As a follow up to my previous POST discussing my initial strategies and team building for Noah Tournament, I wanted to share my first few successful attempts. I decided to go with Yomi Dragon on both accounts due to the lateness of the hour and ease in which I can play through the dungeon.
Lilith is critical to the success of the team because she is needed to counter the PreDRAs on floor 4 and is max skilled to 10 turn cooldown. As such, my team requires at least 7 skill boosts (active cool down minus 3) to have her ready in time. My other subs were chosen for both their awakenings, orb generating ability, and Durga ‘s 2x god enhance active. helps me pad my final damage on the boss as well as ensuring I can kill her with only 5 dark orbs. Haku ‘s water orb enhance awakening can allow you to use her board change and hopefully have at least 1 of the dark orbs enhanced as you are most likely going to be flooded with water orbs due to the second floor’s skyfall mechanic.
When playing through the dungeon, speed is of the utmost concern. This involves spending less time thinking of your combo path, minimizing active usage, and matching as fast as your fingers can handle. My top 2 scores placed me ~5% and sacrificing combos for speed yielded a slightly better score.
Fantastic used a slightly similar strategy, but in stead of , I was able to use Awoken Ra as a means to clear the 10 million defence . The benefits of are superior awakenings (most notably 2 ) that do not force you to alter your team composition to accommodate for sufficient skill boosts.
Furthermore, being able to instantly nuke a floor (and thus incurring the -5,000 points) is still more efficient than poison. This is because the lost time outweighs the penalty. In addition, if trying to swipe a random orb to trigger poison faster, you still lose some time, but your average combos suffer significantly. The difference may be small, but it may be the advantage you need to achieve a new personal best.
These were just my first few runs and I have given up on the prospect of achieving top 1% as it was unnecessarily stressful from Cauchemar. I may simply settle with ~5% as I should not drop down below the 10% threshold. I may experiment a bit more with Sakuya on Mantastic and Shiva on Fantastic if I have excess stamina. The main downside of using is that you require 5 connected orbs and this does slow you down as it may be challenging to manipulate the orbs into position (thus requiring 1-2+ seconds per floor) and teams that are two prong based may be superior over the long run. Furthermore, it is harder to reach the 40 million damage cap for +10k points as there are no light monsters to benefit from.
Regardless, let me know what you have been using this ranking dungeon in the comments below.