but thankfully has 2 other stronger forms.
Revo Yuki
Pros |
Cons |
|
Revo Yuki is able to function as a powerful damage solution for Rainbow-based teams due to their triple 7 Combo , balance typing, ability to use 4 Killer latents, and valuable active.
Triple 7 Combo has become a reasonable baseline to judge offensive cards but being able to use and Killer four times can help give any particular card an edge. Furthermore, the active skill that comes with Revo Yuki is wonderfully valuable as it will provide a full HP heal, removes all Unable to Match Orb Effects, a 6 elemental Rainbow board which is hastened along with Skill Charge .
As a leader, Revo Yuki boasts massive Damage Reduction when matching Fire, Water, and Light orbs. Sadly, there is no flat HP multiplier and missing any one of these colours may spell certain death unless paired with someone else who offers a less conditional access to Effective Health. With this in mind, Yuki can potentially pair with VIdeal or Shinji & Rei
.
As a whole, Revo Yuki is a solid card but one has to be aware that Revo cards cannot be reversed and you are stuck with this current form moving forward. In the short term, this shouldn’t be an issue but once cards start becoming Powercrept, being stuck in an irreversible evolution is frustrating.
With this in mind, only pursue this (or any Revo) form if you are absolutely certain you can gain immediate and sizable value right away.
Weapon Assist
Pros |
Cons |
|
Yuki’s Weapon Assist is able to grant two Enhanced Water Orbs along with 40% protection against Blinds
and Jammers
. These two Resists combined with Passive Damage can make for a wonderful addition to mono Water teams and the 75% Damage Reduction component can be used to stall out dangerous mechanics.
In fact, if you are using someone like Lutina , it is possible to have this active ready for Floor 1 which can in turn act as a pseudo Skill Boost as it may enable players to survive large attacks pre-Transform. With that being said, there is a pretty narrow window for success as most Transforming cards only need 18 Skill Boosts total and with a 15 turn cooldown, it may be difficult to find an appropriate Base card.
Yu Narukami & Izanagi – S
Pros |
Cons |
|
Yu Narukami has access to two powerful Super Awakenings which gives him flexibility on how he can be used on your mono Light teams. Furthermore, his active skill is able to generate 8 Light orbs along with providing a 100% DEF Break.
This DEF Break has tremendous applications against encounters with exceptionally high DEF values such as those found in Training Arena 2. Furthermore, the inclusion of 8 Light orbs being generated always ensures at least one aspect is being put to good use.
With that being said, I feel Yu Narukami is not an exceptional card. This is because their Healing potential via Enhanced Heal Orbs is offset by lower RCV along with his offensive potential not being anything exceptionally special. Furthermore, if you did select Super Blind
as your Super Awakening, you lose out on 2 Skill Boosts.
Revo Yu Narukami & Izanagi no Okami
Pros |
Cons |
Revo Yu Narukami boasts improved VDP and stronger healing potential due to higher RCV alongside the 2 Enhanced Heal Orbs
plus an upgraded active skill while still retaining access to Super Blind
.
This new active skill is able to create 9 Light orbs alongside the 100% DEF Break which ensures a 3×3 Box can be formed along with a 2x ATK buff to ensure the opposing spawn dies.
As such, Revo Yu Narukami is able to function well on mono Light teams, especially those that have higher HP multipliers and lower RCV numbers. This means his own leader skill is improved as the 1x RCV is offset by his improved healing capabilities. Furthermore, his Leader Skill is easy to use as it provides both Auto Follow Up Damage and bonus orb movement time.
With this in mind, he can function as a respectable leader but the biggest drawback is being locked into this evolution along with his Weapon Assist having significant value for end game content.
Weapon Assist
Pros |
Cons |
|
Yu Narukami’s Weapon Assist is able to provide a single Skill Boost along with a Balance Killer
to the owning card. This is fantastic for helping cards Transform and the Balance Killer is highly relevant for Alt Arena 4 due to the majority of final floor spawns featuring this typing.
