Introduction
As part of a celebration for the latest Final Fantasy game, Yama P decided to roll the FF Collab REM numerous times and buff the monsters he rolled. This type of randomization buffs can be somewhat frustrating as we may have the wrong cards being improved or those who do not need them; however, you can simply view these as an additional bonus as the Final Fantasy Collab is already one of the best to date.
This post will be showcasing all the buffs and the impact they may have on those cards and how to make the most of them. My Final Fantasy Review will also be updated very soon to reflect these changes.
I do not know how long it will take for these buffs to come to NA/EU and I can only presume it will be soon and ideally before the Collab is over.
Video commentary
—video goes here—
Buffs
Noctis
Physical / Attacker
6 star base
—-
4
+1 combo for 1 turn
7 turn CD
—-
1.5x HP/ATK/RCV but cannot erase 3 connected orbs. 3x ATK with 3 combos. 6x with 6+ combos
2.25x HP / 81x ATK / 2.25x RCV
1.5x HP/ATK/RCV but cannot erase 3 connected orbs. 4x ATK with 3 combos. 7x with 6+ combos
2.25x HP / 110.25x ATK / 2.25x RCV
Noctis now scales significantly faster as the combo clause is a modest issue when you are unable to connect 3 orbs. This also means he is able to deal up to 110.25x ATK and results in higher burst damage that may reduce the need to bring a damage enhancing active. Quite powerful overall
Lightning
Attacker / Healer / + GOD
+
+500 HP
6 star base
—-
+ 10,000 true damage to all enemies
10 turn CD
—-
4x ATK when matching 4 colours, 5x when matching 5 colours. 2.5x ATK / 2x RCV when clearing 5 connected light orbs.
156.25x ATK / 4x RCV4x ATK when matching 4 colours, 5x when matching 5 colours. 2.5x ATK / 2.5x RCV when clearing 5 connected light orbs.
156.25x ATK / 6.25x RCV
Lightning’s buffs are some of the most significant as the addition of a SBR greatly eases team building as that was her main drawback. In addition, the additional 500 HP translates into +1,150 for dual leaders and the +15% HP badge as you now have more than enough recovery. Outside of a leadership role, the additional God typing means you can use Lightning as a “bad” Dark Kali
on Ra Dragon
teams. I say “bad” because Lightning has inferior awakenings by comparison, but it is at least a viable option.
Tifa
Attacker / Physical
+200 HP & 80 RCV
6 star base
—-
35% damage reduction for 3 turns
8 turn CD
—-
5x ATK, 2x RCV when erasing 7+ connected fire or light orbs. 7×6 board
25x ATK / 4x RCV2x ATK / 2x RCV when erasing 6 connected fire or light orbs. 5x ATK / 5x RCV for 7 connected fire or light orbs. 7×6 board
25x ATK / 25x RCV
Tifa gained quite underwhelming buffs as the stat increases are nice, but the leader leader skill improvement is lackluster. Tifa is generally best when paired with other higher multiplier leaders and no increase to her own offensive capabilities is unfortunate. You are able to proc some damage on fewer orbs and being able to trigger RCV on a 6-clump of fire may be worthwhile. The massive 5x RCV is somewhat overkill as 2x is usually sufficient to restore yourself to full health. Finally, Tifa is still unable to be paired with colour cross leaders.
Vaan
Attacker / Physical
+
5 star base
—-
T Row
B Row
1 turn haste
12 turn CD
—-
2x HP / 1.5x ATK for Light attribute. 2x ATK clearing 4+ connected fire orbs
4x HP / 9x ATK
2x HP / 1.5x ATK for Light attribute. 3x ATK clearing 4+ connected fire orbs
4x HP / 20.25x ATK
Vaan was in somewhat of an awkward place as having both rows and TPA results in wasted awakening slots. The addition of two more light rows makes him an appealing card for mono light teams as his active is reasonable due to the fact it guarantees a row in a place where you do not hoard orbs. The generated fire can be used in conjunction with Wedding Akechi or NY Hanzo
. The leader skill buff is not significant.
Shantotto
Attacker / Devil
+
5 star base
—-
T Row
B Row
1 turn haste
12 turn CD
—-
2.5-3.5x ATK for matching 5-7 connected wood or dark orbs
12.25x ATK
2.5-34x ATK for matching 5-7 connected wood or dark orbs
16x ATK
Shantotto is a little silly now with a total of 9 row awakenings. This screams inherit Cameo as Shantotto alone will provide (1 + (0.3*7)) = 3.1x ATK and you most certainly will have other subs. Just make sure you bring some orb enhancing
subs to diversify your damage.
