Tag Archives: Inheritable Descend Cards

New Content Update – Evolutions & Buffs Overview

Introduction

An amazing amount of content was released last night and it is almost overwhelming trying to keep abreast with what is hip to the hop and worth pursuing. This article will try to help provide some clarity to the new cards and which ones you should prioritize if resources are limited.

In addition, I will also be briefly touching upon the notable buffs and eventually begin work on a farmable monster tier list from an inherit and leader/sub point of view.

Video commentary

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New evolutions

If you refer to the official GungHo Facebook Page, there is an incredible amount of content to scroll through and the reincarnation process is resource intensive as each cards requires 16 million experience to level up. As such, you should resist the urge to reincarnate things you are using if you are unable to re-max level them.

Naturally, who you prioritize with your resources will be based upon your individual box needs and you should take my recommendations with a grain of salt.

 Amon & Baal

The main problem with Belial, Amon, and Baal was that they had low value actives and desperately needed this Awoken evolution to revamp them. Now, they did lose some “signature” awakenings, AKA Amon’s Machine Killer Machine Killer and Baal’s Coop Boost Multiplayer Bonus and bind immunity, but these were replaced with dual TPA TPA. While Machine Killer is quite unique, it has situational value at best with the access to the new Killer latents and the fact that most water cards are Physical and thus qualify to use them (which I use on my Meridionalis 3276 team).

On the other hand, Baal’s Coop Boost tends to be hazardous as it would cause him to hit significantly harder than the rest of the team. In addition, the loss of bind immunity is not appetizing. Continue reading New Content Update – Evolutions & Buffs Overview