New GFE: Sherias Roots, Fenrir Viz, and Balboa Analysis and Review

Handy References

Please refer to the Master List for directory to the other pantheons and their analysis.

Take a look at my Popular Leaders and their Full Sub List post for inspiration on team building ideas. If contemplating on purchasing a MP Dragon, please check out my Monster Point Dragon Purchasing Check-list Guide.

Keep in mind all of the following monsters qualify for Skill Inheritance so do not be too hasty in selling dupes.


Overview

The Hel’s Kitchen Godfest marks the official release of the highly anticipated Sherias Roots Sherias Roots, Balboa Balboa, and Fenrir Viz Fenrir Viz. These three new Godfest Exclusives help diversify your monster box while providing a new top tier leader with Sherias Roots. Just be conscious of their rarity and how challenging it will be to acquire these new monsters.

More GFE

jjjjjjjjMonsterjjjjjjjjj  Notes
 Sherias Roots
Sherias Roots
Dragon / Devil
6 star base
Skill Boost Skill Lock Resist Time Extend
Time Extend TPA God Killer
—-
All  Arrow Fire Water Green Light Dark Heart
999 true damage to 1 enemy
8 turn CD

2x ATK match 4 elemnts. Max 7x all 6 elements. 1.5x ATK & RCV Dragons
110.25x ATK / 2.25x RCV
In my mind, it is firmly rooted that Sherias Roots is a majestic werewolf wearing a magical wizards hat. Alas, GungHo insists they are a ferocious and demonic dragon; however, they will always be a silly dog to me. Regardless, Sherias Roots is the first of three new GFE to be released and they are easily one of the strongest to be released in recent memory. They rival the power of Ra Dragon Ra Dragon from a multiplier perspective, but have several key differences.

Sherias Roots is able to cover the dark element while having a scaling multiplier that is more forgiving due to the ability to match various elements to trigger damage. In addition, Sherias Roots has an incredible active that is able to execute a single PreDRA Fire PreDRA or other high defense monster and spawn 3 orbs of each element on an 8-turn cooldown. This rivals Dark Kali Dark Kali and gives you more flexibility in team building as you already provide a full board change from each leader. in addition, the God Killer God Killer awakening provides 3x damage to God type enemies and is a significant damage boost. However, Sherias Roots does have some downsides with no bind immunity and preference for dragons being the most inhibiting. This forces you to bring a bind clearing sub (best option is Awoken Sakuya Sakuya for both her dragon typing and water coverage) if there are preemptive leader binds. If you choose to not bring a dragon sub, they will only be receiving 49x ATK with all 6 elements matched. Some other noteworthy Dragon subs include, but not limited to: Ragnarok Dragon Ragnarok, Awoken Indra Awoken Indra, Awoken Susano Susano, Baldin Baldin, Orochi Awoken Oorochi. You can also YouTube the search term 滅翼の龍帝王・シェリアス=ルーツ to find more inspiration from the JP player base. However, with the introduction of Skill Inheritance, you are able to simply use a Dragon as a base and inherit an active of your choice. Thus, you should fully populate your roster with all the elements and pick and choose actives as required.

I am glad GungHo was Sherias about creating a rainbow lead that could rival Ra Dragon that did not cost 300k MP. Granted it may be challenging to roll a 6-star GFE, but there is at least hope. The main hurdles you will have to overcome with Sherias Roots is navigating binds, using strong dragons, and finding friends due to how new and rare they are.

Fenrir Viz
Fenrir Viz
Devil / Physical
6 star base
Time Extend Time Extend Skill Lock Resist
Skill Lock Resist Skill Boost God Killer
—-
Fire Heart Arrow Jammer
3 turn CD

4x ATK clearing 3 connected Jammers. Max 10x at 9 Jammers. 1.5x RCV Devils
100x ATK / 2.25x RCV
Jammer Meta Intensifies. Actually, GungHo seems to have somewhat abandoned that idea in favour of pursuing the much more populated heart-cross leaders such as Miru Miru, Sumire Ult Sumire, and Kaede Ult Kaede. Regardless, Venrir Viz is a relatively easy to activate 100x lead who is able to proc their damage for two turns, then wait for actives to begin killing things again. This is due to the amazingly short 3 turn cooldown. If you bring another sub who can manufacture jammers or produces haste, you could have a significantly higher uptime. Unfortunately, Fenrir Viz is fragile and is somewhat unable to heal (despite the RCV boost) or use fire subs due to the removal of hearts and jammers. Furthermore, there is no HP multiplier and you would either have to rely on coop or damage mitigation subs to survive. I have never been a fan of the Jammer meta, but at least this is a feasible leader to use. Here is a link to an Arena 1 Solo clear.

Looking beyond a leader, Fenrir Viz can be wonderfully utilized as a base for Skill Inheritance. With fantastic base stats, awakenings, and a 3 turn cooldown, you are able to successfully transfer an active of your choice. The double SBR and Time Extend along with God Killer provide a wonderful mix of utility and damage.

Perhaps if GungHo remembers they started a Jammer meta and start making more subs will Fenrir Viz become more viable/popular.

Balboa
Balboa
Physical / Dragon
5 star base
Skill Boost Skill Boost Skill Lock Resist
37 God Killer
—-
Void enemy defence for 1 turn. Reduce damage by 50% for 1 turn
11 turn CD

2x ATK & RCV for Wood. 2x ATK when Wood and Water attack at same time.
16x ATK / 4x RCV
Balboa is the final GFE to be released with the Hel’s Kitchen Godfest and is another colour remake of an existing card, Baldin Baldin. Like Baldin, Balboa has a dual purpose active along with dual killer awakenings, but is only a 5 star base and has less value by comparison in terms of awakenings and base stats. However, Balboa is also more common to pull and has the capability to compliment Awoken Artemis Awoken Artemis. Both leaders rely on matching water and wood orbs, but Balboa improves the teams RCV to form a 2x HP / 16x ATK / 2x RCV team. This is quite respectable as you have a wonderful mixture of damage and survivability.

Even with a favourable pairing, Balboa / Artemis teams are not that desired in today’s meta due to the pace of powercreep and the relatively low damage 16x is without rows from your leaders.

As a sub, Balboa will be very niche as the times when you want both full damage void and defensive shield are slim to nil. However, in longer dungeons such as Arena 2, you can use Balboa to void the PreDRA Fire PreDRA defenses and also to shield yourself from large Preemptives. Furthermore, the God and Attacker Killer Awakenings add significant damage.

Overall, Balboa will be a niche card to lead or sub as and may have some value as an assistant for skill inheritance.

Happy Puzzling!

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