Awoken Shiva is the hottest fire lead in the game and was the reason fire teams are viable in the current meta. Fire teams were historically row-based
and the row playstyle was limiting due to the heavy reliance on fire-orb makers, the orb manipulation required to create a horizontal line of 6, and the lack of time extends available. Those factors pushed rows out of the meta and the game became more fixated around two-prong attacks (TPA)
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are much easier to match and require less orbs to deal damage. This also allows you to create more off-colour combos, and each match adds an additional 25% damage.
has a similar feel and playstyle to Awoken Bastet
in that they are both combo-based leaders who utilize
.
‘s active skill has been buffed in his awoken form, but it is still a bit lackluster as you bring two into the descend, and it is slightly redundant to have two cards with a damage enhancing active. Continue reading Awoken Shiva Team Building and Discussion
Tag Archives: Team Building
Awoken Sakuya discussion and team building
Sakuya was my first real REM god (I semi-started with a Gabriel
) and it completely changed my playstyle and enjoyment of PAD. She has carried me through countless descends and I still choose to use her in my most challenging encounters.
Sakuya has always historically been one of the top tier leaders and only began to fall out of favour within the last 6-8 months due to powercreep and the advent of TPA mono-colour teams. Mono-colour leads such as Shiva
provide almost the same multiplier, but are able to focus on one colour and utilize TPA and numerous orb changers. (I go into more detail on the strengths and weakness of rainbow teams in a previous Guide I wrote.) But the long and short of the matter is rainbow teams Continue reading Awoken Sakuya discussion and team building
Rainbow Team Guide
Hello and welcome! Today I am going to discuss rainbow teams in detail along with their pros and cons, strategies, and team building. A rainbow team uses a leader skill that requires 4+ elements to produce damage, thus the multi-colour/rainbow name. This creates a skill threshold in order to achieve consistent activation as well as a challenge when facing harder descends.
Pros:
- High base multiplier
- Less REM reliant (especially at earlier levels)
- Usually utility oriented
- Wide range of subs/team building options
- Damage is controlled as it is hard to accidentally proc your leader skill
- Exciting to play
