Male & Female Hunter Review – November 2019

Introduction

The Monster Hunter Collab is in full swing and one of the more exciting features is the inclusion of the Male and Female Hunters. These cards are able to be evolved into a total of 12 distinct evolutions while also having the option of exchanging either 3 Evolved Male/Female Hunters for a Super Hunter.

This article will provide a brief summary of what each Hunter does and where how they can be used along with advice on whether the 3 Super Hunters are worthwhile.

One thing to keep in mind is that none of the Hunters have received buffs which potentially lowers their overall value as they will have  harder time keeping abreast with current options. Furthermore, these are free/farmable cards so their power is kept in check.

Video commentary

–video coming soon–

Acquiring Hunters

During the current Monster Hunter event, players will receive one base Male Hunter in the mail and an earn an additional Male and one Female from clearing the Monster Hunter dungeons. As such, some players will be in possession of several Hunters. In addition to these free Hunters, each base form can be purchased for 200,000 Monster Points. These Hunters will only be available if players did not login/clear the dungeons last time as none of these were reset outside of a free Female Hunter.

In addition to these Hunters, Valkyrie , Zeus , and the new Athena Hunters require players to Monster Exchange any 3 evolved Male/Female Hunters. As such, these can be viewed as a 600,000 MP investment unless using the free Hunters. Just be aware that any evolved Hunter can be used, even the same one multiple times if the dungeon drops are poorly skewed.

Male Hunters

There are a total of 6 evolved Male Hunters plus Zeus being the “Super” Hunter that requires 3 evolved Hunters to acquire.

All Hunters can be Limit Break + Super Awoken but this can be somewhat moot as many rely on multiplayer to function so all they may have gained is additional weighted stats. Furthermore, all Hunters can be used as an inherit if the active skill is appealing.

For the most part, the 6 Evolved Hunters have varying degrees of value and is a matter of finding what you need most in a card. As such, following table will summarize their main roles:

Evolved Male Hunters Summarized
Hunter
Primary Usage

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  • Double row maker (Fire Green)
    • Aids in farming after mono board
    • Easy 7 combo VDP
    • Different colour rows allow for Row with VDP and 7c
    • Lower cooldown compared to other options
  • Reasonable farming leader in coop

x
  • Trade fodder

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  • Powerful Button card
    • Scales with Dark & Wood ATK
    • Comes with Coop Boost Multiplayer Bonus
    • Duplicates are useful

x
  • Single row maker (Fire)
  • Trade fodder

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  • Flexible coop leader
    • Can pair with almost anything
    • Great for a new account
  • Outdated coop leader
    • Super Awakenings are a good meme

x
  • Gemstone that scales with Dragon Killers Dragon Killer
    • Rare to ever surpass a Gemstone but it is unique
    • Only works with Awakenings, not Latents
Which Male Hunter to make?

For the most part, the Male Hunters have relatively niche use but for the average player, pursuing Auroros Gear Hunter would be best. This is because he can function as a double row maker to combo with mono Water, Light, or Dark boards. Doing so will result in a 7 combo VDP board as one will always have an 18-12 split that can form a row due to the dual colour nature. Of course this also means players cannot use Fire or Wood boards so they may have less options.

Unfortunately, this is primarily used for farming purposes and we have also had the opportunity to acquire two other double row makers via Collab Monster Exchanges (Eugeo and Saber Assassin). Of course, if you missed out on those options, this should be your top priority. Finally, Auroros Gear can be used as a reasonable farming coop leader as he only needs to connect 6 Fire or Wood orbs.

If Auroros has no interest for you, the  Nergigante Hunter may be an option to act as a powerful Button when used on a team with high Wood and Dark ATK. His natural Coop Boost Multiplayer Bonus helps bolster his stats and his nuke hits all enemies. With that being said, this will be a heavy investment as it does require players to have duplicates of himself and Buttons are not for everyone.

Finally, Blue Hunter may be an option if lacking a strong leader for coop play or simply want flexibility when playing with new players. Blue Hunter has reasonable multipliers but his main crux is the need to be used in coop along with an average board having 7-8 combos and his maximum multiplier maxes 10 combos. As such, his total multiplier will be lower along with him lacking bind immunity or personal damage. Furthermore, many cards now rely on their Super Awakenings to truly shine (eg. Zela for her VDP ) so one must be careful when selecting subs to ensure they bring sufficient utility.

If none of these seem appealing, they can be used as one of the three required trade fodder for a Super Hunter.

Female Hunters

There are a total of 6 evolved Female Hunters plus Valkyrie and the new Athena being the “Super” Hunters that requires 3 evolved Hunters to acquire.

All Hunters have have Limit Break + Super Awakenings but this may often be wasted as many rely on multiplayer to function so all they may have gained is additional weighted stats. Furthermore, all Hunters can be used as an inherit if the active skill is appealing.

