This round of One Shot Challenges gives players the chance to obtain up to 10 magic stones along with random piis, jewels, and other helpful rewards. However, the higher end floors are played on a 7×6 board and this presents an extra challenge through absorption shields and having boss mechanics augments to compensate for the bigger board. 7×6 boards place a heavier emphasis on dealing massive amounts of damage due to having access to 42 orbs. However, even with the additional 12 orbs, we do not have additional time extend to fully utilize their potential.
Challenge 9 imposes the dreaded no awakenings restriction, but it is not as dangerous as it seems because the first floor only requires you to match jammers while the random pii floor can be bypassed with poison or other nukes.
I used what could have been a fully farmable Sakuya team for Mantastic and Awoken Yomi was mostly insurance for the final floor with the bonus movement time through their active. Echidna or any other delay is to make the fourth floor safer as you can ensure using active skills for the boss if needed.
Challenge 10 is significantly more challenging due to the various unique boss mechanics that require specific subs to counter.
Perhaps the trickiest mechanic to deal with is the second floor who has a 31,484 pre-emptive along with 6.8 million health, 50% resolve, and status immunity. This requires a shield to be ready by turn 1 and must sweep the first floor or else you must tango on 19k hits and there is a chance heart orbs can be removed. However, you are able to “stall” on him provided you can repeatedly trigger his resolve as it will only heal him to full health. I decided to bring multiple shield subs as a means to tank hits I would not otherwise be able to survive. I used Sakuya ‘s gravity to either push Goemon below 50% or to quickly deal easy damage to the 4 on the third floor.
Awoken Shiva was brought along to break the 1.5 million defence of the fourth floor and to easily kill with red two prong matches. Echidna is used to delay the final boss as he absorbs damage above 1 million and you need multiple turns to kill safely.
Conversely, other popular strategies are using Ra Dragon paired with Awoken Orochi as a means to both survive the second floor’s pre-emptive and delay the final boss. Other players have also found success with Yomi Dragon and bringing Pandora as a sub to convert the wood orbs generated by MeiMei (fourth floor) to ensure you are able to overcome the 2 million defence.
Let me know what you used to overcome the final two challenges in the comments below.