As such, inheriting this on top of your offensive cards is meaningful as they will be dealing 3x personal damage on top of whatever they have already. Furthermore, the active skill tied to this Weapon is able to overwrite Time Debuffs by lowering your own movement time by 2 seconds but also providing a single turn of Damage Absorb Void.
This ability to cancel out any one of the most hated mechanics for a single turn is highly valuable in virtually every dungeon and the fact that it has such a blisteringly low cooldown of 9 turns makes it incredible.
Perhaps this is attributed to the self movement time debuff or because many 2 turn Absorb Voids now exist but either way, we have access to a wonderfully powerful active skill on a phenomenally short cooldown.
With this in mind, this Weapon Assist should be made in most cases due to the uniquely low cooldown for a Damage Absorb Void.
Ren Amamiya – S
Pros |
Cons |
|
Ren’s non Revo form is able to provide 5 Effective Skill Boosts due to their single turn of Delay along with being able to fully clear all Bind and Awoken Binds.
While having a solution to all Binds is meaningful, Ren does not provide that much overall in the grand scheme of PAD. This is because his active is relatively restrictive as it is only helpful under certain situations and has almost no value other wise. This is because it combines two non-synergistic components.
As such, it would be best to look at his other forms.
Revo Ren Amamiya
Pros |
Cons |
|
Revo Ren Amamiya is a significant upgrade from his other form as he gains access to a third 7 Combo along with an improved Leader Skill and overall awakenings.
Sadly, the fact that he is a Revo form means it cannot be reversed or changed in the future which is often a poor idea in PAD long term. This is because new cards are constantly released which are often slightly better compared to previous options. As such, players may not gain that much value out of this form for a prolong period of time.
With that being said, if you are on the hunt for another high damage card that lacks VDP , Revo Ren may be a viable option as he can use any 4 Killer latents while also having 8x personal damage with 7 or more combos. Furthermore, the inclusion of Cloud Resist
can potentially free up an inheritance slot while his active skill can fully clear all Bind and Awoken Binds. Furthermore, his Devil typing enables him to be used on Yugi
teams and it can allow you to sweep a floor with only a row instead of matching a 3×3 Box.
If all of these aspects sound appealing, pursuing Ren’s Revo form can be meaningful but if uncertain, his Weapon Assist can be always be used.
Weapon Assist
Pros |
Cons |
|
Ren’s Weapon Assist is able to potentially provide 3 Effective Skill Boosts if you can successfully inherit it onto a low cooldown card. These extra turns of stalling are often vital for Transforming teams and being able to sprinkle in additional turns is valuable. Furthermore, it will at least provide a Heart to Dark orb changer should the Delay no longer be useful later on.
In addition to this, the extra second of Orb Movement Time is always helpful along with the 3 Enhanced Dark Orbs
adding a noticeable increase in your team’s total damage.
Taking all of this into consideration, I feel that this will be the most helpful form of Ren to pursue if you cannot justify locking him into his Revo due to an ideal place to use him right now.
Elizabeth & Thanatos – A
Pros |
Cons |
|
Elizabeth is the only old 6-star card to not have a Revo form which is odd to say the least. Regardless, her non-Weapon Assist form is able to provide both a Cloud Resist and 4 Skill Boosts
while having a useful active.
Her active is able to fully clear all Bind and Awoken Binds along with a full HP Heal and 2 turns of Attribute Absorb Void. In end game content, Attribute Absorb has become much more important to address as many final floors feature this mechanics. While it is always possible to dance around it, having a direct counter is often much safer.
As such, the value Elizabeth brings to your Monster Box will hinge on what kind of content you are currently playing through and whether or not you are Attribute Absorb is truly dangerous.
If you feel you are not at this stage of the game, her Weapon Assist has more universal value due to the inclusion of Damage Absorb Void.
Weapon Assist
Pros |
Cons |
Elizabeth’s Weapon Assist is able to provide quite a few different aspects such as an Enhanced Heal Orb and the ability to buff your own Time and RCV numbers.
While these are helpful, the main attraction is the 2 turns of Damage and Attribute Absorb Void. While there has thankfully never been a single spawn that features both at the same time, both mechanics do frequently appear in end game content. As such, this Weapon may simply be valuable just as a solution for Damage Absorb spawns for all players as this mechanic populates essentially every dungeon.