For the most part, the 6 Evolved Female Hunters have varying degrees of value and is a matter of finding what you need most in a card. As such, following table will summarize their main roles:

Evolved Female Hunters Summarized
Hunter
Primary Usage

x
  • +1 combo for 3 turns
    • Relatively weak mechanic
    • +2 combos are modestly common

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  • 99 True Damage Button
    • Slides under low Voids

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  • Fire farming leader
    • Access to things like Machine Goemon
    • Somewhat outdated now

x
  • 75% Damage Reduction for 1 turn
    • Shields tend to be underused now
  • 100k True Damage three times

x
  • Niche 30% self heal
  • 1 turn delay

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  • 150x ATK all enemy Nuke
    • Can kill multiple, low HP spawns
  • Potentially high damage vs Dragons at low HP
    • Synergy on Omega teams
    • Semi relies on coop
Which Female Hunter to make?

The only Female Hunter I am inclined to pursue would be Glyph Gear for Omega teams. This is because she has two <50% awakenings along with a single Dragon Killer Dragon Killer. This can deal meaningful damage on teams that wish to be below 50% HP. Furthermore, her stats are amplified in coop which can help make up for the lower Weighted Stats.

Outside of Glyph Gear, I do not find any of the other Female Hunters particularly appealing as the do not fulfill any special unique niche.

Valkyrie, Zeus, and Athena Hunter

Valkyrie, Zeus, and now Athena Hunter are a special kind of Hunter as they require a combination of three Evolved Male and Female Hunters to Monster Exchange for. This means players will have to do a certain degree of farming and their effective cost is 600,000 MP (200,000 for each Hunter).

With that being said, these three cards have a fair amount of value and it is a matter of determining which one has the most merit for your Monster Box.

One thing you have to keep in mind is that these should be viewed as “free” cards and their power is kept in check accordingly.

Unlike the Base Hunters, these Super Hunters do not rely on coop to succeed.

Zeus Hunter

Active: Reduce enemies’ HP by 35%; For 1 turn, bypass att. absorb shield effects (22 turn CD)

Leader Skill: 7.5x ATK when HP is full; 2x ATK when 2 or more combos; 10x RCV additional heal when matching orbs [1/225/1]

Awakenings: Skill Boost Skill Boost Time Extend Jammer Resist Jammer Resist Jammer Resist 44 Dragon Killer Devil killer
Super Awakenings: 42
Typing:
God / Attacker
Weighted Stats (Limit Break): 809 (1011)
HP 3010 (3762) / ATK 1960 (2450) / RCV 348 (435)

Monster Exchange options (choose any 3):

Pros
Cons
  • High damage with 2 combos
  • Multiple Killers
    • Can achieve high personal damage
  • 60% Jammer Resist Jammer Resist
  • Inheritable 35% Gravity
  • 10x RCV auto heal
  • Colour absorb void
  • Requires 2 combos
    • Zeus Verse needs 1
  • Auto heal does not help trigger LS
    • Healing occurs after matching
  • Must remain at 100% HP
  • Colour absorb is rare
  • Niche active overall
    • Long cooldown

Zeus Hunter can almost be thought of as an alternative to the farmable Zeus Verse as both require players to remain at full HP while also providing a large ATK multiplier for minimal effort. Unfortunately, Zeus Hunter feels more niche by comparison while also requiring 2 combos. It may sound strange that 2 combos is a problem, but it is slower and cannot solve mono-colour boards. Furthermore, his Gravity is not a True Gravity so it may be harder to use for cheese purposes. Furthermore, the auto healing component is less amazing because the healing occurs after matched orbs so it will not push him back up to 100% for his full multiplier.

For cheesing, players will often use Zeus & Hera (45% Gravity) twice followed by a 30% True Gravity to instantly kill a spawn (or 30% Gravity followed by two Zeus Verse). With that being said, a 45% followed by 35% Gravity will push the spawn down to 36% HP which is out of range of any True Gravity option currently available. As such, it may be harder to incorporate Zeus Hunter into these compositions.

In regards to his assortment of Killers, they can be helpful, but one has to remember that they are only truly helpful against spawns with at least two of those typings in order to tap into 9x personal damage. With this in mind, 9x is reasonable but his 22 turn cooldown for a niche active is hard to justify using over other options. The same can be applied to his 3 Jammer Resists Jammer Resistuse other options to achieve 100% resistance.

All in all, I am not too impressed with Zeus Hunter and feel players would be better served by farming a Zeus Verse and pursuing the other Super Hunters.


