As part of a celebration for the latest Final Fantasy game, Yama P decided to roll the FF Collab REM numerous times and buff the monsters he rolled. This type of randomization buffs can be somewhat frustrating as we may have the wrong cards being improved or those who do not need them; however, you can simply view these as an additional bonus as the Final Fantasy Collab is already one of the best to date.
This post will be showcasing all the buffs and the impact they may have on those cards and how to make the most of them. My Final Fantasy Review will also be updated very soon to reflect these changes.
I do not know how long it will take for these buffs to come to NA/EU and I can only presume it will be soon and ideally before the Collab is over.
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Physical / Attacker
6 star base
+1 combo for 1 turn
7 turn CD
1.5x HP/ATK/RCV but cannot erase 3 connected orbs. 3x ATK with 3 combos. 6x with 6+ combos
2.25x HP / 81x ATK / 2.25x RCV
1.5x HP/ATK/RCV but cannot erase 3 connected orbs. 4x ATK with 3 combos. 7x with 6+ combos
2.25x HP / 110.25x ATK / 2.25x RCV
Noctis now scales significantly faster as the combo clause is a modest issue when you are unable to connect 3 orbs. This also means he is able to deal up to 110.25x ATK and results in higher burst damage that may reduce the need to bring a damage enhancing active. Quite powerful overall Continue reading Yama P Final Fantasy Buffs