Version 9.03 is finally live and brings a tidal wave of changes and buffs to all aspects of Puzzle and Dragons. With this post, I wish to summarize the most important and notable changes that will be made. A separate article dedicated solely to Skill Inheritance is also available as I wish to focus on the other aspects coming with 9.03. This is not the complete patch notes, only the parts that I feel are meaningful.
Additional Awakenings:
Greco-Roman 1 + 
The Greco-Roman 1 Pantheon is one of the oldest and was designed to tackle significantly older content that had different mechanics. They finally have been given a skill bind resist
awakening to help alleviate the burden of achieving 100% immunity. This will hopefully give them more play time as their actives are situationally useful and can be subbed in as need without fear of having your skills locked.
Awoken Hino + 
Awoken Hino has been a fearsome triple two-prong attack
fire sub who would burn through monsters on Awoken Shiva
teams. With the added skill bind resist, Hino now becomes a nearly staple sub as he now offers everything you could want on a fire sub.
Leader Skill Changes
Skuld -> 27.56x ATK
Skuld has been seeing more potential as a sub on Rukia
teams, but was often neglected as a leader. However, she now gains an added component to her leader skill if you match 5 orbs with 1 enhanced (5o1e) to peak at 27.56x ATK and 4x RCV for water/wood cards. This may not be game-breaking, but gives players an option to begin using water TPA
cards again such as U&Y
, Nut
, and Orochi
.
Odins gain 1.5x ATK for clearing 4+ connected orbs
This mostly applies to Red and Blue Odin as they already feature a 1.5x HP / 2.5x ATK multiplier and this additional damage pushes them up to 3.75x ATK. This means you can use them as a pseudo replacement for Raoh
and Ryune
when paired with Freyr
and I&I
to form a 1.5x HP / 12.19x ATK / 2.5x RCV team.
Light Metatron gains unconditional multiplier
Light Metatron is now an unconditional 1.82x HP / 12.25x ATK leader for healer type monsters. She is also the butt end of numerous jokes on receiving so many micro buffs in hopes of giving her more relevance. Thankfully, this buff is valid, but she will still most likely be passed over for other options.
Light Kali becomes 56.25x ATK (36 -> 56.25)
Probably one of the most significant buffs this patch as Light Kali now achieves 56.25x ATK (up from 36x) at 6+ combos while matching Fire, Water, Light, and Dark orbs. This dramatically increases her consistency and viability as she is superior to Sakuya
‘s damage output provided you cannot achieve 8+ combos every turn. Furthermore, Light Kali has one of the most powerful actives as she guarantees an activate-able board. Continue reading Version 9.03 Major Buffs and Notable Changes