Terra
Attacker
5 star base
+
—-
L Column
R Column
1 turn haste
8 turn CD
—-
1.5x HP Attackers. 3x ATK fire/light combo
2.25x HP / 9x ATK
1.5x HP Attackers. 3.5x ATK fire/light combo
2.25x HP / 12.25x ATK
The buffs to Terra are a little dissapointing, but this may be because she was already in a reasonably powerful place. A single skill boost is quite lackluster and really does not change much for your team. A boost to her stats would have been better.
Bartz
Balance
+
5 star base
—-
R&L Column
1 turn haste
10 turn CD
—-
1.5x HP Balance type. 3x ATK with 2+ wood combos
2.25x HP / 9x ATK
1.5x HP Balance type. 3.5x ATK with 2+ wood combos
2.25x HP / 12.25x ATK
Bartz gaining a third TPA is a significant boost to his damage output and would make a wonderful addition on a TPA oriented wood team. Which does not exist outside of Kaede . However, Acala
teams are going to love Bartz even more for his two wood cross producing active. The passive 15% light damage reduction is a bit of a mystery to me as there is no large light preemptive at this point in time.
Zidane
Attacker
+
5 star base
—-
10% increase chance for wood and light orb skyfall. 1 turn haste
7 turn CD
—-
1.5x HP/ATK/RCV Attacker types. 4-6 connected wood orbs 1.5-2.5x ATK
2.25x HP / 14.06x ATK / 2.25x RCV
1.5x HP/ATK/RCV Attacker types. 4-6 connected wood orbs 1.5-3x ATK
2.25x HP / 20.25x ATK / 2.25x RCV
Zidane will always be plagued by his dual skyfall active as it dilutes your potential for favourable orbs falling down as no present team exists that requires those two colours. The additional awakenings are nice but Zidane will be passed over for stronger subs.
Tidus
Physical
+
5 star base
—-
1.5x water ATK + 1 turn haste
7 turn CD
—-
1.5x HP Physical type. 3x ATK when clearing 6+ water orbs
2.25x HP / 9x ATK
With the addition of 2 more water rows and a skill boost, Tidus is now a respectable mono water option. The sheer passive damage he brings is unparalleled. Furthermore, you can easily inherit a stronger active on top of his modestly short 7-turn cooldown
Rinoa
Healer / Devil
+
5 star base
—-
5,000 HP heal
3 turn binds cleared -> 4 turns bind clear
1 turn haste
7 turn CD
2x ATK for water ATK. Up to 3x for 3 water combos
36x ATK
2x ATK for water ATK. Up to 4x for 3 water combos
64x ATK
Rinoa has gone from okay to Fantastic with these buffs and hers are one of the most significant from the Final Fantasy Collab. The additional recover bind grants her additional utility as you can now form a row of hearts to clear 3 turns of binds. In addition, her active skill is now able to clear 4 instead of 3 turns of binds while providing the 5,000 heal and single turn of haste. However, it is the change to her leader skill that is most exciting. Rinoa is now able to scale up to 8x ATK with 3 water combos and rivals Sarasvati
for maximum damage. To compensate for the lower multiplier, Rinoa is bind immune while providing utility Sarasvati does not (outside of Time Extend). This opens up opportunities for a Rinoa + Sarasvati pairing to form an 80x ATK team that has built in bind recovery.
Aemo
Healer / God
+
4 star base
—-
1 turn haste-> 2 turns haste
Free orb movement for 8s -> 8s Change the World
12 turn CD
—-
1.5x HP/ATK/RCV Healer types.
2.25x HP / ATK / RCV
Aemo was the only four star to be buffed and it is a shame because she is still weak. Her active skill is essentially a two turn haste in this age of ample time extends and the passive 15% dark and wood damage reduction is reasonable, but does not justiy Aemo’s usage. With a 12 turn base cooldown, it is also challenging to inherit something on top of her.
Conclusion
The Final Fantasy buffs are nice as they are upgrades that did not have to occur. They may not have made an impact on the cards that desperately needed them, but a buff is a buff and some cards like Rinoa have gained significant viability. I do not know when these changes will go live and I will make the presumption that they will occur before the Collab goes away.