With that being said, this Weapon Assist does have a lengthy 24 turn cooldown which may prevent it from being used multiple times within a given dungeon.
5 Star Base
All 5-star cards featured in the Persona Collab lack a Weapon Assist along with low Weighted Stats. As such, rolling and acquiring dupes of these cards will be a frustrating experience as you may find difficulty in finding value even from one of them.
Kasumi Yoshizawa – B
Pros |
Cons |
Kasumi Yoshizawa is a brand new Orb Skin card added to the Persona Collab and features a stronger overall kit compared to other cards at the same rarity. Regardless, Kasumi is able to function as a potent sub due to their sizable personal damage against Devils and Machines, natural Tape Resist , Super Jammer Resist
, and powerful active skill.
Her active is able to reduce all Unable to Match Orb Effects along with a 5 elemental board changer that includes Hearts. The absence of Wood orbs is most likely not going to be an issue as most Rainbow teams are still able to fully activate from 4/5 colours. As such, Kasumi may find themselves being used as an alternative to Dark Kali as both have a similar active skill and role.
In regards to their leadership potential, Kasumi is able to provide 2x HP along with a reasonable ATK multiplier when matching 2 Heart combos. While this is reasonably doable along with having the flat HP bulk to stall, the reliance on two Heart combos may make stalling problematic as you may accidentally activate or not be able to stall for too long.
Orb Skin
Futaba Sakura – C
Pros |
Cons |
|
Futaba Sakura is the first non-Orb Skin card within the bottom rarity and somewhat sets the pace for the remaining cards. This is because all of them feature terribly low Weighted Stats which in turn makes it challenging to justify using if you have a respectably deep Monster Box.
As such, Futaba can function as a transitional sub or leader for newer accounts or if lacking any other Unable to Match Orb counter.
Makoto Niijima – C
Pros |
Cons |
|
|
Makoto has strong offensive awakenings but is held back from her terribly low ATK stat which greatly diminishes her potential niche. As such, the amount of value they will bring to your Monster Box hinges on what other Killer options you have available.
Mitsuru Kirijo – B
Pros |
Cons |
Mitsuru is able to bring 6 Effective Skill Boosts but will probably not used as a sub for Transforming teams due to the low Weighted Stats and underwhelming active.
As such, I feel she will make for an alternative to other Skill Boost sticks for Ranking Dungeons or Farming builds as she provides the same number as Raziel or Whaledor
but with a longer base cooldown. On the bright side, she is easier to Skill Up and the ability to deal meaningful damage to Devils may in turn free up additional slots.
Yosuke Hanamura – D
Pros |
Cons |
|
Yosuke features 5 TPA along with 4 Skill Boosts
which is sadly the main extent of what he brings. Sadly, these awakenings are nothing special when you factor in his abysmally low ATK stat and the fact that Tengu
is easily farmable with the same Skill Boosts and a much shorter base cooldown.
As a whole, I would be quite sad to roll Yosuke.
Goro Akechi – C
Pros |
Cons |
|
|
Goro Akechi boasts 3 Skill Boosts along with 8x personal damage when below 50% Health. This is meaningful when building Farming teams that are able to maintain this Health threshold but that will be the main extent of Goro’s usage.
This is because his other awakenings and overall kit do not provide much else and it may be challenging to build a competent <50% team for Light.
Aigis – D
Pros |
Cons |
|
|
Aigis is able generate 5 Light orbs along with dealing 20 damage to an enemy 5 times. I am not quite sure what this active is trying to achieve as Dark Metatron Tamadra has not been an issue for many years.
Perhaps she could be used in conjunction with other board/orb changers to create a favourable distribution but I feel she has little value overall.
Teddy – C
Pros |
Cons |
|
|
Teddy is the final card within the Persona Collab and comes with the ability to provide 9 turns of 25% Damage Reduction on an 11 turn cooldown.
This means it can nearly be looped if Teddy is used on his own but at the same time, running Teddy as a sub is not the best of ideas due to his low Weighted Stats and few helpful awakenings.