Valkyrie Hunter

Active: Change Heal orbs to Light orbs; Reduce awoken skill binds by 5 turns (8 turn CD)

Leader Skill: 2.5x ATK & RCV for Healer type; 2x ATK when 4 or more combos up to 5x at 7 combos [1/156.25/6.25]

Awakenings: Skill Boost Skill Lock Resist Time Extend Poison resist Poison resist Poison resist 45 45 Dragon Killer
Super Awakenings: TPA 
Typing:
Healer / Attacker
Weighted Stats (Limit Break): 808 (1010)
HP 3203 (4004) / ATK 1363 (1704) / RCV 648 (810)

Monster Exchange options (choose any 3):

Pros
Cons
  • Naturally comes with 3 Poison Resist Poison resist
    • Can ease team building/inheritance options
  • Able to remove 5 turns of Awoken Binds
    • Common mechanic in higher end dungeons
  • Has offensive awakenings to supplement utility
  • Low base ATK
  • Bindable unless SA
    • Poison Resist won’t work if bound
  • Leader Skill is restricted to Healers
    • Inferior to Valkyrie Ciel
  • Low weighted stats
  • Removes Heart orbs

Valkyrie Hunter is stronger compared to Zeus Hunter as she comes with a natural 60% Poison Resist Poison resist along with reasonable offensive potential. This is important for players who were unable to acquire any 60% Weapon Assist as this can greatly ease team building requirements. Furthermore, Valkyrie Hunter has significantly better awakenings compared to other farmable Poison Resist options which means she can be incorporated into many teams with less hassle.

In addition to this, Valkyrie Hunter is able to provide 5 turns of Awoken Bind clearing which has merits in quite a few dungeons. Unfortunately, she is not without faults as she has naturally low stats and is vulnerable to binds unless playing with her Super Awakening. If bound, players will lose their 60% Poison Resist and many compositions do not run traditional bind clearing as it is presumed all things are bind immune. Furthermore, her active breaks Hearts which prevents healing or performing FUA /SFUA .

As leader, she is able to build a reasonable team but her Healer restriction may be problematic and chances are players have a stronger option available.

All in all, Valkyrie Hunter is a reasonable investment and will probably help newer players who have yet to fully develop their Monster Boxes or those who were unable to roll a 60% Poison Weapon Assist. In my opinion, she is the best Super Hunter to pursue as she can be used as a reasonable sub and help provide Poison Resist.


Athena Hunter (New)

Active: Create 3 Light, Heal orbs; Lock Light, Heal orbs (5 turn CD)

Leader Skill: 3x ATK for God type; Increase orb movement time by 2 seconds; 5x ATK and reduce damage taken by 25% when matching Light+Heal [1/225/1/43.75%]

Awakenings: Skill Boost Skill Lock Resist TPA TPA TPA Dragon Killer
Super Awakenings:  TPA 
Typing:
Healer / Attacker
Weighted Stats (Limit Break): 803 (1004)
HP 3020 (3775) / ATK 2508 (3135) / RCV 0 (0)

Monster Exchange options (choose any 3):
  

Pros
Cons
  • Reasonably strong LS
    • Not tied to combos
  • High personal damage with TPA TPA
  • Team HP & RCV
    • Helps offset low stats
  • Active locks Light & Heal on 5 turn CD
  • Low Weighted Stats
  • LS restricted to God types
  • LS relies on Hearts + Light
    • Harder to stall
  • Much stronger options exist

Athena Hunter is the final Super Hunter and is the strongest of the three from a Leader Skill perspective. She is able to provide 225x ATK / 43.75% Damage Reduction for God types when matching Light and Heart orbs.

This means there is no combo count required to deal damage which makes it easier to perform VDP or FUA as players should always be hitting their 225x ATK. Unfortunately, these mutlipliers are nothing special and being restricted to God types does lower her overall sub pool and the overall multipliers are average.

43.75% Damage Reduction that is conditional on matching Light and Hearts is not reliable enough for harder content. As such, I feel Athena Hunter will used as either an early/mid game leader or a situational inherit.

Athena Hunter’s active is able to create 3 Light and Heart orbs and then lock both Light and Heart. This counters spinners and can almost be viewed as a weaker Bradamante (Change Water, Jammer, Bomb orbs to Light orbs; Lock all orbs) so may have some merits after using a Light + Heart heavy board changer.

Conclusion

The Hunters feel somewhat weaker this time around due to the fact that none of them received any buffs to keep abreast with current options. Two of the base Male Hunters have niche value but may also be less relevant if coop Button or coop Row/Swipe farming is not for you.

Of the three Super Hunters, I am most inclined to make Valkyrie Hunter as she offers 60% Poison Resist which may help ease team building requirements.

Unfortunately, the Hunters will probably never shine as bright as Blue Hunter did upon his debut because they are all farmable and have to be kept weaker compared to the Collab REM.

Let me know what you think about the Hunters and which one you plan on making.

Happy Puzzling!

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8 thoughts on “Male & Female Hunter Review – November 2019”

      1. I would say she is the only female hunter worth pursuing for this reason. While she does not have the best stats, her awakenings are reasonable and if played in coop, keeps up with many cards

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  1. Already having a Valk form last time, I made an Athena Hunter. I don’t have a direct use for her but who knows… she could come handy at some point

    Like

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