Category Archives: Team Building Guides

Light Kali Team Building and Discussion Guide

Light Kali Kali is one of the most well rounded monsters in the game as she can fulfil both a top tier sub role and an amazing leader role. 36x damage is still significant and should be enough damage to clear nearly all the content available. In addition, she has one of the best active skills and excels when compared to other high end leads who usually have lackluster actives. Kali ‘s playstyle revolves around two prong attacks TPA along with matching red, blue, yellow, and purple orbs. Triggering 6+ matches grants the full 36x damage and should therefore plan your moves carefully. The full board change active lowers the chance of orb troll (although you can be given a board with only 3 light orbs) which is the leading cause of death for rainbow teams. All of her awakenings are relevant and synergetic to her playstyle and the only real fault to be found is that 36x is somewhat considered “low” with the advent of awoken cards and MP Dragons. Continue reading Light Kali Team Building and Discussion Guide

Umisachi & Yamasachi Team Building and Discussion Guide

U&Y Uuuuummiiiii Yammiiiiiii!!!!!!!! (a.k.a. the Wonder Boys) got an ult of an ultimate evolution and still haven’t grown past puberty. Fantastic has been using U&Y since the Players Choice Godfest around 2 years ago when they were first released. They immediately rose in popularity as there was no other 25x leader aside from Sakuya Sakuya . U&Y has a powerful active that creates a board full of water and green orbs on a 7-turn cooldown. The newest ultimate evolution added 900 health along with a desperately needed skill lock resist Skill Lock Resist awakening. In addition, to the added bulk and defensive capabilities, U&Y can now achieve 56.25x damage for god type when using an active skill. Overall, this makes the Wonder Boys a powerful leader capable of clearing end game content. The following video was my first recording so the audio may not be perfect. However, the gameplay and commentary should give you a relative idea of the playstyle and power U&Y can wield. Continue reading Umisachi & Yamasachi Team Building and Discussion Guide

Awoken Shiva Team Building and Discussion

Shiva Awoken Shiva is the hottest fire lead in the game and was the reason fire teams are viable in the current meta. Fire teams were historically row-based Fire Row and the row playstyle was limiting due to the heavy reliance on fire-orb makers, the orb manipulation required to create a horizontal line of 6, and the lack of time extends available. Those factors pushed rows out of the meta and the game became more fixated around two-prong attacks (TPA) TPA .  TPA are much easier to match and require less orbs to deal damage. This also allows you to create more off-colour combos, and each match adds an additional 25% damage. Shiva has a similar feel and playstyle to Awoken Bastet Bastet in that they are both combo-based leaders who utilize TPA . Shiva ‘s active skill has been buffed in his awoken form, but it is still a bit lackluster as you bring two into the descend, and it is slightly redundant to have two cards with a damage enhancing active. Continue reading Awoken Shiva Team Building and Discussion

Awoken Sakuya discussion and team building

Sakuya

Sakuya was my first real REM god (I semi-started with a Gabriel Gabriel) and it completely changed my playstyle and enjoyment of PAD. She has carried me through countless descends and I still choose to use her in my most challenging encounters.

Sakuya has always historically been one of the top tier leaders and only began to fall out of favour within the last 6-8 months due to powercreep and the advent of TPA mono-colour teams. Mono-colour leads such as Shiva Shiva provide almost the same multiplier, but are able to focus on one colour and utilize TPA and numerous orb changers. (I go into more detail on the strengths and weakness of rainbow teams in a previous Guide I wrote.) But the long and short of the matter is rainbow teams Continue reading Awoken Sakuya discussion and team building

Rainbow Team Guide

Hello and welcome! Today I am going to discuss rainbow teams in detail along with their pros and cons, strategies, and team building. A rainbow team uses a leader skill that requires 4+ elements to produce damage, thus the multi-colour/rainbow name. This creates a skill threshold in order to achieve consistent activation as well as a challenge when facing harder descends.

Pros:

  • High base multiplier
  • Less REM reliant (especially at earlier levels)
  • Usually utility oriented
  • Wide range of subs/team building options
  • Damage is controlled as it is hard to accidentally proc your leader skill
  • Exciting to play

Continue reading Rainbow Team Guide