As such, it may be challenging to find a use for him but perhaps for Yomi x Norza
teams when playing through AA4 and you lack something like Kuriboh
as a 2+ turn shield is required to tank the Myne into Kurone combo.
Do I plan to roll? & Dream rolls
I do not plan on rolling within the Persona Collab due to the fact that the bottom rarity comprises 85% of the rolling pool with none of the cards being truly meaningful for my Monster Box. As such, 85% of the time I will be disappointed along with no personal attachment to the franchise.
With that being said, it is always fun to dream about what could be possible and for my dream 6-star card, I would love to own Tohru due to his impressive personal damage against almost all spawns along with his potent leadership potential.
For my dream 5-star card, I would have to choose the Orb Skin, Kasumi Yoshizawa as she is harder to roll along with her helping me develop my fledgling Rainbow box.
My Dream Rolls |
|
6*
|
5*
|
The above chart are the cards I would love to acquire from each rarity if I could choose one for my Mantastic account. This is my own personal opinion based on my Monster Box, goals and whether or not I have dupes.
Conclusion
The Persona Collab is a top-heavy affair with the lackluster bottom rarity comprising 85% of the rolling pool. These are not good odds for any event and if you are truly gungho on acquiring the top rarity cards, utilizing the Monster Exchange with 4 Trade Fodder is more appealing.
This will often be the fate of 5-Stone Collabs as their Bottom rarity tends to be lacking as a response to the lower price tage.
Regardless, let me know what you think about the Persona Collab Rare Egg Machine and how much you plan on rolling in the comments below.
Happy Puzzling!
![]() ![]() |
||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
If you enjoy my content, please consider turning off AdBlocker for this website. If you wish to directly support me, please click the beautiful image below.
Hi, Persona 4 assist is a Fujin active, not color absorb.
LikeLike
thank you for the keen eye and I have corrected my mistake =)
LikeLike
Seems like a pass collab for me (I already passed last time). Between this and MHA not likely happening seems like I am going to be building my stone stack until key heroes and sin dragons arrive
LikeLike
Yeah I am nearly at 400 stones from seldom rolling past events along with all the free goodies
LikeLike
Seems like an underwhelming Collab, but nostalgic for me in a way since it was the active Collab when I started playing 2 years ago
I know you’re not rolling, but do you plan on trading? Also, any opinion on whether Yuki or You Narakumi would find a useful place on a Fasca team (I’m thinking rainbow and Alice Mono Light respectively)?
LikeLike
Fasca wants attacker types. Yuki and Narakumi are not, so in that sense you would be losing a lot of HP, damage, and RCV.
LikeLike
Neither of those cards would work well as Fasca requires Attacker types
As for Trading, I am not sure. If I Monster Exchange I usually wait til the end to see what new things are on the horizon along with letting any hype die down to ensure I make a better decision
LikeLike
I believe wood menoa in shura realm can have fire absorb and a damage absorb shield up at the same time
LikeLike
Oh you are right! Still reasonably rare overall at least =)
LikeLike
Other than your dream cards, what are the most desirable characters/weapon assists in this collab? Like in Devil May Cry collab everyone wanted Dante. Would you say Tohru is that card for this collab?
LikeLike
Yu Narukami & Izanagi no Okami’s Weapon Assist is a blisteringly fast fujin active that comes with SB and Balance Killer
I feel that this will be a popular weapon and if I didn’t own Umbrella i may be tempted to get one for myself
LikeLike
3 rolls, 3 Sakura. Such a Fut…
LikeLike
oof that is truly awkard
LikeLike
Would trading for yu narukami be worth it? The light key hero seems pretty powerful and there aren’t much light leads with autofua. I got good light subs but I’m afraid that I might have overlooked something.
LikeLike
Whenever you are thinking of trading for a card, ask yourself whether or not gaining this new card will greatly advance your progress within the game right away and not hinging on rolling new stuff in the future
Reason for this is because powercreep is so fast in PAD that many cards get pushed out for stronger things as they are released so you want to ensure you get immediate and sizable value right away
LikeLike