Introduction
Alt. Arena (often times referred to as A4) is considered the hardest dungeon in the game and I finally got around to seriously attempting it. The dungeon features many of your “favourite” spawns which have added mechanics, boosted stats, as well as some brand new horrors.
Things such as 145,000 preemptives, damage voids, resolves, and hundreds of millions of health are common occurrences and it takes both luck and planning to succeed.
Video clear
I decided it was time to stop putting off A4 after rolling Edward
and teamed up with either Virtual or Darksworn for both stamina efficacy and greater access to key actives (current solo record was death on floor 17).
Team composition
My team is far from optimal and simply have to make due with what is at my disposal. Do note that Sheen
is preferred over Carat
as I have more Time Extends
than Skill Boosts
. I am only showing the Killer latents and the rests is filled by SDR
.
Arena 4 Edward |
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This composition is far from ideal so just use it as a starting point for planning out your runs. The Rathian
inherit is in his Weapon to provide passive 60% poison orb resist. This is quite amazing as it can allow you to avoid some of the more nasty mechanics.
With that being said, I plan to modify our teams slightly moving forward:
Arena 4 Edward |
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Bringing longer delays can help stall out problematic spawns and the additional cooldown is a fair compromise overall. By changing my Nees inherit to Sasuke’s weapon assist, our teams can guarantee 100% poison resist. Just remember to leave both the Sasuke and Rathian Weapon assists at Skill Level 1 to help avoid overwriting the stronger base active.
Conclusion
Arena 4 is an exciting, albeit ridiculous dungeon that is heavily reliant on research, planning, puzzling skills, and luck. I plan to continuously play Alt. Arena along with streaming my adventures moving forward.
Let me know if you have attempted Arena 4 and how successful you were in the comments below.
Happy Puzzling!
