Fusing Monster Experience for Greats (1.5x EXP)

Introduction

When I first started playing PAD, Skill Up and Great/Super rates were a 10% chance to succeed and waiting for a 2x event was meaningful. Fast forward to today and it is essentially 100% chance for Great/Super which is fantastic overall but also means we should be mindful of how much EXP we fuse to a given card.

As such, I often try my best to never waste anything and try to fuse just enough so that a Great (which almost always happens) will fully max out the respective card.

With this in mind, I want to “math out” the EXP needed along with common EXP materials you can use to quickly and mindlessly max level a card.

I will only be using on-colour EXP material as it provides 1.5x more EXP and try to use at most 5 Fodder to save time/hassle. Of course there will be some wasted EXP but I will try my best to minimize that as well.

Sometimes you may be just short when trying to reach the respective threshold and I will indicate that with . You will only need to fuse a tiny amount more afterwards but this will preserve materials.

Video commentary

4 million curve

1.5x = 4M
x = 2.67M

EXP Reference: 4M Curve – 2.67M
What to Fuse
Red
Blue
Green
Light
Dark

 

5 million curve

1.5x = 5M
x = 3.33M

EXP Reference: 5M Curve – 3.33M
What to Fuse
Red
Blue
Green
Light
Dark

10 million curve

Weapon Assists tend to be 10 million EXP.

1.5x = 10M
x = 6.66M

EXP Reference: 10M Curve – 6.66M
What to Fuse
Red
Blue
 
Green
 (wastes 500k)
Light
Dark

Conclusion

This is something that I do on a regular basis and has become somewhat second nature to me. I do find it amusing how each colour Snow Globe yields a different EXP value with Green being the best and Red being the worst.

With that being said, I hope this is helpful to some of my readers.

Happy Puzzling!

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