Which of these changes are you most excited about?
Happy Puzzling!
Rinoa on my main (I’ve got a Sarasvati on both accounts) and Tifa on my alt (pairing with ADQXQ on my main), obviously I need some useful subs for my alt 🙂
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Well just keep boarding stones! your alt is still reasonably new (I presume) and it takes time for things to come together
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i have Tidus and i am sort of a bit happy that i pulled him now i can use him and his 5 rows xD when they had buffed his active to 2x as well than he would be a awesome utility card 2 OE 5 Rows, 1TE and 1 SB is still cool
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Well at least he is a more appealing base for SI with all those passive water rows. Was a bit lackluster prior to the buff
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Been using Rinoa since I got her during the last event and all these buffs are super awesome. That skill bind resist makes you yu team building way easier for me
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I feel Rinoa got the best buff of anyone. Went from alright to pretty amazing
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No Wood TPA teams? What about Kaede? Bartz would be a very welcome addition!
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Ah good point, I added in Kaede and reworded his section =)
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And Divine Vishnu. Ok, maybe not for end game content. But a great TPA team.
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That’s true, Vishnu is a viable TPA team
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Wouldnt tifa be a 10x leader if you matched both 6orbs and 7 orbs?
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Goes from 2x -> 5x
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I’m happy with Rinoa’s buffs. Got Orochi last month month and now Rinoa covers the major weakness for Rukia, who will be getting an Ult soon.
My team is now: Rukia, Scheat, Awoken Orochi, Rinoa, Nut (Awoken Kushinadahime)
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That is exciting for Rukia! I haven’t taken a good look at the Bleach buffs at this time, but I am glad these buffs are working in your favour =)
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Vaan should find a place on a tsubaki team.
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The problem with Vaan as a Tsubaki sub is a lack of synergistic awakenings. Rows have less value on an OE heavy, 5o1e team. He is also off colour as you wish to be fire heavy
However, his active is as powerful as always
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Clod gets left out :-p
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Yama P clearly didn’t want to roll him bad enough
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Nos i am even nore super excited that I pulled Rinoa and Lightning on both my main and my alt this collab. Thanks for the analysis!
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You are very welcome and enjoy the future buffs!
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You missed out a little on Tidus’s buff.
His active was buffed from 1 turn into a 2 turn effect.
still not amazing though. Also some thoughts on the Terra buff, it is actually quite good. When you run a Tsubaki or Sumire system, they usually only have 6SB, and without a SB badge, you can get orb trolled easily since you have no actives up on 1st floor. Terra, being an obvious Tsubaki sub, having that extra skill boost means the world to Tsubaki systems.
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That is true about the skill boost, but it also depends on who you run as your 4th sub (assuming Tsubaki x2, Terra, flex). It does help, but if you play in coop or the first floor is not dangerous, the additional SB is not as vital.
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Vaan is perfect for upcoming Ilm teams… also ive found (using him) that you can make the rows and break them up to beat combo shields and possibly utilize those tpa skills in the process (if you have a couple extra light or fire orbs)
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Yeah he def has uses beyond a light row sub for Ilm teams. I know quite a few people use him as an inherit to overcome those combo shields on ALB teams
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I feel the Noctis buff (while not necessary) has definitely put him over the top for me. I personally feel people underrate him as a leader quite a bit. Maybe it’s the 4+ orb requirement? While I agree 100% agree that binds are the biggest hurdle to consider, his unconditional 2.25x to all stats with a 110x multiplier makes him pretty close to being on par with the current ra dragon team in NA. With the right subs and skill inheritances (e.g. Yomi Dragon + Amaterasu skill), I found most of his weak points to be covered. My success rate farming ultimate arena 1&2 has shot up a ridiculous amount compared to before choosing to main Noctis.
P.S. I only recently discovered your blog and YouTube channel. Thanks for all the hard work and great content! It’s been really helpful to get insights outside of padx.
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I feel that the main hurdle to Noctis’s popularity is his rarity, non-intuitive playstyle, and just being good (not great like Aizen)
His buff is a dramatic improvement as you can easily overcome most bosses without a damage enhance and are mostly regulated to orb changers and utility when needed. However, I am glad you are able to clear/farm more content now and hopefully the new Yomi Dragon does provide some new adventure =)
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