Introduction & Overview
Heart-crosses are now a thing whether you like it or are cross about it. However, GungHo has decided to branch out and start creating leader skills that are reliant on colour-crosses to deal damage. This has led to the highest multipliers in the game; however, can overwhelming damage compensate for a lack of survivability? Furthermore, how powerful are the non-6 star rolls? Outside of the colour cross theme at the top, the lower end monsters offer numerous True Damage options to truly let your button teams shine. To top it off, all the following monsters qualify as assistants for Skill Inheritance due to evolving into a 5-star form.
|Ruroni Kenshin Collab REM|
|6 Star base|
|5 Star base|
|4 Star base|
I am trying something new here by summerizing all the rolls from the Kenshin Collab via a YouTube video to give you another medium to learn all about your favourite cards and may become a trend moving forward for other Collab/Godfests/major Monster Analysis articles.
6 Star Rolls
6 star base
+ 2 turns fire & light skyfall
6 turn CD
3x ATK for each fire or light cross. 2x ATK when light and fire combos made
|2,916x ATK is not a typo, but is also not as easy nor as overpowered as it sounds. First off thing to achieve 2,916x ATK, you need to make 3 unique colour cross combos which is a tall order on a 6×5 board as you will encounter horrible spacing issues along with a low combo count. More realistically, 2 colour cross combos is 324x ATK and is far easier to match; however, you will still suffer from a lower combo count along no additional damage source as you will be unable to utilize TPA or rows. 1 cross combo is only 36x ATK and that will feel flat by comparison along with no health or recovery multiplier. You are able to deal less damage with 4x or 9x with dual colour or single colour cross respectively, so there is some damage control.
Exploring other high multiplier/high tier leaders, it becomes apparent that pure damage is not enough to make you a strong leader. For example, You Yu who is widely considered one of the top (or top) damage lead available is not ranked highly on tier charts due to no survivability. While Kenshin is challenging to activate, You Yu is easy to proc and much more reliable in dealing damage. By comparison, Ra Dragon , Xiang Mei , and Myr are all able to deal sufficient damage to clear any content in the game. Thankfully, all of these leaders have a defensive component factored into their leader skill that allows them to survive challenging mechanics. Kenshin has none. Thus, he will mostly excel in dungeons where you require high burst damage that require little to no stalling and can use an active per floor to kill quickly.
Stepping outside of the meta viability of Kenshin, his awakenings are synergestic for his leader skill as the only offensive awakening he can take advantage of is enhanced orbs. In addition, his team is heavily reliant on time extends to manipulate your orbs into position. Your subs should ideally generate either fire or light or both orbs through their actives as it will be challenging to recover after taking damage. Such subs include, but not limited to Leilan , Tsubaki ,Saria , and Terra . Furthermore, with Kenshin’s active being on a 2-turn cooldown, you are able to have 67% skyfall uptime and more if you bring haste cards.
As a sub, Kenshin will not have too much value as Fire is still lacking an ideal top tier leader and row based teams demand more value for the active than a sub generating 2 fire orbs.
Until GungHo starts introducing leaders with 50M+ health on a regular basis with no ridiculous mechanics will Kenshin thrive. However, this is unlikely and I foresee Kenshin being more of a novelty leader that you bring out to do damage tests or to water your own ego flower.
You can do your own research by using the 流浪人・緋村剣心
6 star base
200k True Damage to a single enemy
10 turn CD
3x ATK per dark cross combo. 2x ATK / 2x RCV on turn active is used
324x ATK / 4x RCV
|Saito Hajime follows the same style as Himura Kenshin as his damage multiplier is tied to forming purple crosses. However, unlike Kenshin, Himura can only cap out at 324x ATK as you are only able to fit in 2 purple crosses on a 6×5 board. This also means that you receive 36x ATK on a single dark cross. However, he has a 4x RCV multiplier when using an active skill which can come in handy when stalling (if you can spare an active). RCV multiplier has more of an impact in coop due to the fact your health is already bolstered by four extra cards and it becomes paramount to replenish your health after taking a hit.
The extra damage component for Saito’s leader skill is of less concern as you are most likely using an active to generate sufficient dark orbs and 81x ATK is still respectable on a card that has 5 enhanced dark orb awakenings. Unfortunately, when your RCV is also tied to your active usage, you will find is challenging to stall as you are trying to preserve, not use actives.
I can see Saito Hajime (like Kenshin) excelling in short dungeon encounters that lack absorption or challenging stalling phases as you can use an active per floor and simply blow up every boss before you. However, he will be gatekeeped from true end game content as he lacks a reliable way to survive dangerous mechanics.
Due to Saito Hajime’s attacker type, he will often be overlooked as a sub as he cannot fit on the various God / Devil teams.
5 Star Rolls
4 Star Rolls
The four star rolls have a surprising number of reasonable cards who all qualify for an assistant via Skill Inheritance due to them all evolving into a 5-star form.
The Himura Kenshin Collab will provide some value from nearly every roll although the top prizes will mostly be damage test trophies. Being able to deal ridiculous damage is nice, but impractical in today’s meta, especially when you will struggle to survive mechanics or exercise damage control on absorption bosses. However, a few rolls will yield you some niche assistants for Skill Inheritance and many button teams will love an additional member.
What do you hope to roll and how many stones have you saved?